In the S36 season's King's Canyon, the development road has experienced two extremes, after the collective revision of the shooters at the beginning of the season, the core of the development road is the offense, and the line advantage can completely determine the attribution of the winner, such as Hou Yi, Menglu and other shooters are very strong, and in the current version, the core of the development road has become defense, and survivability has become the key to measuring the development road, such as Gongsun Li, the shooter with the survivability of Baili Shouyue has risen to the T0 position.
And when it comes to survivability, we have to mention Marco Polo, Marco Polo's mobility, among all-shooters, is not ranked first, how can it be ranked second, but in the development road, the strength of Marco Polo in recent seasons has not been too strong, and the main reason is that Marco Polo's strength on the line is too poor.
In this season's development road, the appearance rate of soft auxiliary has increased, although it has slightly solved the problem of Marco Polo's line, but there are still weaknesses fundamentally, especially at the beginning of the season, when the development road attack is the core, Marco Polo can not last in the late stage.
However, now when the priority of survival on the development road is raised, Marco Polo can be said to have ushered in the version dividend, especially the double-deceleration machine gun flow play, which is very hot, and the win rate and appearance rate rank first in Marco Polo's style of play.
So the question is, what is the double-reduction machine gun flow play?
Marco Polo's conventional style of play is to superimpose the bullets of one skill and three skills to increase the attack speed, and through the superposition of Marco Polo's one skill, so that the three skills can hit the real damage of the explosion, but this style of play is extremely risky, after all, as a shooter hero, breaking into the enemy camp is a very test of timing.
However, the double-deceleration machine gun flow method does not have this problem, because the core of the double-deceleration machine gun flow method lies in a skill, and it is a skill that is released almost continuously to play the effect of a machine gun.
If you take a closer look at Marco Polo's first skill, the CD time is 4.5 seconds after the full level, while the release time of Marco Polo's first skill is linked to the number of bullets, and in the case of the maximum number of bullets, it is about 1.5 seconds.
In other words, Marco Polo's skill, the real CD is actually about 3 seconds, if we find a way to reduce this real CD, we can make Marco Polo play a continuous skill, so as to achieve the effect of machine gun flow.
If we pull up Marco Polo's cooldown reduction, the CD of Marco Polo's first skill can be reduced to 2.7 seconds, that is, the real CD of Marco Polo's first skill can reach 1.2 seconds, which can achieve an effect similar to continuous release.
Therefore, we can choose to adapt to Marco Polo's cooling reduction equipment to maintain a certain core output of Marco Polo to achieve machine gun flow.
Ice Grip, with a 10% cooldown reduction, and can slow down a skill.
Pure Firmament, with 10% Chill Swarm Reduction, and also slows the first enemy hit.
If you add the Boots of Coolness, Marco Polo can achieve a 35% cooldown reduction, and at the same time, if we select 8 Voids in the green inscription, we can achieve a 40% cooldown reduction (a difference of 0.2).
Double deceleration and a skill that only has 1.2 seconds of real CD, Marco Polo can output on the periphery like other shooters, so as to no longer rely on the breakthrough of three skills, and achieve the effect of both loitering and dull shooting. This is the double reduction machine gun stream Marco Polo.