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The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

author:Demon player

On April 16, 2024, the fifth personality COA VII World Finals - Group Stage Day 5 matches begin. In the match of the day, DOU5 beat Gr with a score of 1 win, 2 draws and 0 losses (14:10), and here is the match report.

First half of the first game: Gr Survivors vs. DOU5 Regulators

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

Gr's survivors chose the gardener, the mortician, the sick, and the savage, and Yan, the overseer of DOU5, chose the opera singer. (BAN Antique Dealer, Air Force, Novelist, Lucky Person)

At the beginning, the opera singer chooses to chase the gardener and quickly knocks him down and sends him to the chair.

In the chair battle, Savage Kaman rescues the gardener and helps him carry his injuries, and the gardener who gets off the chair is knocked out and eliminated.

The mid-opera singer chose to pursue the sick and knock him out and send him to the chair, and then knocked the wild man down. The mortuary card is full to save the patient, and the patient who gets off the chair is knocked out and eliminated. The opera singer then knocks down the undertaker, who uses the coffin to come back to life, and then the survivor deciphers the cipher machine.

In the opening battle, the opera singer was eliminated into the mortuary and completed three catches.

In the first half of the first game, DOU5 led with a score of 3:1.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

Second half of Game 1: DOU5 Survivors vs. Gr Regulators

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

DOU5's survivors chose the first mate, the prophet, the acrobat, and the Air Force, while the Gr regulator N1e chose the opera singer. (BAN Savages, Antique Dealers, Mercenaries, Undertakers)

At the beginning, the opera singer chooses to chase the acrobat and knock him out and send him to the chair.

During the chair battle, the air force carried the wounded and saved the acrobat, and then the opera singer chased the air force and knocked him down and sent him to the chair. The first mate saved the Air Force without injury, and the Air Force who got off the chair was knocked down again and sent to the chair. The opera singer then chooses to teleport to chase the acrobats, and the Prophet takes the opportunity to save the air force.

The mid-opera singer knocks the acrobat out of the chair quickly. The first mate and the prophet work together to save the acrobat, and then the opera singer knocks the first mate out of the chair. The Prophet used the slave bird to save the first mate, and after the first mate who got out of the chair was knocked down, the survivors deciphered the cipher machine.

In the opening battle, the opera singer knocks out the first mate and sends the chair, and the survivor completes the three runs.

In the second half of the first game, DOU5 led with a score of 3:1.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

The first half of the second game: DOU5 Survivors vs. Gr Regulators

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

DOU5's survivors chose the novelist, aviator, "psychologist", grave keeper (BAN opera singer), and the Gr regulator N1e chose Bangbang. (BAN Priests, Prophets, Toy Dealers, Mercenaries)

At the beginning, Bang Bang chooses to chase down the grave keeper and knock him down and send him to the chair. At this time, the deciphering progress of the cipher machine on the field was close to three and a half.

In the chair guard battle, the "psychologist" Kaman rescued the grave keeper, and the grave keeper who got off the chair was knocked out and eliminated.

In the middle of the period, Bang Bang knocked down the "psychologist" and sent him to the chair, and the novelist saved the "psychologist". After the "psychologist" who was in the chair was injured, the survivors deciphered the cipher machine.

In the opening battle, Bang Bang uses the flash to knock out the novelist and complete the second capture.

In the first half of the second game, the two sides tied 2:2.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

Second half of the game: Gr Survivors vs. DOU5 Regulators

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

Gr's survivors chose antique dealers, cheerleaders, mercenaries, toy dealers (BAN opera singers), ;D Yan, the overseer of OU5, chose the Joker. (BAN Prophet, Priest, Entomologist, Aviator)

At the beginning, the Joker chooses to pursue the mercenary, and after the pursuit fails, he changes to chase the antique dealer and knocks him down and sends him to the chair. At this time, the deciphering progress of the cipher machine on the field was close to three.

In the chair battle, the mercenary was wounded and saved the antique dealer, and the antique dealer who got off the chair was knocked down and sent to the chair. The cheerleaders were uninjured and saved the antique dealer, and the antique dealer who got out of the chair was knocked out and eliminated.

The mid-game Joker chooses to pursue the mercenary and take him down. The clown then knocks the toymaker out of the chair, and the cheerleaders save the toymaker. Soon after, the survivors deciphered the cipher machine.

In the opening battle, the Joker uses the flash to knock out the cheerleaders and complete the second catch.

In the second half of the game, the two sides tied 2:2.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

The first half of the third game: DOU5 Survivors vs. Gr Regulators

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

DOU5's survivors chose the "psychologist", the patient, the mercenary, and the professor (BAN, the deerhead), while the Gr regulator, N1e, chose the Joker. (BAN Prophet, Antique Dealer, Priest, Entomologist)

The Joker chooses to pursue the Professor at the beginning and uses the flash to knock him out and send him to the chair. At this time, the deciphering progress of the cipher machine on the field was close to four.

During the chair battle, the mercenary was wounded and rescued the professor. After the professor is knocked out again and sent to the chair, the survivors decipher the cipher machine.

In the opening battle, the professor was eliminated after being on the chair for too long, and the survivor completed the three runs.

In the first half of the third game, DOU5 led with a score of 3:1.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

Second half of Game 3: Gr Survivor vs. DOU5 Regulator

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

Gr's survivors chose a batter, entomologist, bartender, mercenary (BAN opera singer, dream witch), ;D OU5's overseer Yan chose the night watchman. (BAN Prophet, Dancing Girl, Air Force, "Psychologist")

At the beginning of the game, the Night's Watch chooses to chase down the bartender, injuring him and switching to the pursuer, and using the flash to knock him out and send him to the chair. At this time, the deciphering progress of the cipher machine on the field was close to three.

In the chair battle, the mercenary saved the batsman with his wounds, and the batsman who got off the chair was knocked down and sent to the chair. The bartender and entomologist work together to save the batsman, and the batsman who gets off the chair escapes the chase with the help of the bartender and the entomologist.

After several waves of tugging between the two sides in the middle of the game, the Night's Watch knocked the entomologist down and sent him into the basement. The batsman saves the entomologist, and after the entomologist who gets out of the chair is knocked out, the survivors decipher the cipher machine.

In the opening game, the Night's Watch uses a flash to knock out the batsman and complete three catches.

In the second half of the third game, Gr led with a score of 3:1.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!

In the end, DOU5 defeated Gr with a score of 1 win, 2 draws and 0 losses (14:10) to win the game.

The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!
The fifth personality COA VII:DOU5 double camp worked together to help the team win the game!