laitimes

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

author:Student 952710086

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Hello everyone, the editor who loves to share game experience has brought you the latest information, are you happy? If you are interested, follow the editor to take a look at today's recommended lineup!

Hello Yanzu! Today, the Golden Shovel has been updated to version 3.10, and the new mode, the Matchless Battle Mode, has also been adjusted, and the bonds and some chess pieces have been adjusted. This issue summarizes the specific content of this version update for you!

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Fetter adjustment

Elite warriors

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Execution threshold: 15/30% ⇒15/33%

As a popular bond in the current version, the elite warrior has been strengthened in this adjustment, and the execution threshold of the four elite warriors has reached 33%, which brings huge benefits.

It is expected that the current version of the mecha elite, high-source elite, and ninety-five elite lineup will shine, but the elite lineup that is more difficult to form is very testing the operation techniques and luck of the archers, and it is very easy to cause a collapse when the eight people can't find Mord Caesar, and it is recommended to use other lineups in the early stage to transition or play when there is an elite warrior emblem and five fee kamod Caesar.

Phantom Team

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Phantom Team Attack and Spell Strength: 10/35/60 ⇒ 15/35/60

The Phantom Team is an unpopular fetter in the S8.5 season, although there are occasional Phantom lineups, but the win rate and the top four are relatively low, the reason is that the bonus of the fetters to the pawns is very limited, and the superimposed Phantom health is also very chicken in the later stage. Although this version has strengthened the Phantom Team, adding 5 attack power and magic power is not enough to change the environment, and the Phantom Team's cold bench still has to continue to sit.

Little genius

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Extra damage and damage reduction per piece of equipment for Little Genius: 4/9% ⇒ 4/8%

The small genius lineup has been weakened again, which is undoubtedly worse for the already difficult small genius lineup, but the small genius lineup is already very strong, so after the formation of the lineup, this weakening is not enough to completely eliminate the little genius lineup, and the genius Nar can still eat points after it is formed.

Hero adjustments

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Pinson

Skill Resistance Yield: 300/450/675% ⇒ 290/435/650%

This time weakens Pinson's skill damage, which has a greater impact on the Super Love Panson lineup, but it has not changed much to the environment, and Super Love Punchson can still be played, but Punchson's damage will be reduced compared to before.

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Delevingne

Mana: 70/140 ⇒ 70/130

Reducing the upper limit of Delevingne's mana, still can't change Delevingne can only become a mecha nutrients, for the mecha super Inde Levingne has some strengthening, but the impact is not much, since the hacker bond was changed from two units to three units triggered, the glory of mecha Delevingne is gone.

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Jax

Base damage for skills: 85/130/210 ⇒ 90/135/220

Jax's skill damage is boosted, with 1 and 2 stars boosting Jax by 5 points, and 3 stars by 10 points. For Jax, every bit of enhancement is precious, the current version of the high-bucket mecha Jax's upper score environment is not bad, but you must chase the three-star Jax to ensure that there are points, although the upper limit of the Jax lineup is not high in the later stage, there are some hard requirements for equipment, but it is still a good choice for some players who like to stabilize the score.

Rune adjustment

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Good things come in pairs II/III

Attack, Spell Strength, Armor and Resistance: 30/40 ⇒ 33/44

This enhancement will not change the priority of good things in pairs, not that the number of enhancements is too small, but the current version of the lineup suitable for good things in pairs is too few, unless it is used as an economic hex or played with double Kasha, but Kasha's appearance rate has plummeted since it was weakened.

Golden Shovel Battle: Detailed explanation 3.10 version update, elite warriors, Jax strengthened!

Nira - light yarn flying

Number of Friendly Forces under Immune Control: 5 ⇒ 6

Nira's light gauze ripple can cause six allies to ignore the control effect for 30 seconds. Both Star Guard and Duel lineups are greatly enhanced, allowing duels and Star Guard pieces to quickly stack attack speed or skills uncontrollably, and is a heroic rune comparable to the colorful Hex's blessing veil.