LOL Assassin about to overhaul? The designers share ideas for the change: change the assassin to a continuous output hero
With the update of the version, the annual overhaul is getting closer and closer. Up to now, the designer has revealed in advance a considerable number of changes that will be implemented in the future, such as the second durability update, the deletion of the mythical equipment system, the overall reduction of damage, and so on. Not long ago, the designer shared some of his thoughts on the changes in the new version, this time mainly related to Assassin Heroes.

At present, these contents are only an idea of the designer, there is a possibility of change, but it has not yet been implemented, and the designer wants to balance the Assassin Heroes in all aspects.
The first is that the designer wants to adjust the growth curve of the assassin hero, the designer believes that the assassin hero is very strong in the early stage of the game, but not too strong, otherwise other heroes will not have the game experience, in the eyes of the designer, the assassin is a pure early hero. If a Chiana can start 3-0, Chiana is basically unstoppable. Nakano is already two of the most critical positions in this game, and now the appearance rate of assassins in these two positions has become higher and higher.
So the designers hope that the growth curve of Assassin Heroes can be adjusted to: the early curve is slightly above average but not very strong→ the mid-term ability is stronger→ the later ability is weak but not very weak. Moreover, the designers also said that the early performance of different segmented Assassin Heroes is very different, and high-segment Assassins tend to be weaker before level 6, but they can always be strong in average segmented Assassin Heroes, which is also something they need to consider.
The second is about the problem of skill rush, the designer hopes to adjust the output method of assassin heroes, simply put: to add skill rush to assassin equipment while reducing attack power, assassins no longer rely on the burst of one set of skills, but can hit several more sets of damage. The designer said that the advantage of this is that even the Assassin can provide a considerable part of the continuous output ability even in the headwind, and the Assassin can also avoid being helpless when the opponent is superior.
At the same time, the designers did not want the revised equipment to be unpopular, and although the burst damage would be reduced, it would not be greatly weakened, so that the assassin hero once again chose the bloodthirsty tomahawk. The designer thought that the equipment of the black cut was quite suitable for assassins, and it could be out or not. And at present, the designer has encountered an obvious problem, that is, robbery, this hero is the most special existence in the assassin now, especially when it comes to rapid skills.
The third is that the designers hope to adjust the damage source of the assassin hero, such as reducing the base damage and increasing the additional attack power bonus, so as to achieve the problem mentioned above to change the growth curve of the assassin.
To sum up, the designers hope to weaken the Assassin's dominance in the tailwind, increase the Assassin Hero's lower limit and later abilities, weaken the burst damage and increase the sustained output. Assassin Hero can play normally without killing in the early stage, and will not find this person in the later stage.
In general, the designer's idea looks pretty good, but if it is really changed, then the assassin is not an assassin. Today's assassins are high-risk and high-reward, and the designers immediately changed to AD to lose the blame. Although this is still only the designer's idea, it is uncertain whether it can really be changed. From the player's point of view, the change may still be relatively large, after all, the designers have thought so comprehensively, and it is also in line with their idea of reducing damage as a whole, and the designer is likely to try.