Blizzard National Service Whole Family Barrel Suspension Entry into the 86th day. Blizzard is currently in the midst of increasingly serious internal and external troubles. Since the national service ceased operations, Blizzard first implemented a strong last-place elimination system, and then sharply cut employee bonuses. Now it has been revealed that the top management is arbitrary and independent regardless of the designer's ideas, resulting in a large number of brain drain.
It seems that the closer to success Microsoft's acquisition of Activision Blizzard, the more Blizzard's top management becomes rotten.
The designer scolded Blizzard: the top is acting arbitrarily and there is a lot of brain drain, and they are ruining the company!
A World of Warcraft game designer named Adam@Glaxigrav tweeted a rant at Blizzard. He bluntly said that Blizzard is currently in a serious brain drain stage, because there are senior executives who completely ignore the opinions of the game director in charge and act arbitrarily. Since Blizzard has been promoting diversity and inclusion (DE&I), it should include diversity in thought, especially when there is data and financial support. And not as it is now, where the ideas of the people who actually do the game design are not given any attention.
The designer said that he didn't want to "fight", he just wanted to make games, he wanted to make more popular games that were loved by a wide range of players, like making better "Age of Dragons", like creating a better game experience for players. But at the moment, due to the loss of talent, Blizzard seems to have been unable to help him do everything he wants.
After Adam's tweet was sent, it triggered a large number of posts and replies, and another senior game designer of World of Warcraft also said:
"Forcing RTO (I don't know exactly what it means) has cost us some dearly, and will continue to cost us more in the coming months. It's a terrible, short-sighted, self-destructive policy that severely undermines our ability to deliver the games we want to make, and keeps players from playing what they love. ”
The designer said he himself has been working on World of Warcraft games for about a year and is not a spokesperson for the team. But he knows very well that he just wants to make great game content because that's his dream. He has been playing World of Warcraft since the vanilla era and has been working on World of Warcraft since version 9.1.5.
Most of Blizzard's designers actually love World of Warcraft, there's no doubt about that. With Blizzard's current low salary in the industry, those who can stay in the company are really true love fans, but the current Blizzard company is really a bit disappointing.
Blizzard without national service is really cooling, and the executives are also rotten, hoping that Microsoft's acquisition can bring a little new change.