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Fantasy Journey to the West: Don't play this sect alone, you can't afford it, burn 30,000 Blue Devils a day!

author:Nine-point game

Friends who like to play single open need to pay attention, not every school is suitable for playing single open, especially civilian players, if you don't want to increase investment and just want to experience the game, you need to be cautious when choosing a school. The Tang Dynasty has always been disliked, so those who choose this sect are local tyrants or map players. Therefore, most players choose to save money and solidify the wound sect. However, the sect of the underworld is not suitable for opening alone, you can't afford it at all, and you can burn 30,000 Blue Devils in a day.

Fantasy Journey to the West: Don't play this sect alone, you can't afford it, burn 30,000 Blue Devils a day!

Here's the thing, a player just configured a level 175 dungeon the night before, and began to regret it after brushing the task the next day. Out of the double freshness of the sect he just bought and the sect he hadn't played, he played for a day, and the red and blue secret system burned his eyes red.

The original intention was to think, compared to the bottomless pit without cutting the meridians, it can pull people to add blood in seconds, Putuo has been playing for many years and is a little tired, try to see the underworld. Thinking about half output and half assist, full sensitivity + points, no agility set, 80 stunt sets, crystal clear beasts from all over the world are angry. The spirit ornaments are all double healing + one solid injury. I thought that second 7 was super strong, the auxiliary blood was super strong, and the pulling people was super strong, but the reality was very cruel.

Fantasy Journey to the West: Don't play this sect alone, you can't afford it, burn 30,000 Blue Devils a day!

In fact, the second 7 during the day only 1350 damage, and at night 1500. Assist in adding blood poison to think that it is unlucky, and those who are so poisonous that they can't be poisoned will cry to death directly. The people of Metamorphosis and Putuola can have about 2000 blood, and the people of Difula have 800+ blood, and they can't get hurt back.

The player said that he thought he could withstand the blue consumption of the dungeon, but now he found that he couldn't bear it at all, which was a bit underestimated.

Fantasy Journey to the West: Don't play this sect alone, you can't afford it, burn 30,000 Blue Devils a day!

In view of the above situation, I personally think that blue is not enough to learn to meditate + play blue charms, and the output depends on his matching, which is indeed impossible to use in seconds. Double four holes + clothes Yama makes the skill rune stone have to have, the front row has at least 5 double solid injuries, and the conditional double solid damage has 6 stages, and the fourth-level Reebok is ignited. The second genre 8 and 9 Dan also strengthened the wounds, and these details were full of talent to be high in seconds. One thing to say, I've played all the solid injuries except for Pansi, and Difu is indeed the TOP2 output.

Fantasy Journey to the West: Don't play this sect alone, you can't afford it, burn 30,000 Blue Devils a day!

In addition, if this number is now a single open, don't point to pulling people back to blood, when the output is done, if you join the five-open team, you can consider adding some auxiliary attributes or something with stunts. For daily tasks, waning moon + focus + meditation is the most cost-effective, an anger charm is infinitely blue for a day, and the cornices are only suitable for fast-paced and unbeaten tasks such as weekend activities and catching ghosts.

Fantasy Journey to the West: Don't play this sect alone, you can't afford it, burn 30,000 Blue Devils a day!

In fact, adding 200 points of magic power took off directly, and the agility bonus of the dungeon was the lowest, as if 100 points were only 35 damage, and 200 points were 100 points less than 100 points. I'm currently playing the Demon King, and I'm already planning to play the dungeon. The idea is that mounts, weapons, and animal sets are all used by the original demon king.,There are basically 200 magic power.,And then raise a daughter and child rubbing charm.,It should be possible to have 4000 blue.。 If you use the cornices to walk the wall and turn into a demon card, then you can basically use it as a legal system.