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Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

author:Blizzard Gamer

Blizzard's World of Warcraft Explorer Senior Designer Josh Greenfield talked about the planning for the final stage of the Quest (Level 60, P4), and he responded to everyone's great concern about the balance of classes, and the designers made it clear that the following five classes would be changed.

Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

Darkherd's output capacity increased

In order to increase the Priest's Shadow damage output, the designers envisioned increasing its damage while maintaining its excellent utility in the team. The introduction of new content is likely to further increase the value of Darkherd at level 60, and the designers also hope to restore Psychic Scream's place in the skill cycle.

Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

Xiao Tan's opinion: The problem of Dark Shepherd is indeed the lack of direct damage other than DOT damage, and enhancing the value of the Psychic Scream may be an effective way to choose from.

Hunter's survival talent

The designers recognized that many melee hunters wanted to choose the survival talent, and considered it to fit the fantasy of the Ranger class in RPG games. However, at the moment Beast Control tends to be better than survival in terms of pure output.

Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

Designers need a new design that can significantly increase the value of survival talent and make it no longer a chicken rib.

Paladins will be added to the flock mechanic

The designers realized that the paladin's skills might not be as interesting as other healing professions. While the Holy Knight is strong in the old level 60 classic, it is disappointing in the Exploration. The designers have now considered introducing group healing or some kind of active healing mechanic for the Holy Knights.

Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

Detective's opinion: Why don't you just add a flashlight to the paladin?

Sword Specialist Thief

Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

Blizzard is about to make adjustments to Blade Flurry and other sword talents to make them more appealing. While it may end up being just a "deal more damage" tweak, it's possible to improve mechanically.

Little Detective's opinion: The sword thief is indeed more handsome than the dagger thief, and I hope Blizzard's changes will be implemented as soon as possible!

The Warrior's Rage Infinite Loop mechanic is hacked

Rage in the 60's was a problem mechanic, as more damage equaled more rage, and more rage produced more damage, resulting in an endless loop that made the Warrior do far more damage than other classes.

The damage of a level 50 warrior is already very inflated at the moment, which can become even more problematic at level 60.

If a fresh start is possible, the designers may normalize rage at the start of the season (i.e., you don't get extra rage when you deal more damage/critical hits) and focus on making significant changes to the Warrior's gameplay to compensate.

In order for the fighter to perform better in the future, the designers have to do the necessary nerfing, which is why people hate nerfing, but this is what we have to do in the future.

Warcraft Exploration Server: Blizzard changed 5 major classes in P4, and the strongest mechanism of warriors was cut and reduced to waste

At present, just the second injury of level 50 fighters has exceeded 4,000 points, and will level 60 fighters break through 10,000 points of second damage in the future?

Obviously, this is very unreasonable, so Xiao Tan supports Blizzard's adjustment of the warrior mechanism, but also hopes that Blizzard will not be slashed to death, the linkage mechanism of anger and damage has its own charming charm, I hope that Blizzard will not engage in a standardized anger system, only need to fine-tune the value of the anger and damage linkage mechanism, so that the critical damage does not produce too exaggerated anger.

Well, the idea of changing the 5 professions at level 60 of the exploration server in the future will be introduced to you here, and in general, except for the warrior tragedy, the others are enhanced.

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