Hello everyone, I'm at the tip of my fingers.,Have you paid attention to the adjustment of the experience server on the 16th?There's a hero's change that I care about very much.,That's Dian Wei.,Someone blurted out that it was weakened when they saw the adjustment content.,Indeed,It's obvious that the ultimate move cut 1% of the real injury.,But the change of 1 skill has also greatly increased the upper limit of Dian Wei.。
How outrageous is this adjustment?1 Skill's Qiangpu gets a full passive attack distance, and comes with a pursuit distance, first of all, the increase in attack distance makes it easier for Dian Wei to attack distant enemies, especially when pursuing, and the accompanying pursuit effect can refer to Miyamoto Musashi, and the release speed and distance are very close.
You think it's just a little more convenient when you fight and chase people, but this can make him move more in the wild area, in the past, Dian Wei only had the ultimate move to pass through the wall, and now Qiangpu can also, like the walls on both sides of the three pigs, the red buff is not the thickest wall at the end, the blue buff is against the new wall of the river, and the wall next to the red armor Dian Wei can use Qiangpu to lock the wild monster and pass through.
So this adjustment affects not only the fight, but also the speed of development, and even the ability to escape.
The reason why it is difficult for the hero Dian Wei to appear in the high-end game is because the mobility is too poor, but if this setting is really online, then many drawbacks will be solved.
I don't think I need to talk about how exaggerated the damage of the rich Dian Wei is, give him a chance to take the lead, and directly exchange for a group annihilation, and the pursuit ability of the 1 skill provides a better convenience during the development period, and at the same time improves the success rate in the process of fighting, even if it is with 13 starts, after the enemy displacement, Dian Wei still has the possibility of catching up.
The experience server has been played several times.,I didn't record it for various reasons.,The material has been played a lot.,But not much can be used.,It's hindered by the level of the experience server players.,So I can only say that this wave is strengthened.,As for how much he can increase his ceiling.,It's really hard to say.。
Twilight, seemingly useless strengthening
The change may seem like a nice enhancement, but is that really the case?
After going to the wall,The basic attack will eject the monsters and creeps next to it,But the damage of the second stage will be halved,After testing,This ejection is like the 2 skills of the fire dance,It can only be ejected once at most.,That is, three pigs or three soldier lines.,You can hit two at a time.,So the jungler speed will increase after going to the wall?
No, melee heroes themselves can hit multiple targets, and the regular brush will not go back and forth to the wall and the wall as before, because the wall does not help the farm efficiency (except for running the map), and the wall used to get a strong pass under the wall, and now 1 skill can also be used on the ground.
The melee basic attack itself can hit multiple targets, and it is not impossible to adjust the angle to directly hit three pigs, but after going to the wall, it will make the attack speed interval longer.
So, when fighting the jungle, the landing effect is better, and the soldiers will not be cleared on the wall for the sake of efficiency, what is the function of this adjustment? Is it really just for the process of demolishing the tower, or the process of fighting heroes, can it still come with hitting the lane or wild monsters?
Of course, strengthening is good after all, but don't forget that this comes at a price, in the past, only the knockback skill could force him to go down the wall, but after this adjustment, any hard control can let him go down the wall, you have a good idea, you can constantly kite the enemy on the wall, and output while jumping off the wall, but it may crash because of a small control, resulting in being counter-killed.
So in the future, there are many more natural enemies, and long-range heroes with many small controls, such as Haiyue, Daji, and even Yao Mei Cai Wenji.
So do you think the tweaks of these two heroes have met your expectations?