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The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Hello everyone, I'm at the tip of my fingers.,The official server update on the 25th adjusted the balance of multiple heroes.,Including popular heroes such as Menglu, Houyi, and Yao, which everyone is very concerned about.,So after a day of adjustment.,How is the win rate of these heroes changing?,Did it meet the expectations of the adjustment? Let's take a look.

Hundred miles to keep the promise

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjustments: Basic Attack Hit Reduction: Reduced the cooldown of the second skill

This adjustment affects the flexibility of keeping the contract.,The whole period is weakened.,The further back,Your skill level increases.,The greater the impact after having a cooldown.,But this weakening doesn't seem to have reached the expected data.。

As you can see, the appearance rate has almost no effect, and the win rate is only 0.1% less in each segment, and I think it is reasonable to say that he has a daily regular win rate fluctuation, and to be honest, it is a bit beyond my expectations.

Maybe it's hard to force the covenant to the stage where you have to have four ultimates to save your life in the later stage, but this adjustment has almost no impact on the covenant that only has a general attack, so it may continue to be adjusted in the future.

Cai Wenji

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjustments: Weakened ultimate double resistance

Most of the adjustments this time are very careful, there is still a big difference between the strength change of our brain supplement and the actual change in the win rate, just like Cai Wenji's adjustment, there are two hundred pairs of resistance missing at the full level, and it may be fatal to any hero, but I didn't expect this to have such a small impact on Cai Wenji.

The appearance rate has almost no effect, and the fluctuation of the winning rate is also controlled within 0.5%, so after this wave of adjustments, Cai Wenji is still that strong support.

Mengru

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjusted content: Weakened 1 skill strafe damage

I think this adjustment is still quite hurtful to Menglu, after all, skill 1 is the core, and the damage is weakened from the early stage to the late stage, so it affects the overall output.

The appearance rate has an impact, but it is not big, and the peak win rate has dropped the most, reaching 2.1%, but perhaps because the original win rate is too high, even if the win rate drops by 2.1%, it is still close to 51%.

At present, Menglu is considered healthy, originally exceeded the standard, and now I finally don't have to worry about going into the sewer with a knife, what do you think about this?

Hou Yi

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjustments: Weakened the damage of the early 1 skill

As I said, the impact of this wave of adjustments on Hou Yi is minimal, but the damage of the 1 skill has been slightly weakened in the early stage, and there is no need to pay too much attention to it, the change in data can almost be ignored, and even the high star has risen a little, so Hou Yi should still be able to play.

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjustments: Increases the distance from the wall under the ultimate

I found that the adjustment of many heroes in this planning was cautious, and I was reluctant to add or give, resulting in most of the heroes still staying in their original positions.

I'm quite optimistic about this wave of strengthening, increasing the slash distance, especially for novices, but the improvement of the old bird may not be so obvious, after all, it adapts to the operation process of 2 skill flying and slashing down the wall, and it is not necessarily a distance of 50 yards.

From the data level, the increase is minimal, and the new skins are all online, and the heat can't be brought up, so it's still a little unpopular.

Yao

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjusted content: Weaken the ultimate shield, strengthen the passive, and increase the damage of 1 skill

Hou Yi's two cores,One is a passive refreshable skill,The other is the shield of the ultimate.,This adjustment is considered to be strengthened and weakened.,But obviously,Weakened more.。

The appearance rate has almost not changed, the win rate of the high star ranking has decreased by 2%, the peak game has decreased by 1%, and the whole segment has only decreased by 0.6%, the higher the rank, the greater the impact, although the passive cooldown is 12 seconds less in the later stage, but the trigger is not at any time, controllable, and the ultimate is different.

However, even the weakened data is still healthy, and there is no big problem.

Ming Shiyin

The adjusted win rate of heroes such as Shou Covenant and Hou Yi was announced, and Meng Lu had the most obvious drop, and it was still weak

Adjustments: Passive health regeneration adjustment, weakening the attack speed increase in the early stage of skill 1

Another unexpected data,10% attack speed reduction I think the early impact will be great.,But in fact, it may not be that big.,Weakened the blood return for teammates.,But increased your own blood recovery value.,Maybe it's your own strength that offsets the increase for your teammates.,But this hero is based on amplifying teammates.,I didn't expect the impact to be so small.。

The Pinnacle and High Star rankings both have a 0.5% drop in win percentage, and a 0.4% drop in all segments, so what kind of nerf is that? It's just a flat tune.

The above is the change in the win rate of several heroes in this update, welcome to leave a message in the comment area and tell us what you think about this adjustment.

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