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2077 Version 1.3 Update Introduction Free DLC, Massive Game Performance Improvements Additional Content: Game Improvements: Balance Adjustments: Gameplay: Stability and Performance of Each Platform:

Since its release in December last year, developer CDPROJEKTRED has been pushing out cyberpunk 2077 fixes to save the slightly collapsed game reputation. After 2 months, CDPR recently announced the "Cyberpunk 2077" version 1.3 update content list, including a large number of game improvements, balance adjustments, etc., and a free DLC also joined the game, the following is part of the update content, let's take a look at it.

2077 Version 1.3 Update Introduction Free DLC, Massive Game Performance Improvements Additional Content: Game Improvements: Balance Adjustments: Gameplay: Stability and Performance of Each Platform:

<h1 class="pgc-h-arrow-right" data-track="818" > extra content:</h1>

Version 1.3 includes the following free DLCs (which can be found under the "Extra Content" tab in the settings):

- Replacement appearance of Johnny Silver Hand

- Multi-layer synthetic leather smuggling bomber jackets, fluorescent punk jackets - all can be found in the storage of V Apartments after completing the mission and "making a name for itself" and receiving a message from Victor. The default quality is Rare/Immortal, which also unlocks crafting specs for crafting higher quality equipment of the same name.

- Sky Vault Quartz "Bandits" - Obtained as a reward or purchase after completing quests "Dead City" and receiving messages from Dakota or Logue (depending on the choice the player makes). If you don't receive a message, first make sure you're in the Badlands area and then away from the workshop in Dakota. At the same time, it will take two days for Dakota to contact the player.

<h1 class="pgc-h-arrow-right" data-track="823" > game improvements:</h1>

- Improved minimap zoom level when driving, zoom zoom multiple, easy to drive.

- Advanced Animals - Greatly increases the time it takes to display blue skies and angel photos on the screen for easy player selection.

- Added a button to reassign specialty points in the character skill tree.

- Increased the number of fields for autoarchives from 10 to 20 for all platforms and from 3 to 10 for quick archives.

- Added a database link to the log entry.

- Added a secondary option to help alleviate/avoid motion sickness: frame center anchor mask. This option can be turned on by setting the → Interface → Center Anchor Mask.

- Now the middleman contacts V to sell the vehicle less often.

- Improved screen space reflections on the PlayStation 4 platform to reduce grain effects.

- Added filters to quest items in backpacks.

- Quest item tags under other quest items are now removed after completing the relevant quest, allowing players to sell or discard them.

- Players can now use the mouse to rotate V's model in the inventory.

- Now that the player has made a quick hack and discarded it, they can still make the quick hack.

- Added a tool comparison prompt for the prosthesis.

- Improved notification when a player's purchased prosthetic body does not meet the equipment level requirements.

- Players can now upgrade crafting components in batches.

- Added a new sleeping place for the little one in V's apartment.

- Hide points now turn red instead of gray when the player carries npCs.

- Now the icon will be grayed out when the mine is removed.

- Elevators can now be used while carrying NPCs.

- As you gaze into the abyss - the appearance of Bari has been updated and now becomes even more unique.

- Now when crafting higher quality items of the same name, if there are base items in the inventory, they will be highlighted in green like other components.

2077 Version 1.3 Update Introduction Free DLC, Massive Game Performance Improvements Additional Content: Game Improvements: Balance Adjustments: Gameplay: Stability and Performance of Each Platform:

<h1 class="pgc-h-arrow-right" data-track="845" > balance adjustment:</h1>

- Enemy detection time now depends on game difficulty. Enemies on simple and normal difficulty will find the player more slowly. Enemies will now find players very quickly on very difficult difficulty.

- Enemies on very difficult difficulty become more aggressive when searching in "alert" conditions.

- Now the NCPD does not react to corpses in open-world events and goes into hostilities.

- Now NCPD does not react to hitting NPCs with non-lethal weapons.

- Adjusted damage handling rules based on the distance and weapons used when shooting at NPC crowds in combat.

