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Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

author:Sugika Musume

文:Along

Considering that the character design of "3A masterpieces" has become more and more conservative in recent years, it is absolutely reasonable for friends to have full expectations for "Sword Star", after all, no matter who can refuse a beautiful sister regardless of men and women?

The heroine "sells meat" lacks detailed design, the enemies and bosses are too simple, the action system and RPG elements are decent, and the map is not rich enough to explore...... In addition to all these gimmicks that seem to imply "greasy sister", the playability of this game is lackluster? At the same time, a large number of media and players are still sparing no effort to screenshot Amway. So under all the contradictory views, what is the quality of the game?

After clearing the demo version of the demo in person, I want to say that many of the above problems are really embarrassing, and this work is by no means useless except for gimmicks, but obviously it is not perfect, and even some of the shortcomings are quite regrettable~ If you are also curious about whether "Sword Star" is fun or not, then you might as well continue to look down~

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

>>> how is Kim Hyung-tae's character modeling?

Although the overall painting style of "Sword Star" is not in my aesthetic area, there is no doubt that Centrino who lives in the opening CG exudes a lot of charm as a big sister, and the heroine Eve also presents a very high level of modeling/vertical painting.

After clearing the demo version, you can replace 5 different sets of the protagonist's costumes, taking the default green and white color palette as an example, the upper body clothing flexibly reproduces the outline of the human body, and the exoskeleton mecha is more capable, and the iconic "greasy" style is recognizable at a glance. The sleek and slim fit of the pants is accentuated by the logo lettering, while the lace neck loop showcases the developer's attention to fashion aesthetics. The rest of the costumes are also distinctive, and it is foreseeable that unlocking various colors in the official version will definitely be one of the fun.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

Different from a variety of character clothing,This monster and BOSS design has a strong unity.,Holding and chatting is a great sense of wholeness.,It's hard to say that it's all "passers-by".,It's almost impossible to distinguish between the lack of diversity.。

Taking the demo version of the boss as an example, the opening double hammer Brut can be seen in the obvious H.R. Giger style, with flesh and bone torso fused with each other, and the visual impact is extremely strong. With the extremely high-scale blood burst and limb elements, the first experience is amazing~

It's a pity that the process progresses to the end of the BOSS Twin Blades Abaddon is difficult to make people shine, and the memory points are not obvious when changing heads/slimming/changing weapons, and the same is true for the chainsaw head Stealthmon that challenges after clearing the level, the elements are arranged and combined according to certain principles and structures, and the underlying design language has hardly changed.

As for the mobs and other enemies, there is a sense of perfunctory skinning, and it is difficult for me to give high praise to this part of the content. I don't expect the characteristics of each enemy in the official version to be distinctive, at least I hope that the differences between the monsters in different levels are more obvious, and the design differentiation is always very important to keep it fresh.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

The hair of the heroine and other characters is a great example of this, and the physics engine is involved to make the hair swing very natural, and there is no lag in CG and actual combat.

At the same time, even with a large number of enemies and oil drums on the same screen, the frame rate does not drop significantly when exploding. Compared to the optimization of recent major titles, I think this performance is enough to be one of the advantages of the game.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

>>> what is the most important movement system of ARPG, and is the percussion good?

I believe that many friends are like me, and most of their worries about "Sword Star" are the action system and replayability. After experiencing the demo version, you may be able to dispel this concern completely. The sense of blow is not to say that it is fist-to-meat, but it is definitely worth the ticket price.

The combat process of this game is not a hardcore ACT, and because there is no physical limit, it doesn't match with soul-like souls. Fortunately, the requirements for even move buttons, skill connection, and parry dodge are not too harsh, and all kinds of equipment and accessories will also grow with the character, and they will not be crushed by the value in the later stage, but the "Hand Handicap Party" can definitely handle the normal difficulty~

Specifically, the attack aspect can be divided into melee combos, ranged shots, and skills. In melee combat, light and heavy attacks can be combined to achieve a variety of combos, and the combination can restore armor to bring a higher margin for error. There is nothing new about the remote and skill designs, and the composite buttons are relatively simple, and they are ready to go.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

The core gameplay of "Sword Star" is not offensive but defensive, and dodge/block can be said to be played out of flowers. The dodge system can be divided into three scenarios:

1. There is a blue light reminder for enemy attacks, you must see the right time to push the joystick forward and press dodge. At this point, you will instantly go behind the enemy, and this is where the opportunity to go all out will come.

