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"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

author:Game Little Mantis-kun

I believe that many players have heard of the "Dharma style" enhancement, but they don't know the reason for it.

"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

"Dharma-style" enhancement means that a hero is not strengthened, but his priority and strength are greatly increased because the heroes in the same position have been weakened. As for the reason and origin, I won't say much here.

But here's the interesting thing.,It's obviously a general reference.,This time it fell on the head of the deity.,DarumS35There is no big adjustment at all.,It's still weakened in the 0418 version.,Because the ultimate move no longer ignores toughness,This makes the Dharma big move kick the distance will be shorter,It's not difficult to find when you see me kicking Yang Jian with toughness,It's obviously shorter than other heroes.。

"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

It stands to reason that this adjustment should make Damour's winning rate drop a little, however, Damour's current data is climbing all the way, and the comprehensive winning rate of his three lists is very exaggerated, especially in the top game, Damour's winning rate is as high as 53.4%, and the appearance rate is also more than 22%, which is not a comprehensive winning rate of T0, but it is also completely beyond the T1 gradient.

There must be some reasons for the increase in win rate and intensity, and it is not difficult to find that Bodhidharma has been eating version dividends since the beginning of the S35 season.

1. A bug fix in the S35 season, Dharma will no longer interrupt the second skill because of silence, and now even if the Dharma is controlled, he can also finish the second skill, which reduces a lot of operation costs, so that he can still output again after being controlled, which is very powerful.

"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

2. The strengthening of the attack power of the minions makes many opponents have a higher risk of clearing the line, and the two skills of Dharma itself can recover blood, and the damage is not low, basically a second skill can clear a wave of lines, even if it is consumed by the enemy, you can use 1 skill to adjust your position, and even people and soldiers will be beaten together. If the enemy doesn't hit Dharma, then Damour can quickly clear the line and use the teleportation array to support, and now the teleportation array CD time has become much shorter, and the effect of his high efficiency in clearing the line is revealed.

"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

3、The Boots of Resistance are weakened again,The Boots of Resistance ushered in the 0418 version of the weakening again,Now only provides 25% toughness,Although the Dharma ultimate now no longer ignores toughness,But he doesn't just have this control,His 1 skill is also control,And with the current outfit,You can play very high damage and a very long control effect。

"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

4、 Now there are really not many heroes who can fight against the road, there was originally a Ji Xiaoman, and now it has also been weakened, so that Dharma can become a line hegemony level existence with multiple advantages, and a set of 1 flash 321 in the later stage of the group, you can play a very good control effect and damage, Xiao Mantis himself can be easily harvested in the late stage when the line is suppressed, it is very rare, and there is one more point to say here, that is, even if you don't kick people to the wall, the current Dharma can also play a good control effect, and the output is also very high。

There hasn't been much change in terms of outfit inscriptions, the inscriptions are still 10 mutations, 10 concealment, and 10 Eagle Eyes, but the little mantis likes to replace a mutation with a source of evil.

"Dharma style" strengthening is the turn of the deity, the strength of Dharma surpasses T1, and the latest outfit idea is analyzed

In terms of loadouts, the Shadow Battle Axe is still the most core equipment, and then the Ice Grip + Pure Firmament, these two pieces of equipment can not only improve some Tandu for Damour, but also make his output more stable at the same time, and the double deceleration effect also makes his output more stable.

In the past, we used to talk about shoes first, and then talk about equipment, but now because of the adjustment of the Boots of Resistance, we need to adjust the outfit ideas, and now the cost performance of the Boots of Resistance has been reduced a lot, so we don't need to directly release this shoe in the lane period, we can play the Foot of the Shadow Ninja or the Boots of Calm according to the game situation, and then change the Boots of Resistance in the middle and late stages.