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Text: Ink dye | Editor: Rin
Choose between two levels of difficulty
As a puzzle game, this game is different from other similar plot-oriented point-and-click puzzle games, and at the beginning of the new game, there are two game difficulties for players to choose from: casual mode and hard mode. These two modes Casual mode have a complete plot content, and players do not have to worry about the lack of plot deletion caused by different difficulties. However, although the decryption content in casual mode is also more interesting, its decrypted content has been cut and simplified, which is not difficult and challenging, suitable for players who only want to see the plot, do not want to spend too much mental thinking, and do not have a lot of time for decryption. In Hardmode, it has complete puzzle content and higher puzzle difficulty, which is suitable for players who want to challenge themselves and are keen to solve the game.
Overall, the decryption in the game is still somewhat difficult, even in casual mode, decrypting the content requires some thinking. The overall logical relationship of the game is still more reasonable, and the decryption link is indeed a link, although the main task bar of the game gives a series of mission objectives at various stages, but it is only a major goal of the player, and the process of achieving this goal requires the player to constantly explore in the game. The details of achieving the goal lie anywhere in the game scene, a sentence in a dialogue option with an NPC, an inconspicuous prop in the scene, some behavior that triggers the NPC's special actions, etc., which may hide the key to decryption.
In fact, if you just observe the details of the scene, it will not give the author a headache, and the real trouble for players lies in the combination of the following two points. First, the clues of the scene require a whole map of different scenes to run around to collect, unlike other simple point-and-click puzzle games, you only need to find the decryption content in that scene or in a nearby scene. Second, if a link is not decrypted, the goal is not achieved or the stage task is not achieved, then the subsequent decryption interaction scenario will not be triggered.
For example, if the player wants to find recipes from the bookshelf in the Doge's Mansion, he must first talk to the chef in the back kitchen of the dregs bar, trigger the chef's distressed dialogue about not knowing the recipes of the dishes at the Doge's Mansion, and then talk to the Governor to understand that the recipes have a backup before they can get the information of the recipes in the bookshelf, otherwise the player will not unlock these serial contents, and click directly on the bookshelf to get no recipe information. The combination of the two, coupled with the lack of detailed instructions on the tasks in the taskbar in the game, players can only rely on the memory and experience of exploring around, little by little to dig the key to decryption, which is the difficulty of game decryption.
The story may not be so beautiful
In order to return to Monkey Island to explore the secrets of Monkey Island, it may not be so simple, and the game faintly reveals the egoistic character of the protagonist. For example, the protagonist wants to use a mop to disguise himself as someone else to blend into the pirate ship of the mortal enemy, and the player needs to obtain a wood (stick on the mop) that is very suitable for mopping, and this wood is in the deepest part of the island forest, where greenery, birds, life, and scenery are pleasant, and all kinds of small animals in the forest gather here to live in harmony.
In order to mop the small wooden stick, the player only needs to use a knife to sawn off a large, thick, hard, and straight branch, however, the male protagonist sawed off a whole thick tree, only taking such a small section. Deep in the forest after obtaining the mop stick, there is a mess, and small animals are crying over the destruction of their homes. At this time, the male protagonist was still comforting himself, "I must have scared them when I was cutting wood, some animals are easily frightened", but he never suspected that it was because of his own reasons that caused the destruction of the home they relied on to survive, and he was the destroyer and invader.
Nonsensical spoof content
Various places in the game are full of nonsensical spoof content, and players will feel outrageous and have nonsensical fun when they see these exaggerated dialogues, operations, behaviors, etc. when they are playing.
In terms of the content of the prologue, the "scurvy dog meat skewers" sold in the butcher's shop are flies flying everywhere, the sanitary conditions are extremely poor, the key protagonist and his friends still think of this delicious, inexplicably thinking of the Southeast Asian side of the smelly meat full of maggots and carrion to make delicious food; When the player goes to the public toilet to find coins, the water flowing out of the toilet, sewer and water pipe is very disgusting, so the protagonist does not need to rummage in these places.
When the player has no money to buy meat skewers, the butcher is very dissatisfied with their attitude and speaks viciously, and then when he gives the butcher a fake coin found from the toilet, the butcher also bites with his mouth to see if it is real, and thinks about it; There was a bucket in which lay a very laid-back mouse, wearing sunglasses, holding a wine glass, and a piece of cheese next to it, lying down in the sun.
The player needs to pick up breadcrumbs on the ground to feed the ducks, but the couple next to them won't let them, so they ask the attendant to open the bamboo basket on the other side to check the content inside to attract attention, and then the player wants to see the contents of the bamboo basket but is told by the attendant "It's better not to know"; The male protagonist needs to spread ketchup on the dog meat skewers, and the result is that a piece of tomato sauce picked up on the ground is smeared on the meat skewers, and it will not feel dirty.
These are only part of the prologue, there are so many places to complain about, but it is also the fun of the game.
summary
"Return to Monkey Island", the plot direction of the click to decrypt the game, the overall quality is still very good. The decryption content is indeed logical and interlinked, but for some reasons, the decryption difficulty may be thought about even in casual mode. The art style of the game is very good, and I personally like this European and American style of hand-drawn works very much. As for the plot, because I have not played the previous work, I can only say that it is okay, and if I have seen the previous work, the plots will make up for each other and there will be a better experience.