It's been a month and a half since the last New Abyss update, and we've got the last issue of the Abyss at the end of the Meru version. This big version of Meru has gone through many tribulations along the way, from the first time we faced the grass chicken in 3.0, to getting used to the pain of the three swordsman, and then being tortured by the holy beast at the end of the version. While exploring the new 3.8 map, let's take a look at the Abyss in the last installment of the Meru version!
Abyss Overview: The overall difficulty of this issue of Abyss is relatively low, which is reduced compared to the previous version. The most significant change is that the Holy Remains Beast no longer appears, and the difficulty of clearing the level is believed to be reduced. In addition, the monster's HP is not so perverted, and the number of highly resistant monsters has also decreased. The only thing to note is that the last two rooms of the lower half of the 12th floor have certain requirements for training damage.
Saving summary: The first half is not recommended with a shield, for the group environment, water milk is most suitable; The second half requires attention to damage detection and survivability.
1. 12-1 analysis
Overview: The upper part is aimed at the shield position, and the water element is required to break the shield and gather monsters; The second half of the time is tight, and it is necessary to pay attention to survivability.
First half: The first wave is 10 small bleeding dogs, which are more numerous, but as long as they have the ability to gather monsters or output to groups, they should be able to solve quickly.
The second wave was two large bloody dogs and a Fire Abyss Apostle. Both the Big Bleeding Dog and the Fire Abyss Apostle can ignore their shields to deal damage, and it is difficult for the whole team to be knocked out without being knocked out for a long time. Therefore, we do not recommend supporting roles with shields, but choosing healing roles. It is recommended to use a replica of Heart Sea (or Barbara). In addition, the Fire Abyss Apostle has a 72-element shield and needs a water element to break the shield. It is recommended to carry the Heart Sea (or other water elemental characters). You can interrupt the action of the Fire Abyss Apostle by breaking the fire core released by the Apostle of Fire and drastically reduce the value of the elemental shield.
Second half: The first wave is three small matrices, which are more familiar monster combinations. As the first wave of monsters that appear and will not be refreshed later, we should have a good chance of winning. There is no need to break the character with the thunder element, but considering the domination matrix of the second half of 12-2, it doesn't hurt to bring it.
The second wave is two dragon lizard larvae, which are relatively simple. It is important to take care to drag them into corners to avoid them running around. This wave acts more as a transition between the first and third waves, output while preparing for the next wave.
The third wave is two Aquatic Hills Ranger and a Raichuchu King. This wave slightly tests the survivability of the team. King Raychu has powerful attack capabilities, and the small-bodied Water Walking Hill Ranger should not be underestimated. Once hit by the scythe, it deals 8,000-10,000 damage. On this level, characters with shields are a good choice, and it is recommended to use the Emperor. Other characters need to take care to stand in the corner as much as possible to avoid King Raichuchu jumping around.
II. 12-2 Analysis
Overview: The upper half requires shield breaking and survivability, and the lower half requires shield breaking and normal output.
First half: The first wave is the fire fools and clean water in the sand. Their HP is not high, but if they are not solved in time, it will be more time-consuming for the fools to deploy their shields. It is necessary to try to avoid being hung with the fire element and then being hit by the sand purified water to cause high evaporation damage. If there are characters that remove the elements attached to themselves, it is better to use them, such as Xingqiu, Xinhai, Barbara, etc.
The second wave is four Empty Shell Protodemons, which are aimed at shields and require some survivability. The empty shell of fire, ice, and water can deal high combination damage, but fortunately, the attack frequency is not high, so pay attention to less hanging elements.
Second half: This time I met an old friend ruling the matrix, and there is no need to say more. If the training is enough, you don't need to break the character with the thunder element. If you are worried about running out of time, it is still recommended to combine the thunder element and the grass element to cope with the intensification. Others are just like normal piling. As a boss with a fixed attack method, low attack frequency and simple mechanism, the domination matrix should be one of the few original demons who have entered the abyss many times but are rarely complained about by players. I believe that everyone has their own coping routine after facing it many times.
III. 12-3 Analysis
Overview: There are multiple halos in the upper part, which need to be avoided; The lower part needs to control blood volume and charge circulation.
Top Half: Almost every monster in the top half carries a realm/aura. Water Purification in the Sand comes with the Water Realm (the skill cooldown of the characters affected by it is greatly increased); Daytime thunder with a thunder halo (a V-shaped thunder matrix is generated every 12 seconds, and it is damaged by the thunder element when touching the thunder matrix); The Lady has a water aura (4 blisters spawn around the character every 12 seconds, and an additional 4 blisters when the character tries to escape). These aura realms are undoubtedly meant to interfere with the character's normal output, especially the water of lag. The best way to do this is to eliminate them with other elements, such as the character's own skills, or use the original demon's attacks. Otherwise, you can output the four original demons as normal targets.
Second half: This time you may see a dragon lizard into the abyss for the first time. After nearly a year and a half, the boss team up again
Return to the abyss. Apart from increasing the amount of HP to 1.6 million per animal, not much has changed.
First of all, it is necessary to mention their resurrection characteristics. That is, it is required that the interval between killing two bosses cannot exceed 10 seconds, otherwise the one who falls first will be revived with 50% HP. This requires the output of the team to be stable and have a certain group ability (considering the 12-2 dominance matrix, it is also necessary to have the ability to pair one), such as Lei Guo, Hu Xingzhong, and the radicalization team can cope well. In addition, the energy balls released by the Thunder Dragon Lizard have the ability to absorb energy, and if the character's energy is insufficient, the amount of health will be deducted. This can be avoided by paying attention to dodging, but if it is hit multiple times, it can seriously affect the loops and output of the party, so it is necessary to avoid being hit as much as possible.
According to the experience of the 2.5 Abyss, you can get close to the ice dragon lizard for output at the beginning, and then collect the fire thunder dragon lizard after the two merge. At this time, it should be noted that due to the output within the attack range of the boss, there will inevitably be a certain pressure of survival, so the character with shield is the best choice. Emperor is recommended. Other characters need to be careful to stand in the corner as much as possible to avoid the Thunder Dragon Lizard jumping around.
【Conclusion】
With this guide, I hope to help you successfully complete the last installment of Meru Abyss 3.8. The overall difficulty of this version of the Abyss is relatively low, and the planner may choose to compress the difficulty of the Abyss to ensure that players have more fun in the game. Good luck with the game! If you have any questions or need more help, please feel free to let me know. Finally, if you find this guide helpful, don't forget to like and bookmark it. Thank you so much for reading!