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Game King: The Three Knights who summon the gods, the most commonly used combination in dark games, once miscalculated the seahorse

When I first watched the game king DM, what I liked to watch most was that the dark game played a variety of cooperation, the show turned the whole field, even if it has the three major magic skills of mouth beard + god draw + ink card, but the dark game can still have its own set of combo, such as JQK Three Knights, which is the most commonly used combination in dm.

Game King: The Three Knights who summon the gods, the most commonly used combination in dark games, once miscalculated the seahorse

JQK knights, respectively, king knights, queen knights and guard knights, the design prototype is the real-life playing card JQK, representing knights, queens and kings, so the guard knights are the youngest, the king knights are the oldest, but the attack power of these two monsters is the same, are 1900; the queen knights are the lowest, only 1600, after all, there are kings and knights to protect, the queen does not need much opportunity to fight.

JQK Three Knights are also jokingly called the Sacrifice Three Knights by fans, because every time the dark game summons them, it means that the three illusion gods are coming out, and these three monsters also have a chain relationship, which can be quickly unfolded, the tactical core is the King Knight, its effect is that when there is a "Queen Knight" on the field, this card can only be launched when the summoning is successful, and 1 "Guard Knight" is specially summoned from the deck. In this way, the three knights can be directly assembled, whether it is a group fight or as a sacrifice.

Game King: The Three Knights who summon the gods, the most commonly used combination in dark games, once miscalculated the seahorse

When fighting against the seahorse in the battle city dark game, it is by relying on this effect to instantly gather the three knights, and then summon the sky dragon to reverse the tide of the battle in one fell swoop.

At that time, the seahorse actually had the opportunity to interrupt the operation of the dark tour, but unfortunately, he chose to attack the Guardian of the Giant Shield and let go of the Queen Knight, so the game was able to complete this set of operations.

However, the tactics of the seahorse at that time were also understandable, after all, the defense power of the giant shield guardian was 2600, the queen knight defense power was 1600, and killing the high defense monster first would be the choice of most people; and the queen knight was a whiteboard monster, nothing effect, the benefit of fighting it was not as good as that of the giant shield guardian, so the queen knight escaped a disaster in this way, which is also the miscalculation of the seahorse.

Game King: The Three Knights who summon the gods, the most commonly used combination in dark games, once miscalculated the seahorse

In the Seahorse Group Competition, the dark game also used this tactic to summon the three knights, but did not proceed to use these three monsters as sacrifices to summon the gods, but instead used the magic card "Wang Jia Flush" to summon the Wang Family Flush Killer, this monster only appeared this time, and there was no real card, which was a very regrettable thing.

The effect of the Wang family flush killer is 1 turn 1 time, you can send 1 star to 5 star monsters from the card deck to the graveyard, the cards on the other side of the field are all destroyed, although this trick is very bad, and it is difficult to get together, but the benefits are still very impressive, you can directly blow up the cards on the other side's field, and then let the Wang family flush killer with an attack power of 2400 points directly attack the harvesting game, which may not be so easy in actual combat, but it is basically a matter of hammering down in the animation.

Game King: The Three Knights who summon the gods, the most commonly used combination in dark games, once miscalculated the seahorse

If you look at the animation effect, JQK Knight is still very useful, because if you dismantle the singles, the attack power of the King Knight and the Guard Knight is quite high, and it can be output as the main force at the beginning of the duel; the Queen's attack power is decent, there is no problem in hitting the creeps, if you can't touch the King Knight, then decisively use it as a sacrifice to summon high-level monsters, which can be said to be free to retreat.

I have to say that when the game picked cards, it was still quite discerning.

Game King: The Three Knights who summon the gods, the most commonly used combination in dark games, once miscalculated the seahorse