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DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

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These two days have analyzed the improvement rate of time-space weapons and jewelry for you, so this time I will finally talk about the improvement rate of time-space special equipment, which can also be regarded as a temporary end to the analysis of time-space equipment. Among all the epic equipment in the time of time, the determination time of the special equipment attribute is the earliest, and presumably all players with computing ability have a certain insight into the improvement ability of this equipment. What confuses most players should be the relationship between the special equipment of the time and the Hyperion suit, and the equipment collocation problem involving the special equipment, so I will comprehensively analyze these problems from the perspective of the comparison between the time-space special equipment and the Hebran suit.

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

[Overtime special equipment analysis equipment matching premise]

When analyzing the rate of increase of the Time-Lapse Special Equipment, it is still necessary to set the jewelry as a trance sleeve. Although we have learned that the Time-Lapse Jewelry is slightly stronger than the Trance Set, the Time-Out Jewelry and the Space-Time Special Equipment are the same set of equipment, they share the [3] set and [5] set effects, and it is impossible to accurately determine the basic attributes used in the analysis during the analysis, so it is still necessary to set the jewelry as a trance set, and the enhancement or amplification level is set to +12 here. The armor is still selected as the Seven Deadly Sins Suit, the weapon is still a holy yao, and the following is a specific calculation of the increase rate of the time-space special equipment.

[Auxiliary Equipment Time: Eternal Condensation]

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

Auxiliary Equipment Eternal Condensation has a standard four-dimensional bonus that increases 20 gene strength and 14% additional Yellow Damage. If you set the character's genus strength value to 220 points, ignore the monster's genus resistance, and there is no attribute white-letter equipment at this time, then the 20 points of strong points will increase by 4.55% (20/440).

Then there's the 14% bonus yellow damage: the yellow damage takes 20% of the trance sleeve, and the other extra yellow damage takes 15% of the seven deadly shoes, so this effect is improved by 10.37% (1.49/1.35). Finally, it can be easily concluded that the single piece improvement rate of Eternal Condensation after ignoring the basic intelligence is 15.39% (1.1037*1.0455). Only from the perspective of a single piece of equipment, this improvement rate is not ideal, only a medium level of 85-90 level epic auxiliary equipment, but the significance of this set of equipment is not a single piece, here is only a mention in passing, you do not have to pay attention to it, mainly to see the suit.

[Philosopher's Stone Void: Abyss of Nothingness]

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

The Philosopher's Stone void increases all stat boosts by 75 points, somewhat similar to the Source of Endless Gluttony (the Philosopher's Stone is stronger by 5 points). Also set the base genus strength value to 220 points, ignoring the presence of enemy genus resistance, no attribute white equipment; the Philosopher's Stone has a boost rate of 17.05% (75/440). It's not bad in terms of the single piece boost rate, but there's no need to make it for the sake of individual piece attributes.

[Earrings Broken: All Things Are Destroyed]

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

Earrings destroy everything to increase all stat boosts by 20, as well as 14% additional critical hit damage. The structure of the attributes is somewhat similar to that of auxiliary equipment, and the first 20 genus strength has a 4.55% improvement rate under the same genus strength value setting. Then, for these 14% extra critical hit damage, other equipment now has a critical hit damage value of 20% and other additional critical hit damage of 25% (Seven Deadly Sins set), then this effect is increased by 9.66% (1.59/1.45). In the end, it is not difficult to conclude that the single piece of the time-lapse earring has a single lift rate of 14.65% (1.0966 * 1.0455).

In fact, it is of little significance to calculate the improvement rate of a single piece, because the strength value of a single piece, the value of additional yellow damage, etc., are finally calculated by the sum in the overall analysis. The reason why we count a single piece here is only to show that the single attribute of the time-out special equipment is not strong, and in the case of incomplete collocation, the single piece does not have much use significance. Here's a look at the integration of individual pieces and suit attributes:

[Time-lapse special equipment three-piece set attribute analysis]

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

The Time-Lapse Special Equipment Tri-Piece set adds a total of 115 stat boosts, 33% additional Yellow Damage, and 33% extra Critical Strike Damage; since the four-dimensional bonus is a standard value, it is not included in the calculation. In general, the composition of attributes is relatively simple, integrating each attribute and their corresponding improvement rate:

