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Konoha created a fixed style of play between the pillars, mainly because the four-bean wood people are strong, and it will be difficult to play if they can't get the rhythm

author:App小胖子

The skill mechanism of Konoha to create the Thousand Hand Pillars is relatively simple, and there is not much room for development, which is basically the strength that is supported by the Wood Man technique after the four beans. But relying on this alone, the strength of Konoha to create a Thousand Hands Pillar is not low, which shows how strong the moving Damage Reduction Vajra Body is, and it is also a relatively slow Wooden Man Technique, only four seconds. If you only look at the overall performance, Konoha may not be as good as the Nine Lamas Naruto and Eternal Sasuke, but in some scenes, Konoha is more inexplicable when he creates a Thousand Hands Pillar.

Konoha created a fixed style of play between the pillars, mainly because the four-bean wood people are strong, and it will be difficult to play if they can't get the rhythm

At first, I thought that this ninja could be paired with the Chakra Secret Scroll, which allowed him to quickly open the Wooden Man Technique after four beans, but later found that the Wooden Man's Technique had a 20-second CD time, and I felt that the Chakra Secret Scroll was not so easy to use. Because if you don't get four beans at the beginning, you rely on Chakra to open the Wood Man Technique, which is at most a wave of rhythm, and the speed of damage is not too fast. And if you get four beans at the beginning, and the Wood Man technique has 20 seconds of CD time, it doesn't seem to be of much use for you to keep the chakra. At present, it may be more suitable for the Myojin Gate, which can control the overlord when you don't have skills, and can also be used with two skills to pull damage, and the CD time is also advantageous over Chakra.

Konoha created a fixed style of play between the pillars, mainly because the four-bean wood people are strong, and it will be difficult to play if they can't get the rhythm

Although I haven't recruited this ninja yet, I feel that this ninja pays more attention to the rhythm of the first wave through dozens of actual battles through the experience card. If you empty the skill and don't get four beans, and you just happen to be taken by the other party to get the first hand, there is only one bean in your hand after the stand-in, even if you get two beans in the next wave, it is also one bean short of opening the wooden man's technique, and in such a scenario, maybe using the Chakra Secret Scroll will have a good effect. Just look at the default skill between the thousand hand pillars created by Konoha , the first skill of the wooden dragon has a big forward swing, the second skill is faster, and it is a grab, which is basically the use of the second skill to grab and match the skill of the wooden dragon to quickly fill the bean. However, you can also remotely touch the prize, pull out the position to see if the other party is a stand-in, and grab it again if you don't have a stand-in.

Konoha created a fixed style of play between the pillars, mainly because the four-bean wood people are strong, and it will be difficult to play if they can't get the rhythm

Therefore, because of the overly strong wooden man technique of Konoha Founding Thousand Hands Pillar, it seemed more conventional before there were four beans. However, this setting is reasonable, and it can't make you strong in both forms. Now it's all saying that this ninja was made by Chiyo, and I've analyzed that Chiyo mentioned a similar plan in the live broadcast of the planning between the filthy earth pillars, but who will be realized in the end, it's uncertain for the time being. Compared to some ninjas who have completely let go, Konoha can at least see obvious restrictions in the Thousand Hands Pillar, and my personal opinion of this ninja is acceptable. And now it's just on the shelves.,There may be some poor information.,Many people don't know how to deal with it.,I once ran over and used the solution to break my wooden man's technique.。

Konoha created a fixed style of play between the pillars, mainly because the four-bean wood people are strong, and it will be difficult to play if they can't get the rhythm

Through the technique of Konoha to create a wooden figure such as Tsuruma, it is basically foreseeable that there is a high probability that there will be a similar movement in the future. In fact, the damage reduction effect of this wooden man's technique is already very close to that of Susa Nenghu, and it feels like it is more to prepare for a similar mechanism in the future. Originally, I didn't think that such a mechanic should have come out because it was a bit of a balance breaker, but now it seems that as long as you plan and want to do it, there is basically nothing impossible. Maybe it's because many of the mechanisms are too limited to make too bright effects, so they simply implement what they once almost didn't dare to do.

Konoha created a fixed style of play between the pillars, mainly because the four-bean wood people are strong, and it will be difficult to play if they can't get the rhythm

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