Survival games have always been popular among game lovers. When you think of survival games, do you quickly think of some famous titles? There's no doubt that everyone has their own survival game in mind, and they serve as the industry benchmark for this genre. Survival War, Desert Island Survival, Ark, Minecraft, Fallout, Rust/Corrosion, etc. are all popular survival games. However, as a veteran gamer who is obsessed with gaming, the first thing that comes to my mind is Don't Starve as a survival game. As a veteran of four years of gaming, I'd like to take this opportunity to take you on a deep dive into what I consider to be a survival masterpiece.
Don't Starve game interface showcase
Game review: 9.0/10.0
Game Type: Survival
The purpose of the war for survival varies! Survival is far more difficult than you think.
As a veteran gamer who has been playing for four years, I am filled with deep emotion when I talk about the game Don't Starve. From the initial ignorance of the world of Don't Starve, carefully exploring every inch of land, to now being comfortable with all boss battles; From the curiosity of everything when I first started playing the game, to the mastery of all kinds of tricks. I gained a lot from this game, but at the same time, I lost a lot. It is with this love-hate emotion of Don't Starve that I decided to bring you this issue of the game review.
Don't Starve starting point in the game
Behind the seemingly ordinary name of "Don't Starve", there is endless power. It can be said that although the translation of "Don't Starve" is slightly insufficient, it has become a feeling in the hearts of our players. Perhaps the translation of "Don't Starve" is more appealing than "Don't Starve." In fact, I never understood why such a good title didn't catch the attention of more players, perhaps because of its name, or because of its unique mime gothic style. "Don't Starve" is divided into two versions: standalone version and online version, and this time I will review the online version of "Don't Starve". As a survival game, the core elements of which revolve around the word "survival", I will analyze the theme of "survival" from multiple dimensions, revealing what "survival" means in the eyes of different players.
Raised goats are slaughtered and eaten when they are fat.
Here, I divide the survival mode of "Famine" into four levels, namely: "living" as the purpose of survival, "living" as the purpose of survival, "death" as the purpose of survival, and the last kind of survival after death. In this issue, we will analyze the differences between the unique theme of "survival" that various players are pursuing in the game of Don't Starve in these four aspects. As a typical open-world game with rouge-like mechanics, Don't Starve is designed around the characteristics of "irreversibility", "graphical simplicity", "system complexity", "game nonlinearity", "randomness of generation", and "unidirectionality of progression".
The vast map takes several days to complete.
Experienced gamers with a variety of ways to die, sometimes just eating a mouthful of poisonous mushrooms or leaving the lights on in the dark.
Step by step, let's first explore the first level of "Don't Starve" - the purpose of survival is to "live". There seems to be some ambiguity in this statement. Now that the overall goal of the game is to survive, how can it be "alive"? Read on below. The "living" purpose I'm talking about is mainly aimed at players who are new to the game or haven't fully grasped the essence of the game. For these newbies, their priority is really to try to survive. Faced with a new world, they are full of curiosity and confusion. Don't Starve is a game that requires experience, an open-world game with its own unique structure, so all the fun and gameplay is built on experience. For players who are new to the world of Don't Starve, they don't have any experience to draw on, everything needs to be explored and learned, as well as asked and shared with other players.