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Don't lose to "Resident Evil"! Capcom's TPS masterpiece, why did it get cold later?

author:PeJoy Games said

Players who know Capcom will know that this company is mostly known for its action games since its inception. And there doesn't seem to be any other game about shooting other than Resident Evil. However, veteran players should know that Capcom also had another very popular shooter series - the "Lost Planet" series. This is a third-person shooter depicting the fight against alien species on an alien planet equivalent to the Ice Age. The popularity of this work used to be not lost to "Resident Evil", but unfortunately it was cold later.

Don't lose to "Resident Evil"! Capcom's TPS masterpiece, why did it get cold later?

The first generation of the game also supported DirectX10 as early as the end of 2006, and the second generation was released in 2010, and the game style continues the futuristic sci-fi sound and light effects of the first generation. And the scene is no longer only snow, but also jungles, deserts, sewers, and DirectX11 is also supported, which brings better picture quality, so "Lost Planet 2" also left a deeper impression on me.

The story of this work depicts 10 years after a generation, and the warming climate has made the alien planet called E.D.N.III no longer so cold and harsh. And the protagonist is no longer the Lee Byung-hun of the generation. Changed to describe the struggle between the various factions on the planet in the point of view of many people.

Don't lose to "Resident Evil"! Capcom's TPS masterpiece, why did it get cold later?

The game mode emphasizes four-player online co-op, and the campaign levels are designed like dungeons, so Lost Planet 2 is almost like an online game, of course, if you want to enjoy the game by yourself, it's okay, but you have to endure the disabled and demented AI teammates, and you also lose the fun of experiencing team division of labor.

The most appealing part of Lost Planet 2 is the art style, which is like a futuristic sci-fi version of Monster Hunter. Watching the soldiers in heavy gear and carrying oversized guns is super masculine. Behemoth, staggering alien creatures - Akrid, each with an interesting shape, will allow players to wreak havoc on the limb parts of these giant creatures. Even walk into the mouth of a monster and strafe it in the stomach to cause great damage to alien creatures.

The characters controlled by the players all have hook equipment, which makes it more refreshing and convenient to jump and move the scene, and you can pull it up directly when you fall into the water, or move it in two fire workshops, making the battle scene as spectacular as the anime Attack on Titan. The game's campaign levels are designed with six chapters, each of which alternates between factions to narrate the progression of the story.

Don't lose to "Resident Evil"! Capcom's TPS masterpiece, why did it get cold later?

The level design of this game is very similar to the copy of an online game, emphasizing fast-paced offensive and defensive battles, which are nothing more than taking down enemies, capturing control points, and completing the objective conditions of the level, and occasionally there are more special situations, such as stealth combat, etc. Some of the levels are designed to be very dramatic, such as fighting alien creatures on the roof of a train in the desert.

A wide variety of guns also fill the game environment with gunfire and bullets, whether it is a variety of sci-fi fantasical future guns, such as the most basic sword-edged guns. Or blasting, sticking, plasma grenades, and so on. Coupled with the fact that there are a lot of huge guns and weapons at your fingertips in the scene, as well as a large number of mecha vehicles, and the guns on the mecha can be disassembled and used, all the elements are designed to immerse players in the battlefield with full firepower.

Don't lose to "Resident Evil"! Capcom's TPS masterpiece, why did it get cold later?

At the end of each level, you'll earn XP and money that unlocks more character victories, gun types, and interchangeable styling parts. Although Lost Planet 2 lacks a charismatic protagonist to carry the storyline, it still manages to integrate players into the entire game environment by using the perspectives between the various factions and adding a lot of very cool real-time calculated cutscenes.

Basically, "Lost Planet 2" is a mixed bag under the evaluation of major media, and I personally feel that this work has many regrets, such as the operation is not very smooth, and the interface is too inhumane and so on. In terms of combat, in addition to many shocking explosion scenes, most of the time is just walking and fighting, and the depth is not enough, especially the battle with humanoid enemies in the level is very boring.

Don't lose to "Resident Evil"! Capcom's TPS masterpiece, why did it get cold later?

But once you meet the alien creature Akrid, then the battle scene is really unprecedented, and if your screen is big enough, you can experience the effect of suddenly having a behemoth and pulling up mountains and trees, so I personally think that "Lost Planet 2" is very thematic and entertaining, and many unprecedented, anime-like futuristic sci-fi battles can be seen in the game. It's a pity that because of the Waterloo of the third generation of the series, the entire IP was hidden by Capcom, and in the end it could only become a memory in the hearts of old players, and it was slowly forgotten.