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Fantasy Journey to the West: A way out of the 129-level difficulty, how to raise the number without depreciation?

author:Nine-point game

With the adjustment of the Fantasy Journey to the West sect and the change of gameplay, coupled with the opening of the Mandate of Heaven dungeon mode, the five-brush quest seems to be less popular than before. Especially the low-level five open, the advantage is not as good as before. In this issue, we will talk about how to maintain a positive circulation without depreciation at level 129 difficulty.

Fantasy Journey to the West: A way out of the 129-level difficulty, how to raise the number without depreciation?

When it comes to this topic, many friends will have questions, is it appropriate to raise a number in this current environment? Most players either put out the dishes badly, or buy the finished number, and feel that raising the number is a very loss. The truth is indeed such a truth, but many friends currently have a number in their hands, have feelings for their own number, and the cost of changing the number is relatively large. After buying a new number, what should I do with my current number? Therefore, for various reasons, we still have to continue to play our own accounts, so how to compare cost-effective positive cycle accounts is very critical.

Fantasy Journey to the West: A way out of the 129-level difficulty, how to raise the number without depreciation?

So what exactly is a positive cycle? In short, there is a balance between our consumption and output. To give you two examples, there is a good buddy who has cultivated from 0 to level 175 to become a saint, and one of his ways to play before the copy was revised was the cash mode, playing some of these tasks with high cash output, including ghost hunting. Then, like some activities with relatively low cash output, he will open the reserve model, so as to achieve a balance of merit in the three realms. Including the usual skyfall, he will open this mode, and he will also get some reserves. Then the Reserve Point skill will also gain the Three Realms, which inspires me a lot.

Fantasy Journey to the West: A way out of the 129-level difficulty, how to raise the number without depreciation?

Then there are some buddies who start from scratch, and raising the number is basically a pocket play, which is actually a positive cycle of raising the number. Through the trumpet in the number of raising, point skills can produce a lot of Three Realms, and then buy point cards to consume the Three Realms, the items produced by the Three Realms, and then exchange them for game currency to buy point cards, which is a very circular mode.

Of course, this mode was possible in the previous version, and now it is difficult to play, but it is the same idea. The positive cycle of the difficulty 5 open gameplay we discussed today is actually very similar to our current gameplay. Because I'm specialized in playing the difficulty of the five doors and five opens, I have also discussed some of the difficulty of office workers before, mainly including the artifact three-star, ghost hunting, dungeon heaven and earth, occasionally brush some copies of the mandate of heaven, including weekend activities and adventures, watching plays, etc., basically that's all.

Fantasy Journey to the West: A way out of the 129-level difficulty, how to raise the number without depreciation?

Let's talk about the cost of these tasks. First of all, the dungeon and heaven and earth are basically consumption-free, as long as you can grab it, you can have 3 times a day, right? The dungeon is in a certain period, you can climb as many floors as you can, and there is no consumption of how many floors. The main reason why everyone loves the weekend activity is also because it is highly profitable and has no consumption.

Fantasy Journey to the West: A way out of the 129-level difficulty, how to raise the number without depreciation?

Then let's take a look at what other activities are costly. The words of the artifact three stars will consume our good and evil points, and many friends will say that our good and evil points are not enough. Actually, it's okay.,It's that I will insist on sealing the demon every day.,If you seal the demon, you can complete the follow-up of the demon.,The follow-up team members of the demon will get good and evil points.。 Basically, according to the current situation, the 5 most basic demon sealing tasks are completed every day, and the Taiqing Fu is basically enough.

Personally, I like to seal the demon of Penglai.,Because Penglai's only needs 2 of each demon.,A total of 10 can trigger a follow-up.,So it's relatively comfortable.,And it's relatively fast.,You don't have to run around.,You can complete it when you go in.。 So I think this is a more suitable method for level 129 to farm good and evil points.