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The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

author:Demon player

On April 17, 2024, the match of the sixth day of the fifth personality COA VII World Finals - group stage began, and in the match of the day, FPX.ZQ defeated GH with a score of 2 wins, 0 draws and 0 losses (13:5), the following is the match report.

First half of Game 1: FPX.ZQ Survivors vs. GH Regulators

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

FPX. ZQ's survivors chose perfumers, painters, prophets, and savages, while GH's regulator, miao, chose opera singers. (BAN antique dealer, cheerleader, air force, novelist)

At the beginning, the opera singer chooses to pursue the painter and knock him out and send him to the chair.

During the chair battle, the perfumer and the savage took turns to save the painter, and then the painter was knocked out.

The mid-opera singer chooses to chase down the wildlings and knock them out and send them to the chairs. The perfumer saves the wildling, and then the wildling is knocked down again and sent to the chair. Instead of choosing to guard the chair, the opera singer pursued the half-state perfumer directly, knocking him down and teleporting him to pursue the Prophet. Soon after, the wildlings were eliminated due to the fact that they had been on the chair for too long, and the Prophet finished deciphering the cipher machine.

In the opening battle, the opera singer knocked out the prophet and completed three catches.

In the first half of the first game, GH led with a score of 3:1.

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

Second half of Game 1: GH Survivors vs. FPX.ZQ Regulators

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

GH's survivors chose cheerleaders, first mates, perfumers, and prophets, while DongX, the regulator of FPX.ZQ, chose opera singers. (BAN Priests, Antique Dealers, Sick, Savages)

At the beginning, the opera singer chooses to pursue the Prophet and uses a flash to knock him out and send him to the chair.

During the chair battle, the first mate rescued the Prophet, and then the Prophet was knocked down again and sent to the chair. The survivors did not choose to rescue, and the Prophet was eliminated.

The mid-opera singer chooses to pursue the cheerleaders and knock them out and send them to the chairs. The first mate saves the cheerleader, who is then knocked down again, and then the opera singer chooses to teleport after the first mate and knocks him out and sends him to the chair. The opera singer then intercepts the rescued perfumer and knocks him down, then finds the cheerleader to knock him down, completing the four catches.

In the second half of the first game, FPX.ZQ led with a score of 5:0.

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

First half of Game 2: FPX.ZQ Survivors vs. GH Regulators

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

FPX. ZQ's survivors chose lawyers, "psychologists", toy dealers, and mercenaries (BAN opera singers), while GH's regulator, miao, chose to break the wheel. (BAN Priests, Patients, Strikers, Antique Dealers)

At the beginning, the broken wheel chose to pursue the lawyer, and the lawyer was pinned down until the three cipher machines were deciphered and knocked down and sent to the chair.

During the chair fight, the toyseller and the mercenary take turns to save the lawyer, and then the lawyer is knocked out.

In the middle of the period, the wheel was broken and the cut was abnormal, and the progress of the cipher machine was reversed, and then the toymaker was knocked down and sent to the chair. After the mercenaries rescue the toy dealer, the survivors decipher the cipher machine.

In the opening battle, the broken wheel knocked out the toy dealer and completed the second catch.

In the first half of the second game, the two sides tied 2:2.

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

Second half of the second game: GH Survivors vs. FPX.ZQ Regulators

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

GH's survivors chose a bartender, first mate, antique dealer, and "psychologist" (BAN opera singer), while DongX, the regulator of FPX.ZQ, chose Deer Head. (BAN Prophet, Priest, Mercenary, Acrobat)

At the beginning, the deer head chooses to pursue the bartender, and the bartender escapes the pursuit with the help of the antique dealer. Deer then chooses to pursue the antique dealer and knocks him down and sends him to the chair.

During the chair fight, the bartender saves the antique dealer, and then the antique dealer is knocked down again and sent to the chair. The deer head knocks down the first mate of the rescue, and the antique dealer is eliminated.

In the mid-game, Deer Head chooses to chase down the first mate and injure him, then teleports to knock the bartender down and send him to the chair, and then sends the rescue first mate out of fear shock, and the bartender is eliminated. Then the deer head sent the first mate to the chair and knocked out the "psychologist" to complete the four catches.

In the second half of the game, FPX.ZQ won with a score of 5:0.

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!

In the end, FPX.ZQ defeated GH with a score of 2 wins, 0 draws and 0 losses (13:5) to win the game.

The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!
The fifth personality COA VII: FPX.ZQ_DongX two games and four catches, and the game won 2-0!