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False fixes, Zhao Yun experience server passive still has bugs, the actual measurement tells you how much impact it has

author:A king at your fingertips

Hello everyone, I am at my fingertips, as a Zhao Yun player, it has been a long time since I saw this name in the experience service, many players like me, hope that Zhao Yun can return to a normal confrontation intensity, so I have been waiting for a strengthening, and in the experience suit on April 3 we finally saw this name, but it is not the same as we expected.

False fixes, Zhao Yun experience server passive still has bugs, the actual measurement tells you how much impact it has

Fixed the problem that Zhao Yun is passive under high-frequency damage abnormal, if I remember correctly, this bug should have been discovered by an up master, and this problem should have existed since Zhao Yun went online, but the planners themselves have never found it, but after all, it is a negative problem, and the fix is still helpful to Zhao Yun's own strength.

How does this problem manifest itself?

False fixes, Zhao Yun experience server passive still has bugs, the actual measurement tells you how much impact it has

When Zhao Yun instantly receives multiple periods of damage, the passive does not take effect, according to the description of the up master, this time is 0.2 seconds, in other words, 0.2 seconds to detect a health bar to change the value of the injury-free, but if the damage is hit at the same time in these 0.2 seconds, then this injury-free will not take effect.

Like Mulan's 11 Silent Kill, Yao's Enhanced 123, Charlotte's 2 are all instantaneous high-frequency damage, in addition, do you think that it is only a simple single-skill multi-stage damage that has an impact? No, for example, multiple heroes attacking at the same time, or overlapping skills and general attacks can trigger this problem.

For example, the lightning chain damage of the lightning dagger instantaneously, and another general attack may enjoy a numerical damage-free effect on Zhao Yun.

This low damage output has a lower impact on damage-free changes, but some extremely high-damage skills will have a greater impact on themselves.

False fixes, Zhao Yun experience server passive still has bugs, the actual measurement tells you how much impact it has

For example, some explosive mages, like Xiao Qiao's fan back and forth damage is extremely high, but if the second stage eats injury-free, it will offset part of it, or like the 23 instantaneous fire dance, if it does not take effect, it is equivalent to instant passive invalidity.

The experience suit is repaired?

False fixes, Zhao Yun experience server passive still has bugs, the actual measurement tells you how much impact it has

I updated the experience suit with an expectant attitude, and found that it was different from what I thought, the instant damage hit the body or the same damage, and I tried it with Yao, so it is possible that this problem has not been implemented, and such problems have appeared many times in the past, there are announcements, no implementation, maybe the next update will be on the shelves by the way.

If this problem is fixed, will it have a big impact on Zhao Yun?

Although this problem will reduce Zhao Yun's frankness, but from the perspective of a Zhao Yun player, the trigger conditions are quite harsh, so there will be an impact, but the impact will not be great, let alone reach a 1% increase in the win rate, compared to the current strength of Zhao Yun, this "strengthening" is tantamount to a drop in the bucket.

Because of Zhao Yun's weakness, openness is only a small part of the problem, and the lack of output is the most important place to change, either let me have a set of skills to kill the back row, or give me a seven-in-seven-out skill mechanism, but now it seems that Zhao Yun is much worse.

Zhao Yun data situation

False fixes, Zhao Yun experience server passive still has bugs, the actual measurement tells you how much impact it has

According to the data on April 3, the win rate is as weak as ever, and it may be acceptable in the full segment, but from the middle segment of the net continues to decline, originally in the top game Zhao Yun is still a good complement field, the win rate is not high, but it is not only 42%.

So Zhao Yun is now worse than just this passive, but a substantial strengthening, but from the adjustment announcement this time, the planner noticed this hero, but it seems that there is no intention of strengthening, what do you think of this?

Summary: Problem fixing is something that Zhao Yun players deserve, and it is not a serious strengthening, even if this adjustment is really implemented in the official server, it is only a slight improvement in frankness, or it is difficult to meet the needs of players, do you think?