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A group of people who know a lot have made a real "flattering house" game

author:Game dynamics

Text / Fragile

Hardcore, still flattering house, killing the family

There is such a thing in this world, they will make people can't help but look at it repeatedly, to imagine, to darken, this kind of thing is now commonly called, "boy speed bump", which occupies a considerable amount of space about "humanoid robots that don't make sense anyway are big and cool".

A group of people who know a lot have made a real "flattering house" game

It's just a shot of an eye monitor turning on the lights and I'm soaking wet

Maybe many friends don't know,Game power is game media on the surface.,In fact, it's a glue group behind the scenes.,Making glue and playing glue fills my time outside of typing and work.,Friends who have seen what my house looks like think I live in a toy pile.,In fact, I can't say why.,I just like the feeling of being surrounded by things I like.。

A group of people who know a lot have made a real "flattering house" game

It's so beautiful, my family

So some time ago, I heard that "Unlimiting Machine" was going to hold an offline event, and I volunteered to participate in it as soon as I could, not for anything else, at that time, I just watched the new PV they put on station B, and I saw their new body "Sky Raider" this time, and I think it looks crazy.

A group of people who know a lot have made a real "flattering house" game

"Limit Solving Machine" was developed by Xishanju, I know that many friends first thought of Xishanju when they saw Xishanju was the Xianxia MMO represented by "Swordsman Love", they came to make a mecha game, is it okay?

This question can be dispelled after I blended into the player group and ran to the office of Xishanju Torch Heavy Industry, especially when I walked around the workstation of the development team and saw that their workstations were placed with the same body as their own, just, how to say, a tacit understanding that belongs to the glue guy told me that they understand.

A group of people who know a lot have made a real "flattering house" game

The communication between the rubber guys is like this, except for the basic rule that heroes don't ask where they come from, what they generally say is "your paint is really smooth" or "how many meters of finished products you have" and something like that, in short, recognition!

A group of people who know a lot have made a real "flattering house" game

In the exhibition of the offline trial of "Liberating the Machine", you can also see the production team's efforts on the design, just talking about my favorite transformation machine "Sky Raider", whether it is the aerodynamic division of the main aileron of the flight form, or the clear design of the deformation structure, to the location of the missile compartment, the warning signs at the location of the vent and other details, it is very sexy.

A group of people who know a lot have made a real "flattering house" game

You will find that the production team has been influenced by the most classic transformation machine design such as the Zeta series of machine designs (especially the Z Plus line) and the design of the "Macross" VF next door, and at the same time want to add something of their own, and the finish is quite cool, my biggest curiosity now is when the model of "Limit Solving Machine" will be released, such a machine design can be regarded as a dimensionality reduction blow in today's national model.

A group of people who know a lot have made a real "flattering house" game
A group of people who know a lot have made a real "flattering house" game

Outside of the machine design, how does "Solve the Limit" play? The answer I can think of is that there are surprises.

The basic gameplay of "Solving the Limit" is 6V6 battle, which will make people think of a Dead Game that is in Dead every year, but in fact, the difference is very big, the reason is that the body operated by the player is very "supermodel" in terms of design, both super heavy artillery machine, and mobile transformation machine, which makes the battlefield more flexible and changeable, compared to the 12 robots bite into a mess of skills, "Limit Solving Machine" needs players to find their own opportunities.

A group of people who know a lot have made a real "flattering house" game

The game prevents the team from duplicating the machine to avoid uncontrollable battles

In addition, the map of "Limit Breaker" is larger, the upper and lower vertical boundaries are wide, the battlefield is more three-dimensional, and the player's body has more maneuverable space, designed around the target points in the map, 12 machines need to give full play to their respective advantages to find opportunities, and at the same time do maneuvers to avoid barrage.

Take the "Sky Raider" that I played this time as an example, the Sky Raider MA form, which is positioned to tend to air to ground combat, is not suitable for standing in the line of fire, and it is the right way to avoid it at the first time and then find an opportunity to throw missiles to harass the enemy.

I especially like the production team's handling of the two transformation machines, because the game has a propulsion slot limit, the MA form has less gas consumption, high-speed flight and air superiority of the transformation machine, doesn't it sound very IMBA?The production team first limited the steering performance of the MA form, in order to do maneuvering more flexibly, many times I will choose to hover the transformation steering, and then fly away, which makes the transformation machine not impossible to capture for the ground walking machine, and the game also has a "landing hard stun" design to avoid irresponsible high maneuvering.

