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Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

author:Game Little Mantis-kun

Today's official server ushered in an update, and there is a lot of content in this update, but the little mantis feels that the most important thing is the debut of Mozi's new skin [Golden Scorpio], as the IP of Saint Seiya, I believe most players will accept it, but our theme today is not this skin, but the 9 heroes that have been adjusted this time, let's take a look at what they have adjusted.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Nezha: Nezha is a wave of pure reinforcement this time, and the 2 skill effect increases the shield obtained by non-hero units, although it is only half of the shield amount for heroes, but this is good news whether it is for the jungler Nezha or against Lu Nezha, for the jungler Nezha, you can accumulate the shield more quickly to make yourself in a better state when you go out of the jungle, and for the fight against Lu Nezha, the effect is more obvious, and the blood exchange ability is stronger.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Doria: In Doria's experience server adjustment, Mantis-kun felt that this was equivalent to a bug optimization, which was not the effect she should have, so I personally felt that removing it should not have much impact.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Yao: Yao's adjustment this time is different from the experience server, I hope players can see clearly that the additional bonus he adjusted is based on the target's extra health, not Yao's own extra health, this adjustment will make her gain a lot less when partnering with the shooter, so as for what effect Yao will have after this adjustment, it depends on her adjusted data performance.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Big Joe: Good news, Big Joe's ultimate can provide a shield to teammates, and it can also provide a shield to Big Joe, bad news, Big Joe's True Famous Knife effect is gone...... But this bit of a scoundrel mechanism has been removed Little Mantis Jun thinks it's also good news.,At least the current Big Joe is not selected so that there is no way to target.,It's okay now.,As long as the damage is enough,You can kill her.,It's estimated that after this adjustment,Big Joe's ban rate will drop a lot.,At least it's not so exaggerated.。

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Wang Zhaojun: Wang Zhaojun's two passive damages are to reduce the base damage and increase the AP bonus, and I believe everyone understands the intention of planning, just to let Wang Zhaojun produce more output equipment, but Xiao Mantis Jun feels that if only the passive damage is adjusted, it will not affect the gameplay of Wang Zhaojun's half-flesh outfit now, after all, it is more dependent on skills to fight damage, and at the same time, it is more of a tool man to play.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Ji Xiaoman: Ji Xiaoman has been weakened again, because the damage of the 3 skills is not very good to comment, so we can ignore it, but the effect adjustment of the three skills is really hurting, you must know that this effect is equivalent to adding 10 seconds of CD time to Ji Xiaoman, which is very hurtful.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Shiranui Dance: This adjustment of Shiranui Dance is something that Little Mantis-kun is looking forward to, because this ejection damage is really interesting, so to speak, after this effect is available, Shiranui Dance will have a significant increase in line strength and line clearing ability, but as a flat adjustment, it also reduces her 2 skill damage and magic piercing bonus.

Adjusted 9 heroes on the official server: The three major T0 supports have been adjusted, and the kill line of the Great Priest has been increased by 2%

Da Si Ming: Da Si Ming is indeed strengthened from the perspective of tree quality this time, whether it is the slash line of the god and witch state or the slash line against wild monsters, it is strengthened, and the damage of skill 2 is also strengthened. However, the health of the monster is no longer locked when slashing the monster, which means that the Great Priest cannot grab the monster at 100%, and if the monster is killed by the enemy when it is lifted, it will be counted in the enemy's hands. However, I personally think that on the whole, the great priest is still stronger than weakened this time.

This adjustment of Yang Yuhuan is the optimization of some skill effects, one is ballistic performance and the other is special effect performance, I personally think it will not have much impact, so I won't do too much analysis here.