- Quest "Fire with My Body": Improved Adam Heavy Hammer's AI logic during battle.

- Quest "Tiger's Mouth Pulls Teeth": Improved Oda's AI logic during combat.

- Quest "Radio Waves": Improved Placid's AI logic during battle.

- Quest "Radio Wave": Increased Plasid's invasion resistance.

- Mission "Witnessing Cyber psychosis: There is a law to follow": Improved the AI logic of cyber mental illness during combat.

- Quest "Every Inch of Your Breath": Improved Red Peril's standing and aiming.

- Added attributes of Golden Lady (Jack's Immortal Pistol).

- Mission "Save People": Increased the amount of ammo at the beginning of the mission.

- Quick Crack: Concomitant infections have been fine-tuned and balanced.

- Improved crafting system, where items of random quality are improved based on the player's crafting skills. It is now not possible to obtain items of quality that exceed the corresponding crafting skill level by repeatedly brushing them.

- Items now increase in usage level with each upgrade. Note that this fix affects upgraded items. Equipped items that do not meet the level requirements will still be worn normally, but will not be able to be re-equipped after removal.

- Added more prosthetic plugins to the production specification.

- Added crafting specifications for knives (available early in the game).

- Updated the number of components needed to craft certain items, such as Healing, Cure, Quick Hack, Costume Plugins, and Certain Weapons.

- Balanced the production specifications of clothing plug-ins.

- Balanced the number of components needed to make a costume.

- Balanced the number of components required to make Swanwestan fragments.

- Now players can buy Prosthetics from Doctor Prosthesis: Optical Camouflage.

- Adjusted the price of prosthetic plug-ins: sensory amplifiers.

- Now the Rare Quality Unified Crafting Specification can only be obtained during the mission "Suspected Organized Crime: Tiger Tail".

- Changed the price and quality of the cre guitar in "Commission: Rice Circle Brain Residue Powder".

<h1 class="pgc-h-arrow-right" data-track="872" > gameplay:</h1>

- Fixed an issue where crafting specs would only occur when the player first visited the clothing store.

- Fixed an issue where players were unable to use weapons and shortcut menu items after visiting Rangers Camp.

- Fixed an issue where neutral targets would not be counted towards the achievement "Christmas Tree Attack".

- The skill verification tutorial window will now not pop up when the device is displayed as "Unauthorized".

- Now V will not move down after using Quick Move.

Adjusted the functionality of several specialties:

- The specialty "Falling To the Ground" now works on KNOCKED AND unbalanced NPCs.

- The specialty "Safe Distance" now makes the player immune to their own flash bombs.

- Now the specialty "Crazy Science" can increase the price of all items.

- Now the specialty "Hacker Master" allows players to get an epic quick hack: enticing enemy signals.

- The guitar in the mission "In the Mirror" cannot be disassembled now, and will not be automatically disassembled when he has the specialty "Turning Waste into Treasure".

- The specialty "Mech Recovery" now works normally, giving the player a chance to pick up weapon accessories.

Small-scale fixes related to V's AI logic when fast-forwarding conversations:

- Fixed an issue where after skipping a dialogue, the player would constantly change crouching and standing positions and get stuck.

- Now V will not put away the weapon after skipping the dialogue with the weapon.

- Now V skipping holographic phone conversations when falling into the water will not get stuck in the loop.

Crafting-related fixes that adjust the selling price of some items:

- It will now be impossible to repeatedly buy and sell epic quality paintings "Untitled 18 - Blancessee, 2021" to brush money.

- Added quality settings to the crafting specifications of Swanwestan Fragments.

Rebalance and added some drops, fixing an issue where various items could not be picked up:

- Fixed an issue where various items could not be picked up.

- Fixed the icon that appeared when picking shoes.

- Fixed an issue where Jack's Immortal Pistol could be picked up in the North End.

- Fixed an issue where the player could kill a Black Super Dream dealer in the quest "Bad Luck" and pick up inventory items from his corpse.

- Removed duplicate drops from an open world event in TaipingZhou.

