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"Gollum Monster": Collisions, stickers, three-minute games with simple fun

author:Rin Yuchen
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It is true that the art style born from the well-known artist Terada is undoubtedly one of the most eye-catching contents in the game, but after putting aside these external content, we can still see that this work still has a certain playability.

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

3v1! A dignified battle began

Maybe the story of the game is a little inexplicable, but in fact, the existence of monsters is still set in the world of "Gollum Monster", but due to the cute graphics of the cartoons in the game, the so-called monsters also look a little cute.

And when he came back to his senses, the four protagonists Okot, Snell, Todd, and Pilark had fallen into the encirclement of monsters, and we all knew that the so-called crisis in the context of the second dimension can basically be equated with opportunity.

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

Just when the protagonists were wondering how to get out of trouble, a strange creature with a cat's head and an octopus on its upper body and an octopus appeared in front of everyone, which gave everyone the weapon they dreamed of, with the power of special weapons, everyone can hit the undead as monsters and make them become souls.

Placing your soul in the soul chest in the center of the map can lead to victory (escape), which is the goal of in-game victory.

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

The in-game tutorial only teaches the player basic actions such as moving, running, jumping, kicking and the goal of winning in each round, but in fact, we can see the real gameplay in the game after completing the tutorial.

"Gollum Monster" is actually a 3v1 asymmetric competitive game, from this point of view, the core of this work is actually the same as the famous "Dawn Kills the Chicken", if only look at the nature of the game, this work is indeed classified with this game, but in the gameplay and various content of this work is not closer to difficult, hardcore and other terms, but this work is mainly a lightweight, fast casual game.

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

First of all, the game duration in this game is only three minutes, what is the concept of three minutes of time?

Three minutes is simply an efficient game, and the victory and defeat of players and the victory and defeat of monsters can be seen very quickly, so under the three-minute time limit, even the skills of veteran players and novice players will not open too much of a gap, and each player's operating space is very limited in such a short time.

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

And the victory conditions of both the nemesis and the monster are also very simple and straightforward, what the nemesis has to do is to defeat the undead generated in the field within the specified time and obtain their souls and place them in the area in the center of the map, after placing a certain number of souls, the nemesis side can win, and after the time is over, the nemesis side does not collect the specified number of souls, then the monster side will naturally win.

Therefore, as long as the monster chases the three players as much as possible to prevent them from collecting and completing the soul, it can win without suspense.

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

Here it should be said that although the game gives a 3v1 combat method, in fact, the strength of the monsters in the game is significantly stronger than the nemesis by several notches. The skill effects, cooldown CDs, and damage are all outbursting, and if the monster keeps chasing a player and the player doesn't "slip away", then the end is absolutely unsuspenseful.

However, from another point of view, if the difficulty in the game is only low to no difficulty and a monster has to face three nemesis opponents, then the whole battle is indeed without suspense and meaning, so properly strengthening the strength of the monster itself has become a "necessary means".

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

Next, let's talk about the problem in the game, a well-worn problem is the problem of network disconnection, but after a period of time in the release of this work, although this problem has not been completely solved, it has been significantly improved, and the network problem is actually some metaphysical factors.

There is also the kicking effect in the game is really not much, each character's short legs really make the player feel a sense of powerlessness, although the effect is quite outstanding, but obviously hit is a problem, gameplay hopes that the production team can not only be limited to "three minutes", since the game is mainly fast-paced and casual, then in the opposite direction can bring players a new experience?

"Gollum Monster": Collisions, stickers, three-minute games with simple fun

epilogue

The art style inherited from Mr. Terada can indeed be used to attract many players, including me, into the pit, and even the fast-paced gameplay in the game can give me a certain motivation to experience it. But the biggest problem of this game is that it is difficult to maintain, on the whole, players can experience most of the content and fun in a short period of time, which also makes the loss of the number of players seriously, I hope to launch more interesting content in the future!

"Gollum Monster": Collisions, stickers, three-minute games with simple fun