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DNF: Invisible whitewashing planning, the classic "story meeting" of the feeding system! It's more disgusting than sane looking

#地下城与勇士#

Regarding the fog god version of the feeding gameplay, the player dislike is agreed. However, recently, there has been a kind of invisible floor scrubbing player, and the old rule is directly to the provincial SMS:

(1) Stack a vest at the beginning: the feeding gameplay is really rubbish;

(2) Then start all kinds of show-offs: more than 20 days after the service, 6 gods 60 full level;

(3) All kinds of complaining players don't care: the group is all clear, Zhou Chang is full of brushes, and the abyss of fatigue is full......

(4) Conclude that not reaching God 60 is the player's problem.

To sum it up: feeding gameplay is a lump, but if you don't feed, you don't care, it's the player's problem. This kind of disgusting floor scrubbing player is really more disgusting than the previous floor scrubbing post that looked at the problem rationally.

DNF: Invisible whitewashing planning, the classic "story meeting" of the feeding system! It's more disgusting than sane looking

First of all, let's talk about the thinking of normal players.

(1) Playing games is not going to work, going to work is making money, and playing games is spending money.

(2) Playing games is for fun: If I don't like to play, I won't play.

(3) Feeding from level 80, to god level 40, and then to god level 60, there is nothing new, and it also increases the burden on players, and waiting for planning and delivery is the easiest way to play.

DNF: Invisible whitewashing planning, the classic "story meeting" of the feeding system! It's more disgusting than sane looking

Secondly, the idea of invisible floor scrubbing players.

(1) If you don't feed, you don't have to play with your heart, or it's a problem for players.

(2) The daily abyss, the weekly regimental book + the legion book, must be brushed, and then beg for feeding. In this way, you will be able to reach level 60 in 20 days.

(3) The game is not fun, but it is your problem if you don't play.

DNF: Invisible whitewashing planning, the classic "story meeting" of the feeding system! It's more disgusting than sane looking

Finally, I hope to plan for yourself.

Every update must have bugs, every update of kryptonite activities a lot, a year 4 schedules full coverage of kryptonite gift packs, and the game's activity rewards are getting worse and worse, and the activities are all fried cold rice...... This can only be said to be planning a single-minded cutting of leeks, no wonder the game's popularity and revenue have plummeted, relying on the anchor krypton, you can only take the legendary old route.

DNF: Invisible whitewashing planning, the classic "story meeting" of the feeding system! It's more disgusting than sane looking

Overall, this Dungeons & Warriors feeding mechanics incident is undoubtedly a wake-up call for us. We call on all parties, including developers, to always pay attention to the needs and feedback of players, actively promote product innovation and improvement, and make every effort to provide a better game environment and services for the majority of players. Only in this way can we win the trust and support of the market and consumers.

DNF: Invisible whitewashing planning, the classic "story meeting" of the feeding system! It's more disgusting than sane looking

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