CrossFire is a game that has been in operation for 15 years since the launch of the national server in 2008
In the past 15 years, there have been many major changes in the line of fire, and many maps have been changed
Not to mention the game mode, there are big modes every year, and there are unpopular modes sinking every year
These models are also the best testimonies of CF in the past 15 years
I am here to take stock of the pattern that CF has disappeared in recent years
The first mode for CF to be removed is the bounty mode
The bounty model was similar to CS at the time, with a separate economic system
Because this mode gets GP points quickly, and there is also a chance to play with teammates' good guns
So at that time, a small number of people would play bounty mode instead of ordinary blasting
So why did the official remove the bounty model?
Simply put, someone grabbed packet data at that time
Change the gun purchased in the bounty mode to rare items such as gold AK, and then change the other non-bounty maps you want to play to the bounty mode
This led to some people using guns in the knife battle map, plus the blasting mode was the mainstream at that time
The official was busy developing biochemical mode, and did not have much energy to fix the bug of the bounty mode, so the official removed the bounty mode
Biochemical Swordsman mode is also the most fun in my opinion
This model, released in 2014, was favored by many players as soon as it was launched
Compared to the Terminator mode at that time, the human hero of the demon swordsman is not known how many times stronger than the Minions
The original Xiaohuang can be said to be a terminator who can show off death with two cuts
And the demon swordsman can slash and kill people when he enters, and squat in the corner when he retreats, which really greatly enhances the experience on the mercenary's side
In addition, the 14-year version of the Six Flame Dragons has not yet become popular, and a silver killer is enough to dominate the biochemical swordsman
This special gameplay makes this mode explosive as soon as it goes online
I have to say that at that time, even I was immersed in the killing effect of the demon swordsman
Unfortunately, the later ultimate biochemistry brings more and stronger terminators and ghost hunters, which are more attractive
And it also overlaps with the biochemical swordsman positioning, plus this mode is not very balanced for the biochemical ghost side, and the biochemical swordsman mode also declines
The one that has a similar fate to the biochemical swordsman mode is the shadow mode, which was also very popular when it was first launched
Perhaps as people slowly became less interested in ghost mode, shadow mode slowly disappeared from people's field of vision
There was also a biochemical ghost vs mercenary ghost mode launched at that time
But because this model seems to have been developed for the sake of development, it is extremely unbalanced
Both parties are armed with knives, your mercenary ghost will be infected if it is beaten, and the biochemical ghost can return blood after being stabbed more than a dozen
And the original map for this mode is flooded ruins
This picture has a lot of water areas, and if the ghost walks on it, it will have a watermark, which makes this pattern very unbalanced
The subsequent mode was also beaten into the cold for this reason, and it was deleted after a long time
Next are the two brothers and brothers, the Extreme Blast mode and the Extreme Bombardment mode
Both modes are adapted from the Blast mode
Let's talk about the extreme blasting mode, this mode is literally, very fast blasting mode
It is simply a mode where the map is small, and there is only one buried point, and the time per game is very small
Every lurker has a C4 on them, all of them can be packed, and this C4 takes 45 seconds to explode
To be reasonable, I didn't play this mode at all, and everyone preferred to play those classic blasting diagrams at that time
So much so that when I saw him take it down, I remembered that there was such a pattern
Extreme bombing mode is similar to this process
The model is divided into three zones, the Defender Zone, the Lurker Zone and the Neutral Zone
The neutral zone has a GPS for the player to pick up, which is equivalent to C4 in the blast
All the player needs to do is pick up the GPS and go to the opposite side to drop the bag, and after the bag, directly call for bombing
Or 90 seconds after picking up the GPS, depending on the area the player is in, the lurker wins, if the defender is at home, then the lurker wins
Conversely, if in the house of the lurker, then the defender wins, in the neutral area it is a direct draw
And after being killed, it can be lifted up like eating chickens
The same is true for these two modes, although there are exclusive maps, but they are removed because there is nothing to play
At that time, when chicken eating was very popular, CrossFire, like all FPS at that time, also launched the chicken eating mode
When it first went online, there were quite a few people playing, and the map was quite large
But how to say, the gameplay of eating chicken has lost too many players in the past two years, and the CF chicken eating mode has also been removed because there are too few players
There is also a mode called spy mode, which can be described as untimely
He plays with a spy on both teams, and there are no bullets in the spy
Only by picking up an ammo pack, or picking up someone else's gun, can you kill the other person
If this model had been three or four years earlier, it would have exploded
So why do you say that, because after the release of spy mode, hero-level weapons can be said to be flying all over the sky
Hero-level weapons are set to not drop after being killed, which makes it possible for spies to find guns in a game
It is this problem that causes this mode to become a team battle
The number of subsequent players is too small, and CF officially deleted this mode on the grounds of classic clients
In addition to these takedown modes, CrossFire also has some rotation modes, that is, occasional online modes
Just like the unlimited firepower in League of Legends, it will be on the shelves after a while
For example, King Mode and Ocean War
This king mode is really fun, starting with individual competition, whoever can survive to the last can become the king
The king can then conduct two rounds of command, directing those who are not kings
King mode is still very interesting
There are competitive modes such as target shooting and flying saucers, as well as casual modes such as throwing bombs and throwing axes
There are also pairs of this kid-like game-like mode, which combines competition and entertainment, and is very challenging
Sheep and sheep war
It is another rotating entertainment mode of CF, which adds the gameplay of picking sheep on the basis of knife fighting
There are 7 types of sheep to pick up in the mode, and then each sheep has a different attribute bonus, and the last thing is to see who has the most sheep and the player who scores the most points wins
I especially like to start badly and then pick up the sheep that can turn someone who is higher than myself into a sheep
But in the end, it seemed that many people who killed could not win, so he began to remember the refresh point of the sheep, and then the dog scored
Every time I was very nervous at the last minute, I was afraid that someone would steal me to death, which was very, very exciting
In 15 years, CrossFire has gone through more than 100 versions of updates, large and small
From a simple marksmanship competition, it has become both entertaining and competitive
A while ago, I was chatting with a friend, and I said that the game CrossFire has been around for more than ten years, why is it still so popular, and there are still so many players
I feel like keeping the big mode updated is one of the elements, and players are always able to find new things to enjoy
Although the old fun mode was removed because no one was playing, the official will update the new gameplay soon
It keeps the player fresh, and that's what makes CrossFire's attraction come in
CrossFire has grown from five modes to more than 50 now
This model has a group of die-hard fans, that model has a group of die-hard fans, and the last big bunch of ten-year veterans appeared
This year is the 15th year of CF, and I remember when I first played CF when I was in elementary school
That would be a lot of people laughing at CF, because the propaganda slogan [300 million netizens playing CF] was quite crazy at that time
Some people say ah, this is the shootout dream of 300 million elementary school students
But now, 15 years later, the elementary school students of that year should also grow up
The feelings and emotions that this game can bring, sometimes it really can't be finished in one article
I don't know what grade you first played CF
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Brothers, see you in the next issue!