laitimes

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

author:Rin Yuchen
Welcome to follow, get more game review information, start or not no longer hesitate ~ If you like it, you may wish to like it (๑•̀ᄇ•́)و✧

The twenty-year-old "Heaven and Earth" series of games finally ushered in its spiritual sequel, and I didn't have this ancient game because of my age, and now when I see this game released, I understand that this regret finally has a chance to make up for it.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

In fact, although this work appeared as a spiritual sequel, as early as 2021, a mobile game called "Heaven and Earth Tribulation: The Return of the Ghost City" has somewhat reminded some players of the year, but we all understand the limitations of mobile games, so what can really bring familiarity to players is this "Overlord Sky Cloud Record" produced by Mr. Ye Mingzhang.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

The wind from the past has finally blown to the present

Perhaps the sense of surprise that each player gets after experiencing this game is different, but as far as I am concerned, what surprises me the most is the "originality" of the game's internal plot.

First of all, we need to make it clear that although I affirmed the plot of this work, the plot of this work is actually more suitable for players who have experienced the "Heaven and Earth" series of games, not that players who have not experienced it before will have no feeling for the plot of this work, but that the text, details and many other places of this plot may really only be understood by players who have seen and experienced it.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

In fact, from the perspective of external factors, it was Mr. Ye, who participated in the production of the project, so there is still a "guarantee" content in the text plot; And this old gamer did not play abnormally in this work, the more distinctive feature is that although the protagonist in this work is from the countryside, but he speaks without losing his manners and proportions, how can a protagonist set to live in the mountains for a long time have such a talking temperament? This is naturally also Mr. Ye's writing skills.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

I believe that players who have carefully watched the plot of this work can feel that many character dialogues including the protagonists Shen Ziwei and Shen Zijun have a sense of déjà vu, and the plot development of such an overall style game is still very "magnificent".

Yes, it is magnificent, although the plot in the game once made me a little sleepy, but after advancing to a certain stage, we will suddenly find that the plot development in the game has come to a ups and downs and heart-wrenching rhythm, the familiar sense of rhythm in the past we can indeed find one by one in this work, and such a plot is naturally attributed to Mr. Ye's profound skills, and such a plot is naturally the "peach blossom source" that fans of the series have been seeking.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

Maybe careful players know that I didn't mention the actual performance effect of the plot above, I'm just talking about the game's text skills, I deliberately avoided the performance aspect of the plot to get here alone, the reason is that the game is really difficult to satisfy players in various performances including the plot, in a word, this work is still stuck in the appearance of ten years ago in the performance, and this is also a major aspect of the game that most dissuades new and old players, especially with the characteristics of the plot in the previous period, Therefore, there are not a few players who are dissuaded or even give bad reviews in the early stage.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

The arrival of Overlord Sword today is naturally a makeover to become a full-fledged 3D game, but the modeling level of this work is limited to the threshold of reaching 3D, and the modeling level of the game may really not need me to say more, which players can also feel simply in the preview of the store page.

Since the modeling is so, in the character action this work also inherited some shortcomings, the speed of movement is too slow, the character action single and stiff basically appear in this work, such modeling can be said to completely drag down the game's plot performance, and the player's comfort is that the level of character standing painting in the game is still online, in the world view of this game, the standing painting style of this work is still in line with the theme can be accepted by players.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

You can give back to the emotional players, but not just for the emotional players

As the title of this paragraph says, if the plot makes players feel a little charm from the past, then in terms of exploration and combat links, this game really tries to get as close to the "classic" as possible.

But the classic is good, but the other meaning of the classic is that it has been divorced from reality, and many of the designs of this work may not be familiar and accepted by many players now, after all, the players who have come to the present twenty years ago and are still playing are a minority, and the production team is facing more brand-new, new generation players.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

For the new generation of players, they may know where the classic is, but knowing it does not mean that they can understand the word classic, so some of the design content of the production team deliberately closer to the past is now only defined as the word old.

In such games, exploration has always been an essential content, and there is naturally a lot of additional content waiting for players to discover in this game, but before excavating it, we first need to find this content, the number of side lines in the game is not small, but I believe that there are few side lines in the game in the senses of most players, and the result is because the production team chose to hide most players and let players explore and discover by themselves.

There is no problem with this design, and it is normal for players to discover for themselves and encourage players to explore the game world, but the problem lies in the in-game guidance.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

In this process, players often inexplicably cause some side missions to fail when advancing the main quest, and the in-game process is actually that the player completes the side quest before advancing to a certain node in the main line so as not to cause it to fail. The production team can't say that the player didn't give any hints to the trigger for side quests, just that such hints are easy for players to ignore.

In-game side quests need us to talk to NPCs after the main story reaches a certain stage to obtain, if the player goes too early or too late to talk to NPCs will not get the task, which also leads to a lot of concerns for players in this work, because we don't know if the next step will cause a corner side line can not be triggered and lose important props or items, without looking at the strategy players in this work exploration link is indeed cautious.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

The in-game combat content also unsurprisingly inherits this "classic" meaning, the battle in this game adopts a half-turn mode, each character involved in the battle will launch an attack after the time bar is completed, compared to the traditional "you come and go" battle mode, the half-turn combat experience is indeed much better than before.

In this mode, the player's pace will be much faster, and it is good to say that when it is the enemy's turn to attack, and when it is the player's turn, there will be five characters in the back of our faction, which means that we need to make each character move in a limited time, and not only simple moves, but also according to the teammates to cooperate and attack the enemy's weaknesses.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes

The reaction time left for the player in the game is not enough, and even the UI prompts for selecting enemies are not obvious, which led me to fall into a situation of always being beaten in the early stage, and in the later stage, although this mode can indeed effectively mobilize the player's mental unity, it is too tense to fight.

epilogue

Frankly speaking, after throwing away the cloak of feelings, we will find that there are many shortcomings and problems in "Sword Sky Record", but after the experience, I can understand the original intention of the production team, they are just a group of old game people who want to "chase dreams" again, but when Nai moved the past experience to put it may not be understood by players, and because of technical power and other reasons, the game quality of this work should have gone to a higher level.

"Overlord Sword Sky Cloud Record": Time shifts and the world changes, and it is difficult to add new scenes to old wishes