A group of people who know a lot have made a real "flattering house" game

When flying above the enemy's head, land on the ground with a transformation to pursue

If you've played Gundam VS's Transfiguration Machine, you'll know that the movement and shooting style of the Transformer Machine under the locking mechanism is a long-standing problem, and it takes a lot of practice. And "Limit Solving Machine" solves the relationship between difficulty and balance very well.

A group of people who know a lot have made a real "flattering house" game

At the same time, there is a certain mutual counter relationship between the two transformation machines, the "Sky Raider" and the "Gyrfalcon". The Celestial Raider's skill design is biased towards air-to-ground strikes, and the railgun that requires a charged main weapon cannot hit the Spearfalcon in flight very well, on the contrary, the Spearfalcon cannon with a large number of bullets and good inducement can suppress the Celestial Raider very well.

A group of people who know a lot have made a real "flattering house" game

I tried to reproduce this wave of dogfighting operations in the official PV, and found that the mobility of the Sky Raider seems to be inferior to that of the Gyrfalcon, and the counter-killing in the PV is a bit difficult to achieve in the actual game

This is actually a slice of the balance method of "Liberating the Machine", after actually playing, I found that most of the body's armament in the game is relatively conservative, aiming to play the strong part of the body, and there is no flagship machine of the bucket warrior type, but specialized machines in all directions: the variable machine basically has no close defense armament; the ground melee fighter is either poor in shooting ability, or there is no shooting arm at all; although the heavy artillery machine has strong firepower, it has no jet maneuver at all, and it is easy to become a target......

This design idea makes the 6V6 of "Limit Machine" orderly in the melee, familiar with the mechanic's advantage zone, imagination and battlefield space gameplay, making the experience of "Limit Machine" very unique, and cannot be classified as a traditional arena shooter.

This feeling of "chaos but order" is also reflected in another large-scale model, "Mashmark".

The gameplay of "Mashmark" is close to PUBG+Tarkov, players are divided into teams of six, a total of ten teams in a giant map for PVPVE, defeat AI enemies and AI bosses after the loot can bring in-game growth, used to modify the body, defeat the enemy to obtain the chip is also an out-of-game growth item.

A group of people who know a lot have made a real "flattering house" game

Due to the large scale of 10 teams with a total of 60 mechs, as well as the AI enemies all over the map, the "Unrestricted Machine" at this time requires players to cooperate, and the functions of reconnaissance, treatment, and control are distributed in the armament of different mechs.

Judging from the trial situation, "Mashmark" relies heavily on player communication and armed matching, although functions such as shortcut markers and in-team voice have been implemented, but there is still a lack of some key guidance on the core gameplay, such as team recommendation, the combination of body armament, the battlefield role of vehicles, etc., I think the production team needs to further improve the game's guidance function.

After playing with the two hands, the potential of "Mashmark" is very high, especially for a guy like me, whose favorite mech is Zeta Gundam, it feels like a dream come true to operate the Skyraider to break out of the "poison circle" electromagnetic storm and run through the barrage on the battlefield.

A group of people who know a lot have made a real "flattering house" game

In general, I was pleasantly surprised by the current completion of "Solving the Limit", the scale of the offline trial of "Solving the Limit" was not small, the number of people present may be nearly 200 people, the trial venue was specially packaged as a gnaku, and the bridge voice in Chinese, Japanese and English was scrolling in the background, which made me feel the restlessness of the "soul of steel".

A group of people who know a lot have made a real "flattering house" game

At present, the basic gameplay of the game is quite complete, compared to the game, the game still needs to make some improvements in guidance, mode teaching, in addition, the trial time is short, the content of the outside growth is not open, the challenge of the balance of the outside growth elements, and other payment points of the game such as painting, armed modification and other gameplay, are all factors that need long-term observation.

Anyway, I'm in such a hurry, I really want to open the Skyraider again, spray a Zeta color with custom spray paint to shoot the opposite side, just thinking about it makes me think it's too sexy friend.

A group of people who know a lot have made a real "flattering house" game

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