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Zhu Bajie was kicked out of the wild area, T0 fell to T4, and the player: the win rate is hard to say

author:The king is to blame

Introduction: While enjoying the benefits of the version, Zhu Bajie's jungler has also been strengthened several times, from T4 to T0 level jungler. But the good times don't last long, and such a strong hero will inevitably be greatly weakened.

Zhu Bajie has actually been tepid, but after three strengthenings, he has become a top jungler hero, and many players bluntly said, I am a Zhu Bajie player, I just need to jump over, no one can beat me. Jumping and jumping, my red lotus left no piece of armor burned by my brothers.

Zhu Bajie was kicked out of the wild area, T0 fell to T4, and the player: the win rate is hard to say

This is actually the benefit of eating the version, the tank jungler is meat and damage, while increasing the team's tanduness, the damage is actually not reduced much, and it is also very easy to cut the back row.

It's really anti-energy.,Make a meat tan at the front of the team.,Responsible for absorbing damage.,When the time comes.,It's going to jump to the back row on the output.。 The blood return mechanism itself makes Zhu Bajie very meaty.

Coupled with the strengthening of equipment, the red lotus cloak, the ominous omen, and the overlord reloading, even if a few pieces of equipment are standing for you to fight, you may not be able to fight.

Zhu Bajie was kicked out of the wild area, T0 fell to T4, and the player: the win rate is hard to say

Xiao Li in the middle lane Baiduan was once beaten by a city standard Zhu Bajie to the point of mental explosion, a Zhu Bajie with 2w blood, and the damage is very high at the same time, especially abstract, even the tank killer Luban No. 7 may not be able to sanction it, and the group will not take a drop of blood at all.

If it is paired with a Sun Bin, the bonus of cooling and blood regeneration, Zhu Bajie is the real immortal god of war. However, such a strong hero will inevitably be sanctioned, and this plan reduces the damage of Zhu Bajie to small soldiers and wild monsters.

Dealing an additional 50% damage to creeps has been changed to an additional 30% damage to creeps, and the bonus bonus is only 15%, so as to reduce Zhu Bajie's development speed.

Zhu Bajie ushered in an epic weakening like this, it was really a night back to before the liberation, originally Zhu Bajie was a T4-level hero, strengthened directly to T0, and now it has become a T4-level hero. At the same time, it also leads to a more difficult situation than before it was not strengthened.

Zhu Bajie was kicked out of the wild area, T0 fell to T4, and the player: the win rate is hard to say

Many people don't understand how it can be considered an epic weakening without reducing Zhu Bajie's damage?

It can only be said that the jungler speed was cut, completely kicking Zhu Bajie out of the ranks of the jungler, and Zhu Bajie's mechanism plus the bonus of equipment provided it with a frankness, but the damage bonus to creeps and wild monsters made it develop very quickly, even higher than a wild core.

As long as the development speed is fast enough and the economy is high enough, the equipment and health regeneration mechanism can be revealed. So this wave of jungler speed was cut, which was enough for Zhu Bajie to fall into T4.

Zhu Bajie was kicked out of the wild area, T0 fell to T4, and the player: the win rate is hard to say

After the adjustment, many players also lamented that Zhu Bajie's win rate was enough to have 60% before, but now it is only 52%, and there is no longer the previous wild king Zhu Bajie.

The upper point is to blame for personal opinions

Planning this wave of adjustments is completely to drive Zhu Bajie out of the wild area, although Zhu Bajie on the side can also eat the benefits of the original equipment bonus, but the development speed is average.