Inner Ashes is a first-person walking simulation narrative adventure game produced by Calathea Game Studio and published by Inner Ashes. In this game, players will play as Henry, a forest guard diagnosed with early-onset Alzheimer's, and you must find out from your mind why his only daughter, Enid, disappeared from his life.
The gameplay of this work is quite concise, follow the mission guide to interact with a series of various items and then look at the plot to advance, the core mechanism is still walking simulation and narrative, the pattern patchwork behind each level progression is similar to Tetris building blocks, and the overall difficulty is not high. But from the compelling storytelling to the stunning visuals, every aspect of the game has been crafted with great care.
Aside from the gameplay content of the external framework, the author believes that this work brings players a kind of empathy and introspective experience, and deepens the player's cognition of Alzheimer's disease, for the protagonist, its mechanism is inspired by the real treatment method, this work presents a unique, immersive experience; For players, the perfect blend of story, game, and art makes it a truly memorable journey, so I highly recommend it to anyone looking for a profound and memorable gaming experience.
The only drawback of this work is that there is no graphic setting option, the whole process of locking thirty frames to play is simply not too dizzy, if it is a player who has some halo 3D and first person is not very recommended to start, in addition, the author is more puzzled that the demo video does not look like it is locked thirty frames, I don't know why the actual play is locked frames, there is no corresponding patch to solve the problem, and the author does not know whether other players also step on the pit, in short, I hope that the production team can give corresponding solutions in the future.
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Inner Ashes, 93.91rmb, supports Chinese
Text: Suite