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Glory of Kings: Critical hit and penetrating double binding, between the thought of the gods and ghosts, the development of hidden hackers

author:Little Momo's game channel

In the current version of the King's Canyon, the situation of the development path can be said to be extremely difficult, the rise of Tanbian, coupled with the threat of warriors and assassins, has eaten the development of the development path, there is no development space at all, the overall development rhythm, a big step behind the other branches.

Glory of Kings: Critical hit and penetrating double binding, between the thought of the gods and ghosts, the development of hidden hackers

Therefore, in the current game, there are often bilateral lineups, directly abandoning the shooter, replacing the shooter with a strong confrontation road, and even the shooter is equipped with a meat outfit to play, in fact, this idea is right, just like the magic ball flow Di Renjie, through the magic ball damage quickly formed, and then supplemented with defensive equipment, to charge like a warrior.

Although this style of play looks unusual, it is very practical, and in the current development road, only this style of play can slightly enhance the presence of the development road.

In fact, if you want to say that the position output flow shooter, another shooter, is higher than the strength of the French ball flow warrior Di Renjie, he is Meng Rui.

The main output of Menglu comes from a skill, and at the same time, after a skill is stacked with energy, it can continue to regenerate blood, so the conventional way of playing Menglu is to open a sprint and a skill, fight the bayonet head-on with the enemy, and form a suppression through passive blood recovery.

Glory of Kings: Critical hit and penetrating double binding, between the thought of the gods and ghosts, the development of hidden hackers

According to this characteristic, the strength of the current version of Menglu should be good, but the result backfired.

The characteristics of the heavy flow play style are high damage bearing capacity and low damage burst, while Menglu is the main continuous damage, and also has a very strong blood recovery ability, coupled with Menglu's conventional play, one or two meat suits will be supplemented, so in the fight, Menglu should be very advantageous, but why Mengru, in the current version of the strength is not high

In fact, this all comes from Mengru's skill mechanism, and there are too many bundled attributes.

Mengru's first skill, even after the full level, the base damage is not high, so Menglu needs to use critical hits to increase the damage of a skill, and also needs to use critical hits to increase the energy value, so as to quickly hit the penetration effect, as well as the effect of blood regeneration.

Glory of Kings: Critical hit and penetrating double binding, between the thought of the gods and ghosts, the development of hidden hackers

Therefore, in terms of equipment selection, in the early stage of Menglu, it is generally to choose the equipment combination of Shadow Blade + Endless Blade to increase the attack speed and linkage with critical hits, so as to increase the passive cooldown reduction and the damage of a skill.

It is undeniable that when these two pieces of equipment are formed, Menglu's ability to fight against piles has indeed improved a lot, and the high-frequency critical hits of a skill can quickly make Menglu reach a state of rage, and the output and recovery ability will be directly doubled. At this time, Menglu is indeed very advantageous against ordinary warrior heroes.

Glory of Kings: Critical hit and penetrating double binding, between the thought of the gods and ghosts, the development of hidden hackers

But in most cases, although Menglu survived, but it couldn't hit high damage, even if the crit number was dazzling, because Menglu's base damage was too low, even if the crit hit a single damage was not high, only by improving the penetration ability, can it really achieve the output of a normal shooter.

Therefore, compared to other shooters, even if the cheap Star Breaker is synthesized, the molding time is very slow, and only after the formation of the munkrup does it have the suppressive power of other shooters. Before it was formed, Meng Lu was at most a "hacker" of the team, which seemed to be actually very strong, but it was with real materials.

Glory of Kings: Critical hit and penetrating double binding, between the thought of the gods and ghosts, the development of hidden hackers

Therefore, in Menglu's game, either the opponent will be beaten into a sieve in the early stage, or the opponent will be beaten into a sieve in the later stage, and the super god and the super ghost are only in one thought. The only way to solve this problem is to solve the double binding of Mengru, Critical Hit, and Penetration. At the very least, in the early stage, it is necessary to supplement the previous attribute of Menglu, so that Menglu can get out of the predicament.

There is no theory of fighting with the reloading stream, but there is no strength to fight with the reloading stream, and Meng Lu is really worthy of being a "hacker" on the development road.