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Prince of Persia: The Lost Crown developers: The core of the experience remains orthodox

author:3DM Game Network

After being announced at the previous and Summer Game Festival, Prince of Persia: The Lost Crown was not well received by many players. At today's (June 13) Ubisoft preview, the company once again showed more details about the game, while the developers also explained the design of the game. According to the developers, the team drew on their previous development experience in the Rayman series to create a compelling 2D platforming world, but they also assured that the game was a "true Prince of Persia game."

Prince of Persia: The Lost Crown developers: The core of the experience remains orthodox

As part of Ubisoft Preview 2023, during the presentation of the game, the developers explained that they borrowed from past development experience while providing content that will make players feel fresh and modern. Senior Producer Abdelhak Elguess said: "We really wanted to bring an action platformer that respects the DNA of the franchise brand from the beginning. ”

Prince of Persia: The Lost Crown was used by many developers to entertain the platform game Rayman series, including the critically acclaimed Rayman: Legends, as well as the mobile games Mini Rayman, Lehman Carnival Parkour and Rayman Adventure.

Prince of Persia: The Lost Crown developers: The core of the experience remains orthodox

Game Director Mounir Radi said: "Of course, this new title is ultra-modern and ultra-trendy. And I think it's a re-integration of two things: our expertise in platformers and our strong desire to make sure this is a Prince of Persian game. ”

Elguess adds: "Combat system, parkour, puzzle solving, story. We knew we could bring these experiences in 2D because of our experience with Rayman, but the core experience was still a Prince of Persia game. ”

Prince of Persia: The Lost Crown developers: The core of the experience remains orthodox

One of the features of the Prince of Persia franchise is its high difficulty, and according to Christophe Pic, Director of Game World, The Lost Crown won't be easy. "It's important to have some difficult platformers [in the market]," he says. ”

"We have level designers who are very good at creating platformers because they've worked on Rayman and similar games before, and we try to have unique game elements."

Prince of Persia: The Lost Crown developers: The core of the experience remains orthodox

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