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At present, there is a bug in the talent of good doctors, and I don't know if it will be fixed when it is updated, after all, the plan is about adjustment, not fixing bugs.
[January 31 Update --- Summary Summary]
1: Optimization of battle reports and building abandonment
2: Returning server adjustments and large-span adjustments
3: Fixed the bug of the alien class
4: You can use a loli gun to fight SP Ma Chao
Look at the image above: It is the unit with the highest strength, applying a counterattack effect with a 145% damage rate.
Dong Bai: Enemy barrier + alien
Gan Ning: The three armies + all moves
It can brush up to 60% probability to trigger 156% damage rate, and with the tactics of the three armies and the crowd, the counterattack effect will be very stable.
[Last optimization at the end of the year]
Item 1:
The optimization of the siege report is indeed necessary, and it is very troublesome to check the siege report now.
Item 4:
In the past, I accidentally clicked on the wrong building, and I couldn't demolish it for a few hours, but now I can just give it up, which is a good optimization.
Item 6:
In the past, someone was transferred to Season 4 through the "Return Server", but now they can only skip to the script of more than Season 7, which is a good protection for players who have just entered the PK season.
[Adjustment of Tongguan script]
4: Optimized the description of alien troops
5: Alien "Good Doctor" talent adjustment
Optimized the description, Huaxi guess is to optimize the description of the "Taoyuan Tie" talent.
Current description: 6 turns, 60% chance of all allies getting 1 defense.
Current Effect: Resist for 6 turns, but there is a chance that the defense will not take effect.
The guess modification describes that 100% of the sixth turn is blocked, and there is a 60% chance of defending against enemy damage.
If the planning is not to modify the description of "Taoyuan", it is a BUG.
【Bug of Good Doctor Talent】
There is a 30% chance of triggering the shield, but in the actual battle, Hanaki has observed more than 100 rounds of battles, and none of them have triggered the shield effect.
[Specific manifestations of bugs]
Look at the picture above: Hua Xi practiced an interracial battle method of "2 healing".
Then I fought 20 battles in the "Trial", observed the trigger probability of the good doctor in the first four rounds, observed more than 100 rounds, and did not trigger the resistance effect once.
Conclusion: At present, the defense of good doctors is not implemented.
The plan said to "adjust" the good doctor's tactics, and I don't know if it will fix this bug.
If this bug is not fixed after the update, it is recommended not to play good doctor in the near future, and to play with other talents, and wait for the plan to be fixed after the New Year.
If it's fixed, it's ready to play.
Current Good Doctor Talents:
When healed by an alien class, there is a 30% chance of gaining a Defense.
Modified Good Doctor Talents:
The first time you are healed by an alien class, there is a 30% chance that you will be defended once.
【Differences】
Previously, you could farm 3 entries to increase the probability of resistance.
Entry 1: Heal 20% of all our troops
Entry 2: 30% healing rate for 2 members of our army
Entry 3: Heal 1 person against our army with a 60% healing rate
In this case, it is equivalent to 6 judgments, and although it is a 30% probability decision, the probability is still very high.
After the change: only 1-3 times.
Suggestions for flower mats:
Brush the entry that heals all 3 people in our army 1 time,
Don't swipe the effect of healing 1 member of our army.
Only the first heal takes effect, and farming a 3-person shield is the most cost-effective.
Maybe there are still some bugs in the game, but the planning hasn't been discovered yet, so there is no hint of a fix in the announcement.