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Cyberpunk 2077 version 1.23 updates to the table of contents

author:Game Time VGtime

CDPR announces that Cyberpunk 2077 Release Update 1.23 is available on PCs, consoles, and Stadia platforms. Here's a list of changes:

Cyberpunk 2077 version 1.23 updates to the table of contents

<h4>Quests and open worlds</h4>

<h3>Extraterrestrial wonders</h3>

Fixed an issue where "Open Package" would change position.

<h3>Commission: There is something going on at home</h3>

Fixed an issue where Juliet's car would disappear from view after completing a mission.

Fixed a dynamic loading issue for Juliet's house.

Fixed an issue where a player could not enter Juliet's house if both attribute requirements were not met.

<h3>Stealing</h3>

Fixed an issue where Jack would walk through glass.

Fixed an issue where certain guards would not attack the player.

Fixed an issue where the "Search Arasaka Office" remained active after completion.

Fixed an issue where mechs would not spawn in the lobby.

Fixed an issue where some Araka guards would wear molds at the gate.

Fixed an issue where some guards would generate in the player's field of view.

Fixed an issue where it was not possible to interact with the corpse of Chief Arizaka, causing the player to be unable to pick up the split chip and get stuck in the progress of the mission.

<h3>Wanderers</h3>

Removed unnecessary keytips.

<h3>Hunting</h3>

The separation chip now obtained from River can normally play the sound of news clips.

<h3>A beast in the heart</h3>

Fixed an issue where leaving Claire after prematurely completing a Santo Domingo match would cause mission progress to get stuck.

<h3>The Song of the Highway</h3>

Fixed an issue where the Magic Lizard would wear molds with certain trees.

<h3>Deserted Street Old Friend</h3>

Fixed an issue where the task-related conversation option would not appear when talking to Kako.

<h3>Expected deaths</h3>

Smoke and dust will not flicker when sitting on the devil lizard now.

<h3>Commission: Goodbye, Night City</h3>

Fixed an issue where a player calling Dramman after rescuing Bruce would get stuck in the progress of the mission.

<h3>King of the City</h3>

Fixed an issue where V would get stuck in the float when standing on the landing site before the float arrived.

<h3>Commission: No middleman earns the spread</h3>

Fixed an issue where the Dakota Garage Door could not be opened at the end of the mission.

Fixed an issue where Alice would teleport instead of walking.

<h3>Commission: High body temperature....</h3>

Fixed an issue where a middleman's car would drive straight forward instead of turning right at an intersection.

Fixed an issue where the demon could still choose to use coolant on her after disconnecting her, thus interrupting the animation.

Fixed an issue where the little demon could not be lifted.

Fixed an issue where an NPC would spawn underground, jamming mission progress.

<h3>Commission: Pull the big flag as a tiger skin</h3>

Fixed an issue where a delegate notification from Regina would occur during Quest: Theft.

Fixed an issue where the player was stuck due to the destruction of the van causing the player to be stuck after the mission failed.

Fixed an issue where mission progress would get stuck on the target: "To the Facility of Respectable Logistics".

<h3>Witnessing Cyber psychosis: There must be a demon when things go wrong</h3>

Fixed an issue that would not occur with targets that were sent to Regina after intelligence had been gathered.

<h3>Witnessing Cyber psychosis: Deaf and deaf</h3>

<h3>Declare war on the law</h3>

Fixed an issue where River would not appear at the meeting point before entering the Red Queen's race.

<h4>Gameplay</h4>

Fixed an issue where killing an NPC and stealing the opponent's car would get stuck in the car.

Now Adam Grahammer will not take damage during the animation that changes the attack phase.

Fixed an issue where dropping NPCs would cause excessive damage.

Now the prosthesis: full-width resistance can take effect normally.

<h4>scene</h4>

Fixed the appearance of the ghost Johnny in several missions.

Fixed several issues related to NPC clothing patterns.

Fixed the appearance of the Evil Earth Rock.

Pick up: Fixed an issue where a member of the Vortex Gang would pose with a T-shape.

<h4>Stability and performance</h4>

Fixed a crash in several places for animations, UI, scenes, physics, and game mechanics.

Memory optimizations and memory management improvements (reduced number of game crashes) for various systems.

Various host CPU optimizations have been made.

Improved memory and I/O, reducing problems with the same appearance of NPCs generated in the same region. Improved dynamic loading.

<h4>PC exclusive</h4>

Fixed an issue where the upgrade button could not be clicked when playing at 1280x720 resolution.

Fixed an issue where using Alt+Enter to switch between windowing and full-screen modes, the game would appear to be unresponsive.

Steam now changes the language setting to the default and changes the language to the language used by the Steam client.

A message now pops up when incomplete or corrupted game data is detected asking if game data integrity is confirmed.

<h4>Xbox Exclusive </h4>

Fixed an issue where logging out during scene fadeout would cause parts of the game to not respond.

Fixed an issue where when the Xbox Guide and pause menus were closed in quick succession, the pause menu would open again on its own.

Source: CDPR