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DNF: Fully automatic thirst BUFF, greatly simplifying the operation, specializing in the flow of red eye SS-level enhancement!

author:Gaming Esports Express

#地下城与勇士#

After the revision of the red-eye CP, the original swallowing root or dragon was replaced, but there is a disadvantage of wearing the Battle of Victory weapon, that is, you need to constantly add the hunger BUFF. However, in the current version, the output time is not sufficient, and there are various mechanisms, so players can use the official WeGame to achieve fully automatic release of hunger and thirst BUFF. The detailed operation is as follows:

DNF: Fully automatic thirst BUFF, greatly simplifying the operation, specializing in the flow of red eye SS-level enhancement!

The first step is to log in to the official WeGame.

The second step is to select the auxiliary settings and skill combos.

The third step is to select Acquire Skills. Choose from Mountain Collapse + Bloodthirsty, Slash + Bloodthirsty, Blood Sword + Bloodthirsty, Bloodblast + Bloodthirsty. The actual measurement interval is 100, click Save Plan.

The fourth step is the training ground test, when you release the small collapse mountain attack, test whether it automatically releases bloodthirsty, as well as skills such as wild slash and blood sword. If it doesn't trigger, set it again and test again.

DNF: Fully automatic thirst BUFF, greatly simplifying the operation, specializing in the flow of red eye SS-level enhancement!

First, the advantages of doing so.

1. Improve output efficiency. By automatically releasing buffs, players can focus more on attacking enemies in battle, increasing output efficiency.

2. Reduce the difficulty of operation. In the past, players had to manually cast buffs, but now they can be completed with a simple keystroke, which greatly reduces the difficulty of operation.

3. Increase team revenue. Since the fully automatic buff release is effective for the entire team, it can help teammates better play their strengths and increase the overall combat effectiveness of the team. Releasing the Avalanche Strike, Ping A and Bloodthirsty, all of which can trigger the Blood Resistance Reduction BUFF, Hunger and Thirst + Avalanche Strike can be stacked up to 12%, for bleeding players, there is at least a 7% increase, and the whole team is effective, so this can be triggered stably, greatly simplifying the operation, and at the same time releasing the skill, it can be triggered.

DNF: Fully automatic thirst BUFF, greatly simplifying the operation, specializing in the flow of red eye SS-level enhancement!

Second, the disadvantages of such a setup.

Due to the conflict between the game and WeGame, the more skills are released, the more stuck the game will be, and even the connection will drop. And when typing, I put skills. You can also change the shortcut key of Hunger to Space or Z, and when you perform Blood Burst Charge and Slash, you can directly soften and release without action, and by the way, reduce the monster resistance.

DNF: Fully automatic thirst BUFF, greatly simplifying the operation, specializing in the flow of red eye SS-level enhancement!

Summary: Despite certain flaws, the launch of WeGame's auxiliary settings undoubtedly provides a convenient way for red-eye players to operate, making them more handy in battle. It is believed that with the continuous advancement of technology, these problems will be better solved.

DNF: Fully automatic thirst BUFF, greatly simplifying the operation, specializing in the flow of red eye SS-level enhancement!

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