- Fixed the appearance of a junk item.

- Added drops to empty boxes behind the Adult Goods Store in Company Square.

- Fixed an issue where certain rare items were dropped when they shouldn't be dropped.

- Adam Hammer now drops other items in addition to access tokens.

- Fixed an issue where some chests in the control tower could not be opened in the mission "Raise Your Hand".

- Removed the legendary mantis knife from Reus's office in the quest "Get the Goods".

Added new items to some of the vendors' inventory and removed duplicate items:

- Removed duplicate crafting specifications from Lijing District, Valley Area, Coronado Farm, Evil Land, and Taipingzhou Weapon Shop.

- Added food for sale to the inventory of trailer park food vendors.

Fixed AI logic and visual effects for multiple devices:

- Fixed an issue where the appearance and inventory of some vending machines were inconsistent.

- Various device-related optimizations.

- Fixed an issue where text was displayed when scanning a machine in the mission "Crime Report: Leftovers".

- Fixed an issue where the keypad could not be used next to the garage of the mission "Love Than Jinjian".

- Fixed an animation where enemies were drawn to the sprinkler.

- Fixed an issue where the text displayed when scanning arms vending machines was not translated.

- Fixed an issue where the Wakako Kazuko's Pachinko shop machine was missing.

- Fixed an issue where the collision of close-in mines in various missions was too large.

- Fixed an issue where NPCs would not be drawn to the TV and camera in the quest "Steal".

- Adjusted the appearance of the access point antenna.

- Added missing interaction for an access point in the quest "Delegate: Mouse".

- Fixed lighting for some access points.

- Fixed an issue where the boiler collision judgment was too large.

- Removed the extra personal connection icon on non-interactive devices in the task "Delegate: Severance Compensation".

- Removed redundant scanning components on the shelves of hidden access points.

- NPCs that are now killed by the car lift will not wear molds with them or bounce onto its surface.

- Fixed an issue where the text displayed on the screen in the confession room was not translated.

- Holographic decoration no longer has a collision effect.

- Fixed an issue where text was not translated when scanning a forklift.

- Fixed an issue where when scanning a camp forklift in the mission "Storm Breaks", an enemy outside the forklift's range would be highlighted.

- Fixed an issue where when uploading a puppet to a forklift near an attack mission in kabuki area: an ice pick, the forklift would lose power.

- Now the ceiling turret will not fire before facing the target.

- Now taking over the camera while swimming will not break the UI, camera perspective, and animations.

- Removed the laser effect on cameras after using the "Burn Circuit" interaction.

- Added effect on interactive actions when using "Burn Circuit" for cameras.

- Fixed an issue where taking over closed cameras would turn them back on.

- Fixed an issue where barbed wire would not cause any damage.

- Added missing animation for accessing devices in the quest "Delegate: Feud of the Past".

- Now V crouching or hiding behind bunkers will not be detected by the monitoring probe.

- Fixed an issue where the text on the silver screen walkie-talkie screen was not translated in the quest "When dreams are winding".

Fixed various elevator-related issues:

- Players will now not be stuck in the elevator of Super Skyscraper H10.

- The elevator that now uses the task "Declare War on the Law" will not leave the elevator when going to the penthouse.

- Shortened the "Scanning" access authorization timer for elevators.

- Adjusted the arrows lit on the UI panel based on the direction of the elevator.

Various corrections and improvements were made to the AI logic and responses of NPCs and urban activities:

- The target of the turret will now match the NPC.

- Adjusted AI logic when npc vehicles are stolen.

- NPCs will now not react crouching to all shots.

- Fixed an issue where some NPCs would not flee the battle scene.

- Now traffic vehicles will honk their horns when they hit v.

- Now the vehicles are saved and read when the game is empty will not let them get stuck in place.

Fixed various issues related to quick hacks and scans. Minor adjustments and improvements have been made:

- Fixed first-person lensing so players don't look down when starting scanning.

- Improved game performance when opening the Scan menu.

- It is now impossible to crack surveillance probes that have been affected by "burned circuits".

