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Players are trying their best to make Starry Sky truly "seamless"

author:You Research Club
Players are trying their best to make Starry Sky truly "seamless"

In fact, "Starfield" really exists seamless space navigation.

How much players are looking forward to a free-to-explore, endlessly possible, cosmic mega-themed sandbox game, and how disappointed they have been lately.

Although producer Todd made it clear in an interview with IGN as early as June 2022 that the game does not allow players to travel seamlessly in space, and emphasized that "this is not actually important to players", from the various evaluations and reactions of players after the game's release, the conclusion can be completely opposite:

"Seamless and free space exploration, players think is important."

As long as you look through the experience evaluations of major media and players after the release of the game, you will find that "too frequent black screen" and "reading bar loading" and "cannot seamlessly explore the galaxy" must be the negative evaluation with the highest occurrence rate.

In the game, in addition to direct teleportation, if the player wants to sail from space to the actual planet, he must go through a long reading time, and when landing on a certain planet, the area that can be explored also has boundary restrictions.

Players are trying their best to make Starry Sky truly "seamless"

Someone has tested that they can reach the map boundary after running on the planet for 10 minutes

But even if Todd himself has given up on the seamless universe, many players full of exploration and curiosity still do not.

For example, in the forum, it was discovered that the use of spaceship scanners can achieve movement between planets without opening the map menu, which is not really seamless, but can improve the game experience to some extent.

Players are trying their best to make Starry Sky truly "seamless"

And today, some players have discovered another secret of the game - in fact, "Starfield" really has seamless space navigation.

As long as you use the console to unlock the speed limit of the spaceship and speed up the flow of time by 50 times, you will find that the spaceship can achieve planet-to-moon and even planet-to-planet navigation, and the planet in the background is not a texture, in fact, if the speed is fast enough, you can sail directly to any galaxy that appears in the screen.

Players are trying their best to make Starry Sky truly "seamless"

The B site UP master @BB-84 discovered this mechanism and shared the relevant modified code

In this sailing condition, which requires the use of consoles, players also find that it even follows the real-life gravitational slingshot effect - by flying around the planet, using its gravity to accelerate the aircraft, thereby saving fuel and increasing speed.

In the game, the ship only needs to fly around the planet once, and it can also achieve faster initial speed, so the game may have designed the space navigation part at the beginning, but it was later canceled for some reason.

Having discovered the underlying design of the game, some players are convinced that even if Todd doesn't implement these elements, those imaginative mod authors may be able to. Less than a few days after the game's release, there are already attempts to make a mod that "removes planetary boundaries" to make the game seamlessly explore the entire planet:

Players are trying their best to make Starry Sky truly "seamless"

Maybe it won't be long before something that Todd can't do, players full of space exploration spirit can really do.