On January 29, CO released its 10th weekly work progress. The CEO first stated that it is the norm for CO to combine game version updates with patch releases, so after the next release of patch 1.0.19, future fixes will be released along with the game version update, and the next game update will be mod support in March. The CEO then introduced the game's workflow and the fixes for version 1.0.19, including land price improvements, parking space search, incinerator power balance, traffic jams at the freight train station, increased secondary school enrollment, performance improvements, and crash fixes. Finally, the CEO said that after the release of version 1.0.19, the CEO will pause the weekly work progress release and come back when the game patch or version content is updated.
According to the CEO, CO generally tries to combine game version updates with patch releases, and only releases bug fixes separately if there is no suitable version to wait for. At the same time as the DLC was released in Cities Skylines 1, the game would also launch related free updates, and this is what the CEO was referring to, which will continue in Cities Skylines 2. The CEO called it a great way to offer some cool features and improvements to all players, strengthen the base game, and make certain features a part of it, while paid content expands on these new features and allows CO to continue developing the game. The first example of this approach is After Dark, where the free update adds a day-night cycle for all players, and the DLC itself has nightlife-specific content and features.
After the game's release last October, CO picked up the pace of work to fix as many as possible. Tinkering with the game so often does require resources, so the CEO decided to focus on bigger additions and more impactful updates in the future. (Now you realize that bugs can never be fixed, and keeping fixing bugs will affect you to think about how to make DLC to make money, right) Therefore, the upcoming patch 1.0.19 is currently the last "standalone" bug fix, and the next bug fix will be released at the same time as the mod support update for the game.
Secondly, the CEO introduced the workflow of CO. We have a list of issues reported from players, QA, and CO teams. The severity of these issues is sorted according to their severity and the time it takes to implement them, so that the CO can make as many improvements to the game as possible with the time and resources available. In practice, the bug fix process starts with a fixed version so that developers don't commit any changes to it anymore. The build goes through at least one QA round, where the listed issues are verified as fixed or still occurring, and any new issues that arise are reported. Any outstanding issues will be resolved, and then the new version after the fix continues into QA until the issues are fixed. This step usually takes less than a week, but it can take longer, depending on the issues found and how quickly they can be fixed. After the developer is satisfied with the new version, the game is sent to the publisher for review, including submitting content to each platform, and setting up patches to prepare for release to the public. This can take anywhere from a few days to a few weeks, depending on the size and content of the patch. Releases are always targeted, so it doesn't come before the weekend, just to make sure there's a team to check it out if anything goes wrong with the public release. (So I can't work overtime on weekends anyway) Meanwhile, the developers are working on the next version of the game.
Next, the CEO introduced the main content of the 1.0.19 version fix, and thanked all players for their comments and suggestions!
(1) Land value. The gameplay improvements are mainly focused on the value of the land:
- Land values will be affected by ground pollution. Ground pollution will slowly decrease and land value will increase at first, and when the pollution worsens, the land value will start to decline. But even if the land is heavily polluted, the value of the land will not drop to zero.
- The value of the land will increase according to the profitable value of the industrial company
The land value mechanic is likely to be enjoyed by more players in future updates, but more mechanics will be released in the future.
(It's really as good as it was said [tears] but CO is this going to redo the land price mechanism? It's better than the original)
(2) Improved the search for parking spaces. Anyone driving in a big city knows how tricky it can be! [Petrified]
(3) The incinerator plant did some balancing work, as furnace upgrades to build additional incinerators would cause it to produce less electricity, which was the opposite of what it should be. (Is there any discovery of this?Comment on [think])
(4) And some adjustments have been made to the resources to avoid traffic congestion at the freight station. (If this stubborn disease can really be solved, it will be really good [laughs])
(5) Adolescents are then given proper care because adolescents and children need to balance their birth rates, and now more and more adolescents are entering secondary schools for education. Think about the children!(Finally considering the misery of the children working after graduating from elementary school [tears])
(6) There is no patch that does not focus on performance. The game optimizes shadow culling, path-finding scheduling (especially for faster and more stable performance in very large cities), increases cooldowns to avoid over-querying education-seeking citizens when the city doesn't have enough schools, and reorders some rendering-related systems to reduce waiting in the main thread.
(7) Fixed an issue in the stats panel with multiple random crashes (e.g. crashes when selecting "Move in" to a home, after modifying a road with a citizen group in a certain state, and when modifying a sidewalk that is connected in a certain way) and adding some missing text and translations.
(This is just what this week's work report says, last week's work report also mentions other 1.0.19 updates!)
Finally, the CEO said that the developers of CO are fully focused on further improving City Skyline 2 after the release of patch 1.0.19. Actions speak louder than words, so the CEO will pause updating the weekly work progress report (in fact, the CEO is too lazy to write [cover his face]) and come back when we introduce the content of the next patch or release of the game. Stay tuned to my Little Black Box account for the latest updates!And don't forget to like, heart, favorite, and retweet![Small applause]
What do you think about the CO no longer updating the work progress on a weekly basis?
A. No, no, I don't look at it anyway
B. Still not better, all talking nonsense
C. It should be updated weekly to reflect the attitude of the work
Feel free to leave your options in the comments!