- Fixed an issue where duplicates could be quickly cracked.

- Added NPC quick cracking: weak short circuit kill when the animation dies.

- Now the Tiger Claw Gang Boss in the quest "A Thousand Faces" can now be invaded during battle.

- Quick Hack: Lure Enemies can now be used on the conference holographic table in the quest "Nocturne Op.55 N.1".

- Fixed an issue where scanning enemy NPCs in the car would cause the car to fly.

- Now the scanning ladder will no longer show as 'Opened.' ”

- Fixed an issue where if the player scanned while getting off the bus, the scanning mask would remain on the screen.

- Fixed an issue where scanning general NCPD police officers would appear to be terrorized by mobile team information.

- Robots and mechs will now be scanned without a human name on their heads.

- Smooth the control of the probe when remotely controlling the drone.

Improved THE AI logic of NPCs in combat, and fixed various issues related to them:

- Quest "Fire with My Body": Adam Hammer can hear his footsteps as he chases after V.

- Quest "Tiger's Mouth Pulls Teeth": Fixed an issue where the texture of a mantis knife would disappear when Oda was defeated.

- Quest "Go Forward": Fixed an issue where Savage King did not use Swanweisser but still had visual effects.

- Quest "Fire with My Body": Players will now not be able to attack Adam Grahammer during the animation phase.

- Quest "Tiger's Tooth Extraction": Fixed an issue where Oda would be invisible when too far away.

- Quest "Pick Up": Now after using "Weak Short Circuit" on Royce, Royce's men will not pose as T-shapes.

- Quest "Black Fist: Taiping Chau": Now hitting Ozobu's nose will correctly inflict additional damage on him.

- Quest "Black Fist: Kabuki Zone": Now V follows the twins after winning a boxing match, and they will not loop defensive animations.

- Quest "Go Forward": Now V sneaks around the Animal Gang and they won't ignore the collision of the roller shutter doors.

- Knockback is now considered a delay, so constantly throwing grenades at Cyber Mental illness will not be able to inflict infinite stuns on it.

- Mission "Faith is a Bullet": Currently in the mission area, it is no longer possible to knock down the Six Streets Gang members.

- The drone will now take on a destroyed appearance when it explodes.

- Now NPCs will not be able to hide behind bunkers until they are surrounded.

- Optimized grenade projection at extreme angles.

- Players cannot interact with mirrors during battles.

Tweaked and improved some player mechanics:

- Fixed an issue where quadrangular jumps could not be made during holographic calls.

- Fixed an issue where V would fly into the air when trying to jump or climb various terrains in Night City.

- Now put NPCs in the trunk of the Thunder galena Ghoul, and they won't get stuck outside.

- Fixed an issue where using the mouse wheel key to quickly select weapons would make them invisible.

- Now when the vehicle in the mission "Commission: Hunt for Monsters" leaves with Shotaro's body, the player will not be able to open its trunk.

- Added animations to pick up NPCs and put them in the trunk of a vehicle.

- Fixed an animation issue where NPC was picked up from the van and put them into the van.

- Multiple NPCs can now be placed in the trunk of Villefortis.

- Fixed an issue where when a player chooses to go to the garage with Claire in the quest "Beast in your Heart: Civic Center", Claire's car will spin in circles instead of driving away.

- Players will not be able to use frightened NPCs as meat shields when they are now wanted by the police.

- Fixed an issue where V could not quickly climb or slide down ladders.

2077 Version 1.3 Update Introduction Free DLC, Massive Game Performance Improvements Additional Content: Game Improvements: Balance Adjustments: Gameplay: Stability and Performance of Each Platform:

Fixed an issue with multiple prosthetic aspects:

- Now Prosthetic: Titanium bones will not be duplicated at the Prosthetic Doctor in Schönsen District.

- Fixed an issue where prosthetics would not display names when cooled.

Adjusted the functionality of some plugins:

- Now costume plugin: Sharpshooter can work normally.

- Now clothing plug-in: sight and insulation can protect against electromagnetic pulse grenades.

