Sony's first-party studio, Naughty Dog, has announced that it will stop the development of The Last of Us multiplayer online game. The just-in-time (GaaS) game was said to have affected the studio's resource allocation. The team decided to continue working on the single-player narrative game that they do best.
Subsequently, related topics also appeared on the American Twitter trend, and netizens talked about it.
One player said: "Although it was late, at least Naughty Dog stepped on the brakes of TLOU Online." Hopefully, they'll focus their resources on what they're good at: a massive single-player narrative adventure game. I hope this will make room for new IPs. ”
However, some players complained to Naughty Dog, saying, "Naughty Dog can't make anything new." ”
Another player said: "Although it is not what I expected, for those who have been expecting, the cancellation of TLOU Online is terrible." It may be a blot on Naughty Dog's image, but at the very least, it's a cautionary tale about developers announcing projects too soon (and hyping up awards shows). ”