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Fantasy Journey to the West: An alternative lineup of Pansi Cave, teaching you how to play four guarantees and one of them

author:Nine-point game

Dreams hurt me thousands of times, I treat dreams like first love, cut Tianji City, and then study some new routines. As an aside, the first group of heroes has successfully reached the finals, and Shenwei's most innovative (outrageous) lineup is an inch of double heaven and double nine li.

Fantasy Journey to the West: An alternative lineup of Pansi Cave, teaching you how to play four guarantees and one of them

Recently, I thought of the new meridian medicinal fragrance of Pansi Cave, which looks simple, but it is actually similar to Donghaiyuan's freewheeling, so I thought of a set of construction gameplay. found that in the face of the national standard system, it seems that it can break through the blockade, with the auxiliary PT and the full force of Jiuli City, there will be a different spark, the specific idea is as follows:

1. You can't be hung with a small death in the state of big death.,This point of PK must be known.,So I took the initiative to hang a big death for myself.,Does it mean that I won't eat a small death for at least two rounds and won't be extended to the ground.,The big death state,Instead, it has become a "buff state" to protect yourself.,As for lasting 2 rounds.,Then look down.。

Fantasy Journey to the West: An alternative lineup of Pansi Cave, teaching you how to play four guarantees and one of them

In Shenwei PK, only the PT sect can pull up the death unit in advance, so after PS feeds his teammates Dajin to increase the status of death in the current round, his Jiuli City can output the current round without brains. If he dies, PT can directly mention Jiuli City in the second round, and Jiuli City still has a big death state on his body, and he will not even be hanged, ensuring that his own output has a chance to shoot for two consecutive rounds. When the big death disappears, you can continue to feed Dajin by PS to form a perpetual motion machine. Even if it is 4 guarantees 1, the output of Jiuli City alone should not be underestimated.

Fantasy Journey to the West: An alternative lineup of Pansi Cave, teaching you how to play four guarantees and one of them

As for some people who will say that I know that your PT will pull Jiuli in the second round, wouldn't it be good to seal your PT? There is no problem with this idea, but Miss Pansi Cave is going to play again, because Shenwei's mainstream national standard only has Tiangong as the sealing system, so Pansi's skill recovery can solve this problem very well. I can directly force my own pt to shoot, which is better than Shuiqing, and even the recovery can be used by my Jiuli City to protect the opportunity to shoot.

As for the others, playing the blue pan silk and the forbidden treatment pan silk, this kind of is very beneficial to the attack of Jiuli City, you can also bring a broken to Jiuli City to break the physics on the opposite side, and there are still two brushes for the full force of the crushing. After the three schools are fixed, you can match the other two schools at will, such as choosing PT's good brother wz, choosing fc that will hypnotize the card seal, choosing Tianji City, and if the hardware is very good, you can choose your daughter to grab a speed.

Fantasy Journey to the West: An alternative lineup of Pansi Cave, teaching you how to play four guarantees and one of them

There is also a small idea, which is not very mature at the moment, just for reference. Swap the support PT in the lineup to the Spellmaster PT. After my calculations, 109's hoop spell can be up to 850 points of damage, although the gap with 75 is quite large, but in the environment of 109 less JQ, in fact, this income is not low. Coupled with the forbidden treatment of sword poison and Pansi, as well as the explosion output of Jiuli City, I think it's okay when 0.5 outputs.

Fantasy Journey to the West: An alternative lineup of Pansi Cave, teaching you how to play four guarantees and one of them

However, the speed of the spell master PT has been reduced, and it has to be faster than Jiuli City, and Jiuli City also has to slow down, and even PT Jiuli Shuangshuang blood belt, directly give up grabbing the physical speed of the opposite side, and then Jiuli City will bring the old enemy Tiangong, but what the actual combat effect is, it is still unknown. Advantages: In the case of the lack of healing in the new version of metamorphosis, it will torture the upper end of the opposite side even more, which will make the opposite side die at any time, and the snowball ability is extremely strong. Disadvantages: Poor fault tolerance, no skill to pull ghosts, no way to cooperate with Wuzhuang's yellow light, it may not be suitable for teams with poor configuration, and also, Shenwei 6 solid injury PT is rare.

The above is the new version of the new version of 4 Bao 1 new ideas, if you like to play 4 Bao 1, you can study and study. The national standard is too cookie-cutter, and there are still many interesting PK ideas that have not been developed. Not everyone is a hegemon, innovation is the primary productive force, and rookies also have a better tomorrow.