In "Minecraft", the update of the version also has many differences, some version updates are to optimize the gameplay, and some updates are to redo some key content, and even completely subvert, some biomes or dimensions of the previous old version.
4 major updates
Putting aside the 1.9 version of the end update, in the 2.0 version of Minecraft, the village, the nether, the ocean, and the cave have all undergone a major update, and each update has brought earth-shaking changes. For the village, it is undoubtedly a great change, allowing the villagers to have more flexible career options.
And the update of the Nether, not only let us have more powerful equipment, but also the addition of pig spirits, but also added a lot of fun, of course, the most interesting, or the "cave" update, from version 1.7 to version 1.17, spanning 10 major versions, in the end did not disappoint players. So which of these 4 major updates do you prefer?
How to increase productivity
In "Minecraft", many industrial modules, in fact, the purpose is very simple, in addition to being able to produce, some of their own modules, newly added content, the rest is "increase production", or achieve "automation". But in the original survival, these things are difficult to achieve.
If you want to be "lazy" in the original version and achieve some automation, you need upfront investment and a lot of time to research and build automation projects. Of course, it may be that you spend months setting up the automation and putting it into use, and the moment it is put into use, it will feel very cool!
When someone asks you, is Minecraft a horror game? You should not hesitate to tell him that mc has nothing to do with horror games, regardless of the style and gameplay, although Minecraft has the content of horror elements in other games, such as "zombies" and "skeletons", but it is really not a horror game.
Of course, MC-style horror is truly creepy. Although zombies and spiders are not terrifying, their calls are particularly eerie at night, coupled with "cave music", the sound of a pickaxe shattering, and the feeling of being suddenly attacked from behind by a monster, these elements are more frightening than ordinary horror games.
A leap of faith
When we see that there is a puddle of water at the bottom of the canyon, most of the small partners should jump down without hesitation, but this operation is actually very risky, because without calculation, and risk assessment, the probability will be directly falling, rather than jumping into the water.
Including when carrying out some dangerous operations, many old players seem bold, but in fact, they are still very careful, according to their own game experience, after calculation, they will choose to shoot. But for Mengxin, it is better to try to avoid this dangerous operation, otherwise it will really outweigh the loss.
Automation in the server
Automatic pumpkin fields, automatic watermelon fields, etc., these "automated farmfields" built by using pistons and detectors can actually be realized in the server. However, in many plug-in servers, high-frequency redstones are rejected, and once the frequency of redstone activity in a block is too high, it will be removed by the system, or even confiscated to protect the server.
So unless the player builds it himself, a personal server, without any plug-ins, try to avoid building too much automated farmland. Or find a way to avoid high-frequency redstone.