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There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

author:Ice Moon Saying

In recent years, the popularity of the Internet has led to the development of online games, and when the Internet brings entertainment and learning opportunities to teenagers, it also causes the problem of teenagers addicted to games.

To prevent teens from getting addicted to games, gaming companies have launched a series of anti-addiction systems. The anti-addiction system plays a certain role in the protection of the physical and mental health of adolescents and the operation of the online game industry.

The anti-addiction system refers to the use of special technical means, that is, through real-name authentication and game time restrictions to achieve the management of teenagers' play time.

Through real-name authentication, bind identity information, monitor the time minors play games, and when the cumulative games reach a certain time, the game operator will automatically suspend the games currently played by minors, so as to achieve the purpose of preventing minors from indulging in games.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

However, when the anti-addiction system is not foolproof, when there are loopholes in real-name authentication, how to improve the anti-addiction system?

This article will explore this issue from a legal perspective.

I. Loopholes and challenges of real-name authentication

Regulatory issues for real-name authentication

There are big loopholes in the supervision of real-name verification, and the state issued the Notice on Preventing Minors from Indulging in Online Games, but most game companies take advantage of the legal loopholes to weaken the supervision of the real-name system, and the authentication method is single, as long as you enter the name and ID number of an adult, you can log in directly.

Most minors choose to log in with the ID cards of their parents or other elders in the family. This also shows that there are big regulatory problems in the real-name authentication of game companies. What's more, if the authentication name does not match the ID number, it can also be authenticated by the game.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

Rent a number to buy an account

With the introduction of national policies, the anti-addiction system for minors has been strictly monitored, and at the same time, many improper trading activities have been bred, such as rental number business.

Although e-commerce platforms will indicate "minors are prohibited from trading" when conducting "game account transactions", they will not ask and verify their identities when actually making purchases.

Therefore, minors only need to buy a game account on an e-commerce platform and use an adult's ID number when making a purchase. This is also a big loophole that exploits real-name authentication.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

Technicians specialize in cracking

Although game companies have set up real-name authentication, there are also many gray industries that help crack anti-addiction systems. They use technical means, such as changing the minor's ID card to an adult's or stealing other people's identity information, etc. to help minors crack the anti-addiction system. This also reflects the privacy issue of personal information protection from the side.

Is the identity information of real-name authentication well protected? Is the real-name authentication service provider reliable and secure? This is a question we need to think about when filling out information online.

Second, the current situation of the game anti-addiction system

At present, in order to retain customers, many game companies have simplified the steps of real-name authentication, using a monotonous form of authentication, just fill in the name and ID number to log in. This practice creates a vulnerability in real-name authentication for the game.

And there are still many problems in the existing anti-addiction system, such as: Can the object of the anti-addiction system be accurately implemented to minors? Is the anti-addiction system set the age stage, game time and control method reasonable? Wait. These issues still need to be explored and resolved.

3. Measures to improve the anti-addiction system of games

The anti-addiction system not only relies on technical improvements, but also requires the cooperation of relevant departments, enterprises, schools, parents and other aspects. The Internet is a field with rapid update and iteration, and it is necessary to better help teenagers grow up healthily through the joint efforts of many parties.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

Strengthen real-name authentication mechanisms

First of all, it is necessary to improve the real-name authentication technology, avoid the use of a single authentication method, and add face recognition, SMS verification code, mobile phone number and other methods to more accurately implement personal information from multiple aspects, increase information verification and security, and implement real-name authentication to real-person authentication. Second, strengthen the supervision of real-name authentication service providers, and do not let them exploit loopholes in the law.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

Strengthen the protection of personal information

Enterprises should adopt more advanced privacy protection technologies to prevent information leakage and ensure the security and confidentiality of personal information. At the national level, relevant laws and regulations should be formulated to protect the privacy of children's personal information.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

Education and awareness-raising

"Home-school cooperation" has always been an indispensable link in the growth of teenagers, and the companionship of parents and the education of teachers can reduce the situation of teenagers addicted to games to a certain extent. The state should strengthen education and publicity on the prevention of addiction to games for parents and schools.

In the growth education of adolescents, parents' guidance and role models are crucial, parents should perform online education duties, regulate teenagers' online behavior, and at the same time cultivate their own good Internet habits to avoid bad examples to children.

Internet literacy education in schools is even more indispensable. Schools should guide students to improve their various abilities such as obtaining and identifying online information, and cultivate the ability and literacy necessary for young people to acquire knowledge and cultivate skills in the Internet era.

There are loopholes in real-name authentication, how to improve the game anti-addiction system, and how to protect minors?

Multi-level anti-addiction measures

Anti-addiction systems should be more rationalized in setting game duration limits and break time regulations, and virtual reward and achievement systems can also be introduced within games to encourage moderate play.

See the audience friends here, do you have any better suggestions for the improvement of the anti-addiction system? Everyone is welcome to discuss together

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