laitimes

The mysterious new hero is the Great Commander

author:The loss of eating face

In the mythical universe of Glory of Kings, Da Si Ming is a new mysterious hero, although this character is not currently implemented in the game, but we can based on his image in ancient mythology and the hero design style of Honor of Kings, we can conceive a charming Da Si Ming skill setting and analysis, and explore how he exerts divine power and dominates his destiny in the King's Canyon.

The mysterious new hero is the Great Commander

【Background setting】

Originating from ancient mythology, the Great Priest is a god in charge of life, death, and destiny, with supreme power to dispatch souls and predict the future. In the world of Honor of Kings, he is a mage hero who controls the laws of fate and can guide the battlefield through change, using spells and threads of fate to cast an indisobedient curse on his enemies while protecting his allies from bad luck.

【Skill Fantasy】

Numerology Sigil (Passive): Each time a skill hits an enemy, it will leave a layer of "Destiny Sigil" on its body, which can be stacked up to three times. At Tier 3, the next Normal Attack consumes all Sigils, dealing additional magic damage based on the enemy's lost health and briefly exposing their vision.

The mysterious new hero is the Great Commander

Book of Life and Death (1 skill): The Great Priest unfolds the Book of Life and Death in his hand, dealing spell damage to enemies in the fan area in front of him and slowing their movement speed. If the target has at least two stacks of "Destiny Signets", they will be silenced for a short time.

Chain of Reincarnation (2 Skills): Target an enemy hero or an allied hero and launch a Chain of Fate to connect the two. If the target is an enemy, it will continue to draw their health for the duration of the link, transferring it to the Grand Commander or the nearest ally; If it is an ally, it provides shields and haste, while sharing some damage reduction.

Changing Destiny Against the Sky (Ultimate): After entering a short state of readiness, the Grand Priest chooses an area within range and summons Heavenly Punishment, dealing high spell damage and stunning all enemies in the area. If there are enemies with three stacks of "Destiny Sigils" in the area, an additional explosion will be triggered, dealing splash damage to other nearby enemies. After the skill ends, the Grand Priest gains a brief invincibility effect and refreshes the cooldown of all basic skills.

The mysterious new hero is the Great Commander

[Outfit and Inscription Strategy]

Recommended loadouts: Mask of Pain, Boots of Calm, Staff of Reverberation, Erudito's Wrath, Staff of Nothingness, Book of Sages. This set enhances the Archmaster's spell penetration and bursts, the Mask of Pain and the Staff of Reverberation provide damage over time and movement speed, and the Book of the Philosophers greatly increases health and spell power.

Inscriptions: Nightmare, Heart's Eye, Hunting. Standard Mage Output Inscriptions, Nightmare and Hearteye provide high Spell Penetration and Spell Attack, and Hunt increases movement and attack speed for easy movement and faster passive triggering.

The mysterious new hero is the Great Commander

【Practical Skills】

Rune Accumulation: Effectively use skill sets to quickly stack "Destiny Signs", which is the premise of the Great Priest's Burst of Damage, and prioritizes pressure on crispy heroes or enemy key skill holders.

Battlefield Segmentation: The ultimate "Change Your Life" not only does amazing damage, but also serves as an excellent starting point for team fights, dividing the battlefield through precise positioning, restricting enemy movement, and creating output space for teammates.

Protection & Support: Use the Chain of Reincarnation to provide timely assistance to your teammates, especially in skirmishes, and change the course of battle with life transfers and shields.

Awareness and Prediction: As a master of controlling fate, the user of the Great Commander needs to have excellent battlefield awareness, predict the enemy's movements, arrange sigils in advance, and grasp the timing of skill casting.