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Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Arcelorne Technique: Consistency of high hanging killing action, GIF demonstration, encountering an opponent like Arcelor is terrifying

Picture 01 Acelon:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Picture 01 Acelon overhead split line:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Picture 02 Acelon overhead split slash:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Pictured 03-1 Arceloron puts close to the net and retreats with his feet to kill the slash:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Pictured 03-2 Arceloron puts close to the net and retreats with two feet to kill the slash:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Pictured 04-1 Arceloron puts close to the net and retreats the jumping slash:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Picture 04-2 Arceloron puts close to the net and retreats the jumping suspension slash:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Pictured 05-1 Arceloron's two-legged jumping kill ball:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Pictured 05-2 Arcatron jumping off the ball:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Pictured 05-3 Arceloron's double foot jumping hoisting kill ball:

Arcelorn Technique: Consistency of high hanging killing action, GIF demonstration, such an opponent is terrible

Arcelor's backcourt double foot jump high ball, hanging ball, kill ball, the action consistency is relatively strong.

Killing the ball and hanging the ball, due to the high batting point, the landing point is more pointed and edged, so that the opponent is often "upright", on the contrary, the quality of the pursuit is too high, but also caused the Arcelord head area to kill the straight line, the mistakes are relatively more, the cost is not low.

It is terrible to meet an opponent like Arcelor, and it may be necessary to re-weigh the height of the high ball and the high ball.

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