+115 Bonus for all stats: The base attribute strength value is still set to 220 points, regardless of enemy attribute resistance, without attribute white equipment; the increase rate is 26.14% (115/440). Extra Yellow Damage +33%: Yellow Damage takes 20% of trance cover, other Additional Yellow Damage still takes 15% of the Seven Deadly Sins Shoes, and the improvement rate is 24.44% (1.68/1.35). Extra Critical Damage +33%: Critical Hit Damage also takes 20% of trance sets, and other extra Critical Hit Damage takes 25% of the Seven Deadly Sins set; increases by 22.76% (1.78/1.45). Finally, it can be easily concluded that under the combination of the Seven Deadly Sins Set and the Trance Set, the improvement rate of the three-piece set of time-out special equipment is:

1.2614*1.2444*1.2276=1.9269

In this collocation of the time special equipment improvement rate of 92.69%, we are still not in a hurry to judge the level of this value, in order to more intuitively feel the increase rate of the time space special equipment, the following is under the same equipment collocation, analyze the rate of improvement of the Hebran set.

[Hebran Set Boost Rate Analysis]

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

Because the Heblon suit is not the protagonist of this analysis, I will make a long story short when analyzing, and directly take the trigger effect as dark glory when calculating. The Hebran set increases the 337 four-dimensionality (82 points higher for the crown, 55 points higher for the sacrifice, +200 points for the suit): In the case of the physics class, the base strength value is set to 3000 points, and the single brush increase rate is 10.37% (337/3250).

Final Damage +20%: Other final damage values are 34% (Seven Deadly Sins Belt +17%, +12 Breath of Evil +17%), an increase rate of 14.93% (1.54/1.34). Physical, Magical, And Independent Attack +22%: The other percentage triple attack bonus is taken as 34% (+17% for the Seven Deadly Sins, +12 For Springs +17%), with a boost rate of 16.42% (1.56/1.34). +32% of Skill Attack (+10% of Throne Origin, +20% of Dark Glory, multiply between the two): These effects are directly multiplied by each other, so the improvement rate is 32% (1.1*1.2).

Can make level 1-85 skill level +1: the increase rate of the passive skill part is 5%, the increase on the level 1-45 skill is about 4%, the increase on the level 50-80 skill is about 5.5%, and the increase on the level 85 skill is recorded as 15%. Finally, the boost rate of the Heblon set (dark) is:

1.1037*1.1493*1.1642*1.32*1.05*1.04=2.1287(Level 1-45 skills, approx.)

1.1037*1.1493*1.1642*1.32*1.05*1.055=2.1594(Level 50-80 skills)

1.1037*1.1493*1.1642*1.32*1.05*1.15=2.3538(Level 85 skills)

The Hebran Set (Dark) has an improvement rate of approximately 112.87% for skills from levels 1 to 45, a 115.94% improvement rate for skills from levels 50 to 80, and a 135.38% improvement rate for skills at level 85. It can be seen that under the combination of the B set of plate armor, the Hebran suit (dark) is at least 10% stronger than the time-lapse three-piece set, and 22% stronger in the two-sense single skill damage. Therefore, from the current analysis, it can be seen that when the armor is a plate armor B set, it is still Hebran (dark) stronger.

DNF: Overtime Special Equipment Three-Piece Improvement Rate Analysis, which is stronger or weaker than Hebran?

With the change of armor, the basic value of the corresponding calculated attributes in the equipment will also change, so the improvement rate results obtained under the B set of five sets of armor are not the same, but the conclusion that Hebran is stronger than time-space can be determined to be applicable to cloth armor, light armor, plate armor; I have not calculated in terms of leather armor and heavy armor, but even if the time-space under leather armor and heavy armor is slightly stronger than Thatbran, the best match in the future is still hyper-space jewelry plus Hebran, and it is absolutely right to make Hebran.

In addition, there is a way to match 5 pieces of time and space, plus a single piece with a high lift rate, for the time being, I have not calculated it for the time being, this calculation will be more complicated, because the difference in the equipment of a single piece will make the improvement rate appear many kinds of results, if you want to know this problem, I can also be prepared to analyze it during this time. Finally, Heblum will not be defeated by Timeless 3, and making Hebran suits is still a general direction for future equipment development. This concludes the analysis of the boost rate of the Time-Lapse Special Equipment, thank you for reading.