Proper use of 3DSMax Ripple Modifier!

First we need to create a plane and adjust its number of segments. As shown in the figure
Then add a Ripple modifier to it.
At this point, we can control the undulating size of the ripple by adjusting the amplitude parameter of the modifier.
It is also possible to change the width of the ripple by adjusting the wavelength
Finally, we need to modify the phase and decay parameters to adjust the position spacing of the ripples!
Well, today's 3DSMax Ripple Modifier is used correctly! " is here, I hope to help everyone, but also welcome to pay attention to the like forward collection