<h1 class="pgc-h-arrow-right" data-track="998" > the stability and performance of each platform:</h1>

*The changes in this section cover all platforms, but are more pronounced for previous-generation consoles and lower-performance platforms.

Performance improvements in many areas, including but not limited to:

UI:

- Now if V gets off the bus too quickly after completing the mission "The Way Home: Bad Soil", Dramman's avatar will not get stuck in the holographic state.

- Now when the item prompt content is too long, the text will not disappear.

- Fixed various typos in subtitles, split chips, missions and weapon descriptions.

- Added a text message received by the player after leaving the Dramman taxi that led to the failure of the mission "Way Home: North Oaks".

- The name of the fast moving point near apartment V was changed to "Super Skyscraper H10".

- Removed some items labeled "None" and without the correct icon from the inventory.

- Now if an item has multiple plugins, the floating menu will display its properties correctly.

- Fixed an issue where the male version of the VR tutorial in the Brazilian Portuguese version of the game was in Polish.

- Now plugin: Black Market Battery Description will correctly display item attributes.

- Fixed a quick fix where contagious images were missing icons outside the inventory.

- Now the status effect icon for the specialty "Ru Mao Drinking Blood" has been replaced with Snowflake.

- When equipped with a punk double vest, it now appears normally in the inventory.

- Added a reading screen hint text that describes the acceleration fast-forward settings.

- Fixed the name of the Galena gecko next to the pop-up prompt "Buy Vehicle".

- Now in the quest "No Ideals Don't Be Sad/Opinion Leaders", the picture from the second message from Nancy Hartley will be displayed normally.

- Adjusted the wording of progress rewards for crafting skills related to upgrade cost reductions.

- The image of the Mackinaw MTL1 in the Call Vehicle menu will now match the model of the vehicle.

- Removed the debug string for the specialty "Golden Dart" hint content.

- Icon grouping will now not be disconnected from the corresponding location when zooming the map.

- Now when the endurance slot is exhausted, the correct icon will appear next to the health slot instead of above your head.

- The instructions of the V4F 570 mission in Villefort Alvarado now correctly state that it is a rear-drive vehicle.

- (When the game language is Polish) The correct value for the effective time is now displayed in the description of the Synapse Accelerator prompt content.

- Now the freehand instructions in the weapon ring will show the correct item type.

- Fixed text about Chiba-11 area in the split chip.

- Now the game will not get stuck when you quickly open the photo mode and the vendor menu in a row.

- Golden immortal drop icon will now be displayed on the minimap.

- Fixed a bug where hit markers and kill confirmations were not displayed when destroying enemy turrets.

- Fixed an issue where the marking color of unsuspecting enemies was incorrect. The marker now appears in yellow instead of red.

- Fixed an issue where RAM recovery rate was less than 0.50.

- Fixed an issue where the Disassemble Items button was not displayed correctly.

- Fixed an issue where the toggle plugin warning button mechanism was incorrect.

- Fixed hint key bits that did not have actual functions when using intrusion protocols.

- Removed redundant input prompts on the network access bin panel.

Graphics, audio, and animations:

- Now the reinforced composite lining rock word coma will fit V's legs correctly.

- Fixed an issue where a single-molecule thread would slightly disjoint the arm of male V and be molded with clothing.

- Fixed an issue where a small flat-headed box in the quest "Steal" would float outside the Cymbidium Hotel room to block the aisle.

- Fixed an issue where background music and car radio were affected when changing the music volume in the sound settings.

- Fixed an issue where the voice would play twice at the same time when talking to V in the van in the mission "Old Friends of Deserted Street".

- Fixed an issue where some black customer service would mold the legs of the female V and the trousers of the male V.

- Fixed an issue with running animation after jumping down or up a slope.

- Fixed an issue where the dust particle effect was sometimes displayed incorrectly.

- Now the character's skin will not be too bright in dark areas.

- Now if the player rewinds the Super Dream Experience to the beginning in the quest "Intelligence", the shadow of the hammer will not appear on the elevator door.