2. If the enemy attack has a purple light reminder, you need to pull the joystick back and press the dodge button. At this point, they will break their moves and repel the enemy, and they will often be able to continue the pursuit.

3. If the enemy's attack has a yellow light reminder, you need to use the position to ensure the judgment range, and then press dodge. When the timing is right to achieve the perfect dodge, there will be a slow-down camera, at which point you can press and hold the attack button to chase directly.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

The block system is more about dealing with normal attacks and reducing damage, of course, perfect block also has many derivative actions and will increase skill slots, and it is naturally easier to hit high damage when you release more skills.

At the same time, a successful block will also consume the enemy's stance slot, and after several times of emptying the stance, the enemy will enter a state of exhaustion, at which point the enemy will release an execution attack when it is close. Although it can't be killed in seconds, the damage is very considerable, and the blood-spattered animation is also worth savoring~

Overall, there isn't much innovation in Sword Star's combat system, but with a stable frame rate, it doesn't seem like there's anything wrong with being decent. Slow motion instantaneous after perfect dodge, the "iron" fun of the blocking system, simple combo connection and one-button trigger skills, ensure that novice friends will not encounter too high a threshold, and the gods can play gorgeous blockbusters, looking forward to seeing your wonderful performance in the official version!

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

>>> RPG development elements and game difficulty curve are simple and easy to understand, but the depth is ......

The RPG development elements of "Sword Star" are not complicated, weapon upgrades, equipment matching, plug-in selection, skill additions and that's it, as long as you try it quickly, you will understand what each system is.

The demo version restricts the direction of skill addition, and you can't even unlock double jumps, so the content you can experience is relatively limited. However, it can be roughly seen that the gameplay construction is relatively fixed, and it is bound to become a bucket-type character in the later stage, and all aspects of ability will be comprehensive.

The only thing worth noting is that the auxiliary spine almost determines the construction direction of the gameplay genre, which can be roughly divided into three categories: combo attack/damage reduction defense/block dodge, and you can choose according to your preferences in the early stage.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

The demo map doesn't show too much difficulty, but the common elements such as climbing, diving, jumping, and swinging are all available, and the playability and freshness are still quite good.

It's a pity that the exploration elements are not very rich, and most of the forks in the road only have a few mobs and a treasure chest at the end. The shortcut design is also relatively simple, and it can be unlocked by pushing forward. I don't have any complaints about this set of level-style maps, but there are still two things I want to complain about.

First, the development team placed a number of "corner kills", which were not fatal but really scary. Pressing the touchpad allows you to see through the walls to see through the enemies and chests, so it's hard not to press the touchpad too often and slow down your progress.

Second, some treasure chests and doors need to enter a password when they are opened, and it is not difficult to obtain a password. But then I had to type them one by one when I came to the door, and even if I could press the prompt to display the letters, I still didn't think it was necessary......

In a word, the overall exploration of the map is not very difficult, and I can't find any fatal injuries by finding faults, but there are a lot of troubles, and I can only evaluate it as decent and lackluster.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?

>>>结语

Institutions in various countries have rated the game "Sword Star" quite highly, but it is still a serious work in the "watch world". The heroine and a group of beautiful characters are likely to become the new cyber bodhisattvas, but unfortunately the enemy and boss design are a little monotonous and repetitive, so I can only say that fortunately, the optimization is good, and the frame rate is stable to ensure that you don't go to jail when playing.

Although the combat part of ARPG is not innovative, the defense-centered gameplay is remarkable, dodge and block have been developed to create new fun, I believe that all kinds of bosses will be able to dodge left and right to play gorgeous blockbusters, and the simple combos and skills on the offensive end ensure that new players can also experience the fun of action.

The game has a lot of growth elements, and common designs such as skill points and weapon upgrades are not difficult to get started. The exploration process is full of swinging, climbing, and diving, and the freshness is guaranteed. Unfortunately, the map design is relatively simple, and the forks in the road often only have reward chests.

In general,The sense of blow and gameplay of the ARPG part of this work are above the average,Friends who like action battles don't have to worry about "selling dog meat on the head of a sheep",If you want to master all kinds of defense methods, you really have to practice and study for a period of time,The fun of fighting is endless~ If you are running for the "greasy sister" into the pit, the game not only provides high-quality modeling and vertical painting, but also has a large number of costumes waiting to be unlocked in the process, which can definitely satisfy the visual feast.

Stellar Blade will be released on PS5 on April 26.

Putting aside the publicity gimmick of "greasy sister", is "Sword Star" worth buying as an ARPG?