If you don't have to jump globally, then most of the time spent on a technology line is grinding on the eighth and ninth level ships, even if I am a semi-casual player who wins first every day, 7 liters and 8 is only two weeks at most, and eight to nine to 10, often two or three months.
Compared with the 8-level ships, the 9-class ship should be regarded as a common pit, the performance of various bad not to mention, but also to play more than 200,000 experience, is really the biggest ordeal before the 10th level.
Today, let's show the newcomers the hell you will experience:
(I am currently on the British tour, hand cancer did not practice JAL, Tehro does not play German war, American Airlines... I don't want to mention it can... The other lines have graduated, so let's talk about it)
1, rare good ship, the outliers in the 9th class: Dimitri and Fletcher
At present, the only two ships that can have fun on the 9th class are these two boats, and they are also quite strong at present.
Dimitri can basically be used as a Mao version of Zao, ballistic speed and scatter are a level, in addition to HE direct damage is slightly lower than Zao, the output efficiency is basically comparable to Zao (barely comparable... grudging... ), the gross patrol radar performance is better than the PGA Tour (full of slot points do not know where to spit up). The disadvantage is that the slag motorized slag is hidden and requires a good position.
Fletcher is strong enough to have no friends, into the 9th level room in addition to Benson can resist a bit, the other DD basically met Fletcher is to see daddy... Entering the level 10 room is also completely empty Keeling and Haba (well, Haba is not cut), 9.8 class ship, who uses who knows.
2, barely pit: duck slip, Ron, a blow
Duck slide this boat... Say well, in addition to running fast can not find any strong advantages, say pit, there is no obvious black spot, Mark seven ballistic slag, scattered in general, but the depth is still relatively stable, motorized 11CA, speed steering is similar to Dimitri (I don't know whether it is a duck slippery or black Dimi), crisp is not crisp to see people, 460 in front of all beings are equal, 16 inches can still top a top. Oh, and the air defense is good... Then let's find confidence in Izumo.
Ron is actually not bad, fire projection ability level 9 first. However, in addition to carrying the de tour ancestral torpedo, Ron also inherited the shortcomings of the german tour ancestor: the ship was too long to twist... The turret is still a drag knife layout. Basically, aside from dragging the knife, Ron had a hard time finding a comfortable and safe output position.
In addition to the range rate of fire, Ichibuki (Ichibuki) is not stronger than loving a big dog... Believe me, within 15 kilometers of single-handed, a blow and love big dog basically five or five open, and even love big dog to have a slight advantage, because love big dog shooting boundary is better ... A good posture is better, a good posture is stronger, basically can offset the advantage of the rate of fire of a blow, and love the big dog hull is short, a blow is too long, too long, too long! After the distance was closer, the last two turrets of a blow were basically useless, and the rear half of the hull was particularly easy to be shot... Because the conventional perspective is seen from the No. 1 turret, similar to the first blow, Ron, Hipper, and even Hindenburg have a No. 1 turret perspective and the steering center is too far from the stern, so that when driving the ship, there is often the embarrassment of turning to dodge the stern of the gunboat (this problem can be opened with a big long post if carefully studied), the most serious problem is Hipper and Ichibuki.
3, although it is more pitted, but it can still be endured: impotence, fearlessness
The impotence was well hidden, and then there was none. The torpedoes all depend on fate, the current version of the best use of the thunder drive is Keelin, and then Fletcher, the island wind energy by the number of forced road closures, Yang Yan is far behind. The torpedo attributes are now good, and the choice of mine location is also large, and it is placed where you want to put it. The japanese drive is hard, the US drive as long as it dodges the radar, the japanese drive has too many things to dodge, dodge the US drive, dodge the hair drive, dodge all kinds of cruises, hide from the plane... There are too many fathers, all kinds of wits and courage, and the heart is tired.
I really can't figure out why Maozi put Fearless at level 9, and the attributes are all lower than the previous level of the ship: health, speed, steering, range... All worse than Tashkent. Torpedoes a little reinforced, hidden hahaha... The only thing that worked was a significant increase in turret speed (there was also a rate of fire boost). If Tashkent can still compete with Benson twice, Fearless is basically beaten by Fletcher, that is, the day drive that can bully and bully and be lit up (the problem is how Mao Drive lights up the day drive, this hidden gap is not the same type of ship).
4, if there is enough global, then don't hold back: Baltimore, Izumo
Baltimore has Des Moines' trebuchet trajectory and ultra-slow speed, but it has no artificial rainfall ability, and the children of the mountains should only scratch the itch. Chicken Leg Fort also has a head to sell, and the Exploding Demons are often wearing a frontal face... Thinking back to half a day and not finding any advantages of exploding demons... Probably the air defense ability can barely be counted, anyway, I practiced for a long time and finally jumped 80,000 globally...
Izumo ah Izumo... Performance what I don't want to say anything, only to say that I wanted to challenge whether I can save a little global, the global first ordered the complete body after buying the boat to play about three, and then sold the boat to the global jump Yamato, a little global did not save also put in 500 gold coins tens of millions of silver coins ...
Final Conclusion:
The 9-class ship is only able to take it out and look at it, and it feels that many ships are OK, but the actual tragedy is that in the current form of sub-rooms, the 9-class ship is unable to challenge the 10th level, nor can it suppress the 8th level.
Dimitri and Fletcher are fine, Dimitri can suppress Chabayev because Chaba is too bad, facing Moscow, Dimitri can only fight and then hold his head. Fletcher can face Keelin can not be vain, but it is only not vain, and it is mostly Keelin's advantage when playing, and Benson is also not vain Fletcher. Duck slip can not beat the big na and North Card is not afraid of duck slip, a blow and the top only the difference in range, the flow of explosive demons is more bitter, Desmeine can simply pick two.