- Fixed an issue where when returning upstairs to rescue Takemura in the quest "Room 303", Arasaka soldiers would spawn in front of the player.

Environment and Levels:

- Fixed terrain deletions in Watson, Civic Center, Westbrook, Heywood and Santo Domingo.

- Fixed a vehicle pathfinding error on the Civic Center Loop.

- Fixed several locations that would cause the player character to get stuck permanently.

- Fixed an issue where multiple environments disappeared.

- Fixed an issue where multiple items suddenly appeared in front of the player.

- GPS in biotech apartments will now not take players to inaccessible areas.

task:

- Correct classification of the separation chip.

- Fixed an issue where a call with a quest NPC would end abruptly, causing the NPC to appear in other calls and possibly interrupting other holographic calls from NPCs.

- Fixed an issue where an interrupted holographic call would resume with other incoming calls, causing NPCs to appear in other calls and possibly interrupting other holographic calls from NPCs.

Complete one's misery

- Fixed an issue where Judy would not spawn in the van after finding the Black Super Dream.

- Fixed an issue where after finding the Black Super Dream, Judy's van would spawn underground, thus getting stuck in progress.

- Now players who visit the Ultra Dream Experience Studio again after completing the mission will not be locked in the basement.

Dangerous games

- Fixed an issue where it was not possible to interact with Takemura and thus not be able to complete the goal "Meet Takemura".

Go ahead

- Now the roller shutter doors to the cinema in the Grand Empire Mall will not close.

- Now after defeating the Savage King, the door to the network monitoring hacker will open normally.

Tooth extraction

- Fixed an issue where interrupting holographic calls would block incoming calls from Takemura.

- Various minor corrections to the festival cutscenes to optimize the overall look and feel.

Graffiti is prohibited

- Removed the Relic glitch effect while talking to Brandon.

Responsive

- Now players can interact with Brandon when the mission will not remain in the "undiscovered" state.

Daydreams

- Now Stephen will not be missing.

- Fixed an issue where players were unable to store delegated quest items at the corresponding delivery point.

- Players cannot now use Stephen's Super Dream Experience on a motorcycle.

Advanced animals

- Fixed an issue where the player could not leave Genting because of the air wall.

- Fixed an issue where Aveline would not be removed from Judy's workspace after the mission "Intelligence", causing the player to be blocked by a wall of air and unable to talk to Judy.

- Fixed an issue where killing VIP guards in a certain order would cause mission objectives to disappear and get stuck in progress.

- Genting now without entering from the front desk will not be stuck inside.

Black Fist

- Fixed an issue where a player left too quickly after defeating a rhino so that Fred would not call the player to notify the player of the final, thus getting stuck in the mission.

- River Valley: Now you can take money from Buck after defeating him.

- Kabuki Zone: Fixed an issue where twins might not want to go on after V failed twice.

Toei first class

- Now the Tiger Claw Gang members will not fight each other.

- The player now loses the task of leaving the vehicle after jumping into the water (to avoid the game being unable to advance).

When dreams are entangled

- Fixed an issue where quests would not be updated after Logue came to the Silver Curtain.

Fire and wine

- Now V chooses not to return to town with Kerry and uses Fast Move to complete the mission, the mission will not fail.

disillusionment

- Johnny will now be unable to interact with Judy's mirror when leaning against it.

Don't lose yourself

- Fixed an issue where players would be locked outside when quickly entering and exiting Draman's core room.

Deserted Street Old Friend

- Fixed an issue where you could not talk to Kazuko.

The dream continues

- Fixed an issue where you could come to the van without triggering a battle.

- Now Elizabeth will follow V normally.

- Now the company special union is removed after the failed chase.

- Now if the player destroys the attacker before calling Elizabeth, the mission objective "Connect to the Access Point of the Van" will not appear again.

predecessor

- Fixed an issue where a mission was still activated after completion.

Bullets without false hair

- Fixed an issue where a gun could not be picked up from Wilson after completing a mission.

