In 3ds Max, photon mapping can be used to create highly realistic lighting effects, which require precise adjustment of rendering parameters to simulate the reflection and refraction of light in the scene. At the same time, the rendering process of animations can be accelerated by cloud rendering services, as it allows users to process rendering tasks in parallel on the powerful computing resources of the cloud, thereby significantly reducing rendering time. This combination of high-quality rendering technology and efficient cloud computing brings faster rendering and better visuals to 3ds Max animation.
3ds Max Animation Photon Rendering Parameter Settings
1. Under the Common Render Settings panel, output setting: 640*480.
2. V-Ray check: Do not render the final image, please use global illumination below the GI.
3. GI Panel: For the first time, the engine is set to [Glowing Map]. Tick: Enable GI.
4. Set the glow map mode to [Multi-Frame Increment] and enable auto-save.
5. Select the location of the save folder and set the serial number.
6. In the light cache section, [Animation] is enabled by default.
7. Click Render, and after rendering, go back to the settings panel to render the output.
8. Uncheck [Do not render final image], check [Sticker], change the light cache mode to from file, and then check: Render Element.
9. The time output is set to the output of each frame.
11. Check the name of the location of the save file for the upper output.
12. Check the above options [Z Depth, Material ID, Object ID] to save it.
13. Finally, render it into a picture.
3Ds max animation photon rendering is mainly to avoid flickering problems, such as users using the local computer to render animation exemption, you can take a look at Renderbus Raycloud rendering, fill in the invitation code WFQB to receive the rendering package.
The cloud rendering service makes the rendering process faster by distributing and executing rendering tasks on a remote, high-performance server. In this way, creators do not need to rely on local computing resources, and can use the power of cloud computing to speed up the rendering progress of animations and achieve faster output speed. Combine the rendering quality of photon mapping technology with the efficiency of cloud rendering, and 3ds Max animation will be smoother and more efficient.