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Fantasy Journey to the West: There is a bug in the healing ability of Putuo Mountain, but no one has found it

author:Nine-point game

It's also a recovery support.,Remember that the bottomless pit 1 treatment can add 1.66 blood.,Level 125 or more skill 1 treatment can add 2 more blood.。 However, Putuo Mountain is very different, 1 treatment only adds 1 point of blood, and this one still has a bug. Looking carefully at the description of Pudu beings in Putuo Mountain, it is the first two rounds of increased healing effect, which means that the subsequent rounds are Putuo's normal blood increase. However, the ancient formula of Purdue Beings is to use subsequent decay to express the increase in healing for the first two rounds.

Fantasy Journey to the West: There is a bug in the healing ability of Putuo Mountain, but no one has found it

However, when the programmer writes the program, 1 treatment plus 1 more blood is written into the first round, resulting in the actual follow-up round Putuo Mountain's 1 treatment can not add 1 blood at all, 1 treatment can only add 0.775 blood, this is a program mistake or the design is this treatment conversion ratio? Is it too much worse than the bottomless pit of 1 treatment with 2 more blood? Putuo's actual healing ability only adds 0.775 blood more, so I request to fix the bug.

This bug is actually quite serious, which is equivalent to turning Putuo 6 treatment into 4 treatment. If it's not a bug, then it is advisable to change the description of Purdue Sentient to "22.5% less heal for subsequent rounds of 2 rounds" instead of "increased healing for the first two rounds".

Fantasy Journey to the West: There is a bug in the healing ability of Putuo Mountain, but no one has found it

I'm not 100% sure it's a bug at the moment, but it's likely. Planning can check out the formula of Purdue Sentient Beings, in fact, the majority of players have already tested that the healing is reduced by 22.5% in subsequent rounds, and this formula is completely different from the first two rounds of healing improvement described. Using the decay formula to indicate the increase in the healing effect of the first two rounds, it seems that there was no problem in ancient times, but after the healing ability of the spirit ornament was revealed, the problem was revealed, and our healing ability was also "decayed".

Fantasy Journey to the West: There is a bug in the healing ability of Putuo Mountain, but no one has found it

The lowest level of healing ability of any sect is also 1 healing plus 1 blood, such as the skill of regenerating blood in a single second in the tomb of the female wolf, and the lighting of Wuzhuang. Only the healing ability of Mount Putuo is the lowest level of 1 healing plus 1 blood, and it is also attenuated to 0.775 by the ancient formula. And the new sects that came out later, such as the bottomless pit and the milk god wood, add 2 HP to the highest level of 1 healing. Not to mention that it is because Pudu sentient beings can recover injuries, so the design is such a strange coefficient as 1 healing plus 0.775 blood, right?

Fantasy Journey to the West: There is a bug in the healing ability of Putuo Mountain, but no one has found it

To sum up, the ancient formula of purifying sentient beings caused the decay of healing powers. I think the formula for purifying sentient beings should be updated to match the skill description and the development of the times. For example, the healing effect of the skill level increased in the first two rounds, or the healing effect increased in the first two rounds can be canceled, and there will be no more increase, and there will be no more decay. Otherwise, more than 500 treatments will be attenuated to more than 300 effects, and these more than 100 points will be deducted from the hard work.