For whom the death knell tolls

- Now players can't jump from the roof of the next life into the open world.

Kidney replacement

- Icons for important places now appear normally on the map.

Expected deaths

- Fixed an issue where military technology reinforcements would fly away in floating vehicles instead of parachuting onto the battlefield, thus getting stuck in progress.

- Fixed an issue where the Magic Lizard would get stuck after colliding with other vehicles in the Rangers Camp.

Big exposure

- Fixed an issue where missions would not continue when sandra was defeated under certain conditions.

Dead City

- Adjusted the appearance of a gang member to avoid wearing a mold.

- Dakota will now not call V after the player leaves the town area in Parnan's car.

- Fixed an issue where the game would crash while waiting for Parnan at the substation.

- Fixed an issue where she would not hang up the phone when approaching Parnan and thus stuck in progress.

- Players can't now call vehicles at the location where the knife will arrive, so as to avoid conflicts with scenes and NPCs during missions.

- Now Parnan will not crash on the way out of the tunnel.

When you gaze into the abyss

- Now while the objective "Talk to Barry" is in progress, the player entering the battle in the area outside Barry's apartment will not fail the mission.

- Players will now be locked in Barry's apartment after telling the NCPD officer about Andrew's alcove.

Goodbye Jack

- Now if the player leaves during the memorial and completes the quest "Commission: Bring Me the Head of Gustavo Horta", Gustavo and Martha will not appear in the Wolf Bar.

- Players will now not get stuck in Jack's garage when fighting the Valentino Gang.

Declare war on the law

- Now the player will not get stuck in the progress of sprinting in the elevator after being spotted by the enemy.

- Players will now not be able to leave the meeting room during the Ultra Dream Experience.

- Fixed an issue where holographic calls would not end properly when leaving the mission area early under certain conditions.

Opinion leaders

- Fixed an issue where players were unable to talk to Johnny next to the oracle.

Sky passers-by

- Fixed an issue where the floating door would not open, preventing the player from picking up the items in it.

- Players are now unable to summon any vehicles at the floating car crash site until they rescue Mitch.

Supreme

- Fixed an issue where mission objectives would trigger again under certain conditions, thus getting stuck in progress.

My heart is on fire

- Now players can't use helicopter rotors to get out of the rooftop area.

When the prey comes

- Fixed an issue where players were unable to follow Placid in the Barty Grand Hotel because the door was closed.

- Fixed an issue where Mr. Hanz could not receive incoming calls or could not call Mr. Hanz. Please note that you may need to leave the Chapel to unlock incoming calls and advance your mission.

Nocturne Op.55 N.1

- Sniper Rifle now after passing through key inflection points: Watch will not be removed from the player's inventory. To retrieve the item, the player needs to read the save file from the previous point in time and advance the game progress again to a critical turning point.

Practice makes perfect

- Fixed an issue where enemies would get stuck in walls during VR tutorials.

The Song of the Pyramids

- Players can't now save the game during their intimacy with Judy.

adultery

- Now the vehicle is parked at the entrance of the building the mission will not fail. Cured Cynthia's phobia of parking.

Break through the storm

- There will now be no empty cars during the chase scene.

- Fixed an issue where when a player enters a night ghost camp through a tunnel and leaves through the front door, Parnan's van will generate incorrectly and thus jam the progress.

- Fixed an issue where progress would get stuck after restoring power under certain conditions.

Secondary conflict

- Fixed missing indicator markers for Vortex Gang members and Patricia at the entrance to the Dance of Death.

- Now if the player enters Death Dance Nancy's room via another route, the mission will not get stuck.

Flammable and explosive

- Now the player drives over Ozob during the target "Talk to Ozob", and the progress will not get stuck.

There is money for everyone to earn

- Players can now interact with Kirk even without triggering a conversation with Johnny on the stairs.

Extraterrestrial wonders

- Fixed an issue where after killing one of the tramps, the player would be blocked by his corpse and unable to obtain the laptop.

Faith is a bullet

- Fixed an issue where players would not be able to complete a battle with the Six Streets Gang after completing a challenge.

