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The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

author:Slot point

I don't know if you have any impressions, which game has the most "dark" plot in the game you have played?

As we all know, almost all "post-apocalyptic" works in literature, film and television, and games will most likely have a "black and deep" appearance: the villains in it are not only numerous and divided into many factions, but there is basically no lower limit to what they can do.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

What's interesting is that although they are both villains, their status and style of acting are completely different - today, the author will take a recent popular apocalypse-themed mobile game "Wild Maze" as an example to briefly summarize the characteristics of several villains (without neutral forces) to see if it is in line with the human embodiment of "after the collapse of order" in everyone's imagination.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

In the world of Lost in the Wilds, the "core" is the culprit for the apocalypse - it seeps pollutants into the cracks in the ground, and the pollutants devour living things, forming a descendant called the "Wanderer", somewhat similar to the zombies.

These armies of wanderers are one of humanity's main enemies in the last days, and if humanity can work together, the end times may not come. Unfortunately, although it's natural for wanderers to attack people, the real danger still comes from humans themselves.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

If the contradiction between "nuclear" and human beings is unavoidable, then the following human villains are very annoying.

First of all, there are the gang of "bandits": after the town is attacked by wanderers, a group of thugs take advantage of the chaos to rise up, go around robbing and collecting protection money from ordinary people, as for the future?

It can be said that robbers are the most sophisticated villains after the end of the world, they are not only short-sighted, but also do not have a clear plan for the follow-up development, and are often the first to go offline.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

Slightly more advanced than the bandits are the opportunists who take advantage of the opportunity to dominate and enslave the weaker - in "Lost in the Wild City", the prisoner leader "Desmond" is a typical type of person: after the outbreak of the Wanderer Crisis, he helps the prison guards defend against attacks, and thus discovers his charisma and combat effectiveness.

Unfortunately, instead of using these powers in the right direction, he planned to kill the prison guards with the prisoners, occupy the entire prison, and then take civilians from nearby settlements as slaves, and became the leader of the entrenched side.

Compared to ordinary people, Desmond can undoubtedly be called a tough guy. Although they are more courageous than robbers and know how to use some resources, they are still only for their own selfish desires, so sooner or later they will be destroyed by their own atrocities.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

Finally, there is the "Natural Judgment" organization, they are an extreme environmental terrorist organization born in the last days - you should know that it is not a good thing to be stained with "extreme", such as the "Adventist" in Liu Cixin's science fiction book "The Three-Body Problem", and the "Natural Judgment" does conform to this stereotype.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

The group's members, mostly science fanatics and environmental fanatics, hold the "nuclear" as a treasure trove and believe that it will carry out the will of the planet. And in order to make humans pay more attention to environmental problems, they even deliberately introduced pollutants into the Hope Town area, which exacerbated the outbreak of the wanderer crisis.

Unlike other villains, who are all on their own, "Nature's Judgment" prides itself on being from the perspective of the earth, and they have been disappointed in human society in their past life experiences, so they are on the opposite side of humanity, which is really sad.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

It can be said that as a mobile game, the plot of "Lost in the Wilderness" portrays the villain quite well, and it also vividly reflects the humanity in the apocalypse.

Of course, for players, evaluating a game will naturally not only look at the plot and character design: and in terms of gameplay, this work is very clever to combine the apocalyptic theme with SLG gameplay, and made the first "crab-eating" game - the author thinks that he is familiar with all kinds of games, SLG was basically a historical war before, and there have been new science fiction works online in the past two years, but the doomsday theme is indeed the first time I have seen it.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

Not only that, "Lost in the Wild" also follows the most classic COK-like design, compared with other SLG games, this work will pay more attention to "growing construction gameplay" and "PVP gameplay between players".

Because of the strong social interaction, it is important for players to prioritize resources - we must ensure that we can form a circular chain that balances resource acquisition and consumption, which will determine whether or not we can continue to survive in the main battlefield "Hope Town".

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

In addition, this game also adopts a novel vertical screen design, which is perfectly adapted to mobile games. Paired with live-action art, Wild Roads is undoubtedly very close to the player in terms of creating a sense of post-apocalyptic immersion and realistic details - in addition to these, the various decisions players make in the story of this game are also crucial: whether to seek out other investigators, whether to establish friendships with NPC forces, etc., these choices often affect our gameplay experience.

It is not difficult to see that compared to the audiobook-style "watching the plot" of regular games, it is still the "playing plot" of "Lost in the Wild" that is more attractive.

The new sci-fi work "Lost in the Wilderness" interprets human nature under the apocalypse and opens the public beta reservation

Finally, the open beta of "Lost in the Wild" will officially start on February 8, and the pre-registration activity is currently in full swing. If you are also interested in games with this theme, then hurry up to participate in the pre-registration and win the rich rewards after the launch~