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The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

author:Play as you please

When it comes to the Dream Knight series, the first thing players think of should be the series's exquisite character design, and even exaggeratedly, the first work of the series is mainly based on human design, although the first few works are real-time strategy game types, but still get the support of many players who are not interested in this type of game. My personal favorite is the fifth installment in the series, Dream Knight 5 Generation Legacy, and as for the beauty of this game, you will know it by looking down.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

When I first started playing this game, I still felt that the game system of this game was greatly improved, and even produced a feeling similar to the game system of Final Fantasy XI2. However, after playing for a long time, it was found that the system of this game was actually only made some improvements on the original system, and the actions of the companions did not require the player to give instructions one by one, but according to the instructions of the player to make the general direction of action. This way, a relatively simple miscellaneous battle will save the player a lot of time, the player only needs to control the protagonist to approach the enemy attack alone, and the other companions will automatically act according to the instructions. In order to make the game more strategic, many fixed combat players have to directly control their companions to fight, such as specifying targets and using magic. This kind of simple battle does not require brains, and the game design that requires serious thinking for specific battles saves players a lot of time and greatly reduces the player's sense of boredom and fatigue.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

The setting of the skill tree in the game is very innovative and highly variable, and the player can obtain the skill disk through equipment, and then equip it on the character to cultivate. Each piece of equipment is attached with three skills, and the player must use the equipment to achieve a certain level of proficiency in order to obtain the corresponding skill. Because each character can equip different props, the skills that each character can cultivate are also different, which not only highlights the importance of equipment in the game, but also highlights the personality of the characters through skills. For example, Gulaias can cultivate the skill of "greatly increased physical strength when upgrading" very early, while Fanilu can cultivate the skill of "the number of magic points increased sharply when upgrading" very early, although the difference in the ability value of the two is not very obvious in the early stage, and the difference in the ability of the two will become more and more obvious after training, and the occupational characteristics of the two will become more and more prominent. Players can let the protagonist learn skills according to their preferences, and they can also let the protagonist practice multiple skills at a time, but because these skills are evenly distributed in the number of skill points obtained in battle, the more skills are cultivated at the same time, the longer it takes to cultivate. For those skills that are desperately needed, players can cultivate only one skill and quickly cultivate them.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

This game is no longer a single protagonist from beginning to end, but uses multiple protagonists, and the story of the whole game is composed of the stories of these protagonists. Since the subtitle of this game is generations of inheritance, the game specifically tells the story of the new and old generations, from the shelling incident twenty years ago to the current situation changes, so that players can understand the complete story. The fly in the ointment is that the handover of the various stories is not close enough, and the length is different, and the protagonists who appear cannot inherit skill points and levels from each other. Moreover, the Rokubain chapter is too close to the Fanilu chapter, and after using the high-level and high-ability Rocubain General, the player is immediately allowed to use the Fanilu, which is only a first-level Fanilu, although the level of the enemy changes accordingly, but it will still make people feel very uncomfortable. This game also continues to retain the goblin setting, players can learn a variety of skills through exercise, these skills will be of great help to the battle, players can also collect goblin costumes, let the goblin learn songs, etc., multi-element collection also adds a lot of fun to the game.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

Although the characters of this work are gorgeous and beautiful enough, but the actions of the characters in the game are difficult to accept, almost every protagonist is strange when walking, especially Randy and General Rocubain, the former actually moved to walk, the tuxedo really became a bird's tail, not at all like a human; while the latter is to walk up a person to occupy the road of two people, obviously not fat and extraordinary, but like a crab to act strangely. In addition, there is a fight for Billy in Rocubain's chapter, a very characterable character who appears in both chapters at the same time, but is a faceless person. Personally, I feel that a protagonist like Rondy has taken out a chapter to tell, resulting in the chapter being too short and appearing to be more reluctant.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

The battle in this game is not very difficult, and the protagonists who die on the battlefield will automatically resurrect within a fixed period of time. However, the failure conditions of those fixed battles are more complicated, some battles must prevent the enemy from escaping, some battles must be completed within the time limit, and some battles must escape from a certain area at the specified time, which makes the battles of this game more rich and varied, greatly increasing the playability of the game. However, there are too few places in the game to save the disk, and if you don't pay attention to it, you must read the previous save for half an hour or even longer, and reading it again many times will make the player gradually lose patience and interest. If you design more in the game - a few more inventory points, it may make it easier for players.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

The enemy settings in the game are relatively single--, there are only a few kinds of miscellaneous soldiers in the field, and the monsters at the boss level are relatively small, and the fun of miscellaneous soldiers fighting is not great, but fortunately, the companions can automatically attack the enemy, and what time to waste in playing this opening can easily solve the battle. Moreover, in battle, players can also adjust the weapon armor of cultivation skills and equipment by themselves, which is more convenient for players to cultivate their characters.

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games

In general, this work is the kind of work that needs to really take time to play carefully, it is a work that makes people feel more and more interesting as long as they play patiently, even if you are not a fan of this series, I also recommend that you try it, after all, it is personally produced by Master Tomoshi Sukuhara, is it not fragrant?

The game "Dream Knight 5" 15 years ago, the human set is too beautiful to explode now many new games