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Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

author:Solay who loves games

The development level reaches level 40, and after completing the balanced trial task, various relic dungeons can stably produce a golden relic weapon. I believe that many friends, like me, began to brush golden relics at this stage, whether it is to improve the current role, or to prepare for future characters and better relics. So the problem comes, because just contact, after brushing the golden relics, it is inevitable that there will be questions about which entries are worth strengthening and keeping, today I will explain to you from the two perspectives of the main entry and the adverb:

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

【Main Entry】

The first thing to be clear is that each position has its own main entry, except for the head and hand fixed health and attack power, and the other four positions will have three main entries: percentage attack/defense/health. The main terms specific to the torso, feet, plane ball, and connecting rope are shown in the figure, and which main terms are relatively worth keeping will be analyzed according to these four positions.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

Torso: Double Storm, Healing Bonus, Effect Hit. Needless to say, the main terms for healing bonuses and effect hits will only appear in the torso. Healing characters have a necessary healing bonus, and they can also be transitioned with health before they appear. Effect hits will increase the hit probability of character control and various debuff skills, such as March Seven's big move, Jepard's battle skills, Walter's battle skills and big moves, etc., characters with this type of skill can be considered to bring.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

Feet: speed, attack power. Speed bonuses will only appear in the legs, the importance of speed in turn-based is self-evident, such as the Immortal Boat of the Immortal, the Space Sealing Station, the Onvak of Life and the Principality of Thieves Talia These four two-piece sets, the second effect has speed requirements, most of the characters have to rely on entries to make up, so whether it is for auxiliary or output characters, you can consider leaving a pair of speed shoes. The second is the percentage of attack power required to output the character.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

Plane Ball: Seven attribute damage bonuses and attack power. It is recommended to keep at least one of each attribute bonus, after all, it will only appear in the plane ball. In addition to the attribute bonus, there are still quite a lot of damage increase methods in the Star Dome Railway, so the attack power output may be higher in some scenarios.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

Connecting Rope: Energy Recovery Efficiency, Attack Power, Break Special Attack. Energy recovery efficiency (referred to as charging) appears not only in the connecting rope, but also only in the main entry. Perhaps considering that the big moves of the characters in the Star Dome Railway do not have a CD, and can be released regardless of the order of action, the big moves are equivalent to very powerful resources, so they limit the way in which the relict can appear (and it is really difficult to come out). Therefore, the charging rope is more important, whether it is an auxiliary or an output role that relies on big moves, you can give priority to the charging rope.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

The second is the attack power required to output the character. Although the main entry for breaking the special attack will only appear in the connecting rope, the current version is not a high priority. Some friends may have a misunderstanding, breaking the special attack will improve the efficiency of breaking the shield. In fact, breaking the special attack has nothing to do with the efficiency of breaking the shield, it mainly improves the damage of the broken shield, as well as continuous damage such as weathering. It can be understood that breaking the special attack is the "elemental mastery" of the Star Dome Railway version, and the weathering burning electric laceration is the "drastic reaction".

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

The continuous damage flow in the current version is not strong, mainly because the system is not complete, and the characters with related mechanics are basically four-star, such as Sambo, Shiluwa, Esda, etc. In the future, it is estimated that it will improve a lot after the implementation of Kafka, but it is also a matter of the future, and I personally recommend that if the current version is a thief set's breaking special attack main entry, you can keep it, and the rest is not so important.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

【Adverb】

Compared to the main entry, the adverb entry has an exclusive effect resistance. The effect resistance is to reduce the hit probability of enemy debuffs and control skills, and some scenes have a miraculous effect. However, in general, the adverb entry is still the same as the main entry, and it is better to pursue speed, double storm, percentage attack power and effect hits.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

It should be noted that the highest value of the main adverb entry in the Star Dome Railway is lower than that of the original god, such as the double storm that everyone is more concerned about. The maximum value of the adverb entry critical hit chance is 19.44%, and the critical damage is 38.88%. If you follow the double storm score rule next door, the double storm in the Star Dome Railway with more than 30 points is quite good, more than 35 points can be regarded as a big graduation, more than 40 points need to bring its own double storm and four entries, and strengthen once not crooked and most of the maximum value, belongs to the ultimate relics that can not be met.

Star Dome Railway: Which artifact entries are worth strengthening and keeping? Note that charging only appears in the main entry

However, in the case of not many choices of early relics, it is not recommended that everyone pursue adverbs too much to lead to the use of all resources, and it is most important to ensure that the main entry is correct first, and the adverbs can be slowly brushed over time to improve.

【Summary】

The above analysis is aimed at the general use of entry selection, such as the priority of defense for survival roles, and the priority of health for healing roles, otherwise it may make some friends feel confused, and after reading it, they still don't know which entries to strengthen and leave behind. Hope to help everyone~