Buck Lavers love songs

- Fixed a sign where Johnny was missing when watching street performances.

A beast in the heart

- Players who are now in battle will not be able to start any car races.

- Fixed an issue where when a player went to Claire's garage to meet her, Claire's vehicle generation was incorrect, causing the conversation to fail.

Company dogs

- Fixed an issue where the player could not select the destination after entering the float.

With guns

- Fixed an issue where there was no option to take a gun from Wilson.

Stealing

- Fixed an issue where Jack would disappear when the player was waiting next to a Dramman taxi near the Afterlife or waiting inside the Cymbidium Building.

- Fixed an issue where mission progress would get stuck when the player and the first camera were connected in a small flathead cutscene.

Love is stronger than gold

- Fixed an issue where a player had an appointment with Meredes in the quest "Venus in Fur" but did not go to the appointment, so that there would be no target in the log, causing the mission to get stuck, and Nazaré would not be added to the owned vehicle.

Hunting

- Fixed an issue where a pop-up prompt "Use" would not be activated and the player could not investigate the computer and thus get stuck in progress.

Pick up the goods

- Fixed an issue where a player was constantly spawning and removing duels to the Vortex Gang in the main hall at a specific moment.

- Fixed an issue where if a player killed Reuss from a balcony, Jack would get stuck in the Whole Foods Factory and prevent progress from advancing.

- Fixed an issue where if a player killed Dumdom before reaching the boss's room, the progress would get stuck on the target "Follow Dumdom".

- Fixed an issue where the optional target "Talk to Brick" still appeared after Brik was killed by a detonator.

- Fixed an issue where players were unable to complete conversations with military technology agents under certain conditions, thus getting stuck in progress.

- Now the holographic calls from Jack and Regina will not overlap.

- The garage gate will now not close when triggering the battle.

- Now if the player uses the intrusion protocol in advance, the target "sneak around Reuss" will not fail.

- Fixed a situation where the hostile route of the Whole Foods Factory would be triggered during a call with Meredith Stott.

Make a name for yourself

- Now call Jack immediately after leaving Dexter's extended luxury car, and the player will not get stuck in the interrupted holographic phone.

junkyard

- Fixed an issue where a finger brother would not appear in his own clinic.

It's all about grace

- Now if the player has already fought the Six Streets Gang during the mission "Faith is a Bullet", the mission will not fail.

Waves

- Fixed an issue where the game would get stuck in a black screen after entering cyberspace.

- Fixed an issue where players would get stuck when a call with Maman Bridget was interrupted.

- Players can now summon vehicles after leaving the Chapel.

Venus wearing fur

- Players will now not get stuck in a room with Meredith Stott.

War Pigs

- Fixed an issue where Johnny did not spawn during the mission objective "Talk to Johnny".

On the eve of the storm

- Fixed a guide marker that pointed to Thor before the Wanderer Initiation Ceremony.

- Fixed an issue where Mitch could not be talked to.

Hands up

- Fixed an issue where some players would get stuck in the target "Waiting for wanderers" when listening to Parnan's briefing.

- Now players can more easily drive Thor's reward out of the Sunset Motel's garage.

- Now after telling Thor of Parnan's plan, the progress of the vehicle obtained from him will not get stuck when destroyed. Doing so will fail and the player will not get the vehicle.

- Improved dynamic resolution adjustment.

- Improved the stability of the frame rate, especially in cases where there were significant fluctuations and glitches in combat.

Various dynamic onboarding improvements, including but not limited to:

- Fixed a dynamic loading issue that affected civic center game performance.

Memory optimizations and memory management improvements (reducing the number of game crashes) for various systems, several crash fixes including but not limited to:

- Fixed an issue where the game would crash when the player read a save file after a battle with Agent Arasaka.

- Fixed an issue where the game would crash when the player waited for Thompson before leaving Atlantis in the mission "Never Die".

- Fixed an issue where the game would crash when the Minimap Crowd option was on or off multiple times in the settings.